Author Topic: [FF8-R] Squall Hair Remodel Progress  (Read 6577 times)

hikashi

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[FF8-R] Squall Hair Remodel Progress
« on: 2020-05-29 10:53:55 »


I've made some progress in remodeling that god awful sasuke hair of Squall in the remaster to something that is more resembling to the OG Squall.
In making this progress, i extracted the battle model file using Noesis app. The model file type is in .fbx format. Blender is used to import the model and made some changes to the vertices. Vertices count remain the same.

Now, the stumbling block is to export the edit model back to the .dat file and then battle.fs file. Any pointers?

LeonhartGR

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #1 on: 2020-05-30 02:48:21 »
Thank you and keep it up! Just some pics as a reference:





I wish you succeed fixing those hair! Fingers crossed!
« Last Edit: 2020-05-31 09:19:21 by LeonhartGR »

squall_strife_90

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #2 on: 2020-07-07 16:56:21 »
could you tell me how you extracted the model ? i used zzdearchive and i have noesis tool but i can't figure out how to extract the model.
I made new squall's hair based on the dissidia psp game
I want to test them on the game model in blender to see how squall looks

squall_strife_90

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #3 on: 2020-07-07 17:10:37 »
i made a mistake when typing
they are based on the artwork above

squall_strife_90

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #4 on: 2020-07-08 16:37:33 »
I'm not that good with blender but i managed to do this
I'm searching a way to put the new model back to the .dat file but i don't think it's possible atm




squall_strife_90

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #5 on: 2020-07-10 20:17:00 »
I made some progess. I used the Devina's squall FMV V2 textures from ERAISERZEE post. Hope you like it





miruss89

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #6 on: 2020-07-11 14:49:18 »


I've made some progress in remodeling that god awful sasuke hair of Squall in the remaster to something that is more resembling to the OG Squall.
In making this progress, i extracted the battle model file using Noesis app. The model file type is in .fbx format. Blender is used to import the model and made some changes to the vertices. Vertices count remain the same.

Now, the stumbling block is to export the edit model back to the .dat file and then battle.fs file. Any pointers?

nice.. can't wait for the completed work!

LeonhartGR

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #7 on: 2020-07-11 16:55:32 »




Props for the effort! Thank you for keeping up with such a project! Compared to the screenshots, there's something weird about the facial geometry though that brings an uncanny feeling out of it. I'd love Devina to add in some suggestions if possible since I'm not able to actually describe it.

Edit: something about the chin geometry maybe.
« Last Edit: 2020-07-13 18:52:19 by LeonhartGR »

jedaojeda

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #8 on: 2020-12-08 22:35:02 »
Looks amazing! great job! I was wondering is there is any way to do the same with the polygone model of the steam version?

LeonhartGR

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #9 on: 2021-01-09 19:53:28 »
Something I found as a reference.
https://www.artstation.com/artwork/d8OxO3

Dorklord

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #10 on: 2021-01-26 11:27:56 »
Not sure if this helps at all, but Squall's SeeD model in Dissidia 012 for PSP seems to be about the same quality as the Remastered models and his hair there looks fairly accurate. Not sure if the head here could be ported on top of the remastered Squall's body, but it could still be good reference to modify the existing head if not. Of course someone still has to figure out how to get the model back into the game.




The second picture is from a mod, but the hair is the same and it was the the highest resolution screenshot I could find. Full pic here: https://i.ytimg.com/vi/faM3vIVUgTk/maxresdefault.jpg
« Last Edit: 2021-01-26 11:30:00 by Dorklord »

riccochet

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #11 on: 2021-08-07 22:13:03 »
Hey there, can anyone point me in the direction of the tools needed to get the models? thanks

squall_strife_90

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Re: [FF8-R] Squall Hair Remodel Progress
« Reply #12 on: 2021-08-25 10:06:28 »
You need Noesis to extract the models of the characters and a tool like blender edit them. The main problem is that once extracted the models from the .dat file there is no way to reimport them