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Messages - ZaruenKosai

Pages: 1 [2]
26
This is probably going to be a very hard to answer question if not impossible but I am going to give it a shot anyways.

Spell Textures
Sound Effects & Music
Movies


Firstly My Vote would have to go to the movies? I mean are there even that many FMV Sequences really.... they probably equal to about maybe 30 - 40 minutes in total.. if that am i wrong? The only worth while one I think is the Introduction and the Motorcycle sequence,, than theres no fmvs until disc 2 if i recall correctly.

But maybe the spell textures ... are they useful if you are using Satsukis Enhanced Textures (WAIFU Filter) <---- I was under the impression Satsukis Textures affect everythjing including the spell effects so wouldnt combining the two be a minimal and somewhat redundant boost (I will definitely be using satsuki)  or am I wrong?

The sound effects I really like , but if I have to get music too   it just seems like a waste of bandwidth to me.. Im usually listening to OC Remix from FFVII on an exterior Media Player while i enjoy FFVII anyways.. so maybe this would be the least useful for me considering my circumstance.... is there an iro that includes only sound effect changes?

27
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-11 03:04:12 »
Thanks for the tips, sounds easy enough!

not nearly as difficult as modding gta V

28
Gameplay / Re: New Threat 1.4 for 7th Heaven?
« on: 2017-06-11 02:21:19 »
wish i would have seen this before i asked about this in your other thread.. heh

29
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-11 02:05:35 »
 if i download the individual New Threat IRO (latest version,) and place it in the  same folder as the rest of my IROs , will it show up  in the mod list or is there a special method to using new threat in conjuction with the other mods from 7th heaven?

Btw thank you for replying to all my posts to help me.. thats very kind and appreciated (EQ2Alyza)


and thank you strife98

also the 25th february 2017 isnt the latest version i thought.. i noticed a version from  april 2017..... which is the correct version to use?


http://www.mediafire.com/file/87iuzaz1uzlv2jb/FF7_NT_IRO_25th_February_2017.iro
http://www.mediafire.com/file/vidp2b30curmvpm/FF7_NT_IRO_14th_April_2017.iro


I am guessing the april one... but ive been wrong about obvious things before so id rather make sure before i waste bandwidth downloading with my data plan (I wish i could use public wifi to download mods.)

30
thank you, i will avoid using it than and just use the characters given to me, not a big deal anyways..  as you get most of your characters by the time you leave midgar (excluding cid/caith sith/vincent.)

31
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-10 23:33:50 »
Does anyone here know if New Threat included with 7th heaven is latest version? It does not say anything about 2017 updates in the readme.

32
I like to play with all characters enabled at the beginning of the game..

I use the save editor to enable all characters (Black Chocobo)

If i use this in conjuction with 7th heaven/new threat mod, will i break the game in a bad way? (Make it unplayable.)

33
7th Heaven / Re: [FF7PC] Shader List for 7th Heaven
« on: 2017-06-10 21:43:37 »
Is there one considered the best over the others? or a comparison of them?? I am not sure which one to use in combination with satsukis field textures to provide the best graphic enhancement?

34
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-10 19:02:47 »
SegaChief, I am using 7th Heaven Version of New Threat, but is that the most recent update? it seems to me that there are further updates released after the 7th heaven version.. is there a way to use the latest New Threat with 7th heaven or how does that work.. (on 7th heaven i think its still  a 1.4 from last year ... , it doesnt state anywhere that its using your updates from the last few months.)

35
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-01 21:12:51 »
can this be put into bootleg and installed that way?or do i have to install bootleg mods first and than install this mod over those without bootleg?

36
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-04 02:02:28 »
Firstly this mod looks quite interesting..   but i have some stuff in bootleg i like to use.


So just to be clear... If i want to install some other stuff from bootleg..

I install your mod first with the installer.
Install other stuff with bootleg ( avoiding game-play mods.)

curiously...  is the problem, with menu overhaul cleared up?

or is bootleg something you do not recommend using in conjuncture with your mod?



I know there was already a few posts about this sort of thing but it seems like a lot has been updated since those posts so its possible the answers may no longer be the same. I apologize if i'm just bringing up something that's been asked to death.

37
Sorry to hear that I had enjoyed it but was waiting for a more complete version before dabbling too much....

Life must take priority over video games though and when modders are not paid there is not much to do but wish you good luck for your future.

 Good luck to you Tenko :)

Thanks for all the work you did  on this mod. 


38
I heavily doubt the torrent has the latest flevel

I wonder what the problem with the Materia Keeper is then. I mean, it cant be a vanilla issue so I really wonder what mod could be causing it.


I'm slightly confused by the exp+ materia now.
at lvl 1 and 2, it should be 10% extra, at lvl 3 it should be 20% extra and at master ( lvl 4 ) it should be 30% extra
I know this stacks until the cap, which I forgot how high it was. the display info of the materia is probably wrong.

ah well perhaps the bug is caused by not having an updated flevel?

the experience given is proper , for example .

enemy A gives 100 exp without bonus exp
with expl plus it will display enemy A gives 150 exp but my characters will get 110 exp.

this is if all 3 characters have an exp plus equipped ... (i still dont know why it displays 50% bonus exp given when its just 10% :D)



let me make sure about the other part of the bug .. maybe i made a mistake somewhere with my math.

ill test some more  to see if the 2 characters without exp plus are indeed getting more experience than the character using  one exp plus.



gonna install the updated flevel (nothing else needs updating?)  now maybe that will fix the exp plus bug..


btw sorry for all the criticism and bug reports... and no praises..

your mod IS good.... very good ,  it breathed the exact kind of fresh air i was looking for... loving the new features and difficulty...



39
Were you saying that  the torrent should or shouldnt contain the latest version?



And the bug with materia keeper, i  remember getting this crash a long time ago and i was not even using your mod at that time so i am quite sure it has to do with another mod, not yours...

 i am also quite confident about my memory but mistakes can be made and i may be wrong but i am probably not.. and the materia keeper crash i think has nothing to do with your nightmare mod.. directly.




IamJob you have directshow or whatever the codec that ffvii requires installed right?

if you dont, fmvs will usually crash the game but you say it was crashing after the intro fmv played so i guess i cant help you with that problem than ... sorry





P.S. Does Expl Plus Materia work any differently in the nightmare mode? i noticed if 3 people have exp plus that none of them will get the diplsayed bonus experience but they will all get slightly higher than normal.

whereas with one person equipping exp plus, the other 2 members get full bonus exp but the one with it equipped does not...... strange isntt it?

40
oh maybe i have the wrong version installed ? i have the version that came with tifas torrent for bootleg 0040

its the same one with the infinite megalixir in the room before the save point.


as for the bug..  maybe it has to do with either getting them out of order  .. like getting the 9th one first and the 1st one 9th..

or maybe it has to do with getting infinite megalixirs bug from the room before.. maybe those two bugs are relative?




41
Tenko?

At the first save point in the first reactor...  it says 10 hidden items, does that mean  there are 10 hidden items up until that save point? as in 10 items in reactor # 1 up until you fight guard scorpion? I only found 6 i think , maybe 7... 

im not asking where the items are...  i just dont want to leave reactor # 1 if im missing some hidden items since i cant come back so would you mind please telling me about this thank you very much.

also i have encountered the bug that causes the counter to reset for your hidden items # collected.
so the bug is true.

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