Author Topic: [Tutorial] Covarr's New FF7Music Tutorial  (Read 204026 times)

Grizzlyadamz

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #225 on: 2009-11-30 14:23:26 »
no idea, I'm still troubleshooting myself

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #226 on: 2009-11-30 22:48:54 »
@ Covarr:

What will I do after I downloaded aali's custom driver? Do I have to download the remix version of all the music?

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #227 on: 2009-12-01 00:34:47 »
Either the remix album or the PSF album from zophar.net. If you're going to replace it with your own music anyway, I'd recommend the PSF soundtrack because it's a very small download, and good for testing if everything's working right.

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #228 on: 2009-12-01 06:32:45 »
is that so. but i already have minipsf. is that okay?  :-)

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #229 on: 2009-12-02 01:08:16 »
is that so. but i already have minipsf. is that okay?  :-)
That's exactly the same thing. Depending on where you got it, the filenames might be different from what the config file I put in the bundle was expecting, though, so you may need take that into consideration.

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #230 on: 2009-12-02 05:10:21 »
the filenames match. but i dont understand why i can't change the game music. i selected my custom music and it's in the right path. but the music won't change.

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #231 on: 2009-12-03 04:54:26 »
Hmm... A few things to check:
1. What OS are you running? You may need to mess around with compatibility modes.
2. Make sure you are running pretty much all involved software as administrator.
3. If you're still hearing the old music, that means that Aali's driver isn't muting it. Have you double checked that's installed correctly?
4. This might seem like a silly question, but you are running the game from the button in FF7Music, right? Just setting up FF7Music and then running the game as normal from the start menu won't actually work.

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #232 on: 2009-12-03 06:36:07 »
hmm.
1st, I'm running vistax32
2nd, should i run all software involving ff7 as administrator?
3rd, how will i configure aalis driver?
4th and last, I tried running ff7 in ff7music. but i still hear that same old music.  :-(

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #233 on: 2009-12-04 11:24:27 »
FF7Music in XP mode (will automatically run as admin) and FF7.exe in Win98 mode.

Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off

just copy and paste that after changing the following lines

Code: [Select]
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no

to whatever you want (X is width Y is height)

that will mute your midi and allow FF7Music to run correctly

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #234 on: 2009-12-05 00:01:28 »
I tried your codes. but i can't hear sounds.. why is that?

Hellbringer616

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #235 on: 2009-12-05 00:11:10 »
if you aren't using FF7 music then it will mute the audio

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #236 on: 2009-12-05 00:36:33 »
i'm running ff7 in ff7music. but it still mutes the audio. geez, im getting frustrated now.

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #237 on: 2009-12-05 01:00:31 »
Humm.... Take screenshots of all the tabs in FF7Music, I might be able to see what could be the problem.

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #238 on: 2009-12-05 09:19:49 »
by tabs, you mean my files in the folder?  :-)

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #239 on: 2009-12-05 18:44:41 »
No. I mean open FF7Music, click configure, and then take a separate screenshot for each tab in the config window.

Beavii

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #240 on: 2009-12-07 12:17:38 »
by tabs, you mean my files in the folder?  :-)

are you for real.....

DiablosAngelus

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #241 on: 2009-12-07 23:03:52 »
Hi all. I'm having some serious problems with FF7Music and I don't see too many people with the same problem. I installed using the original PC CDs and then applied the Remix 2.4 patch.
I really like a lot of what was changed, but I wanted to stick with the original PSX music.

 I set FF7Music to play these mp3s, and they are playing perfectly, so its not a problem with either the mp3 plugin or directories having spaces or anything like that.
The strange thing is, no matter what I do, the original midi files that came with the game still play.
They play even after I completely delete midi.lgp from the data folder! And I even tried using Nero's enhanced midi.lgp which mutes the midi internally. THE MIDIS STILL PLAY!
So now every time I play, I hear both the mp3s I wanted to play, as well as the midi that came with the PC version.
I am using Windows 7 x64, and there are no operating system level midi volume control or enable/disable options, but I have FF7Music set to Mute Midi if playing a replacement file, which it clearly is.

What in tartar sauce is going on?

Edit: Problem Solved. For all of you who got FF7Music working but can't get midi to silence (without using the in-game music volume controls which also mutes the SFX for some reason):
1) Run regedit.exe
2) Go to HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Midi
3) Change MusicVolume to 0.

You will find that after this, going into the game and turning up the music volume will give you your SFX while still keeping the music muted!

Thanks anyways, guys! ^^
« Last Edit: 2009-12-08 00:49:54 by DiablosAngelus »

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #242 on: 2009-12-08 00:51:28 »
You don't need to mess around with your lgp files. Check out step 7 of the tutorial, on the first page of this thread.

DiablosAngelus

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #243 on: 2009-12-08 01:23:44 »
Remix 2.4 comes with Aali driver and FF7Music preinstalled, with the .cfg file already modified to run FF7music.lgp (double-checked several times), so Step 7 was taken care of. For some reason, Aali's still wasn't muting the midi.

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #244 on: 2009-12-09 05:33:40 »
this question may be dumb, but how can i upload my pics here?  :?
sorry for those who might get annoyed for this question..

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #245 on: 2009-12-10 00:36:59 »
Remix 2.4 comes with Aali driver and FF7Music preinstalled, with the .cfg file already modified to run FF7music.lgp (double-checked several times), so Step 7 was taken care of. For some reason, Aali's still wasn't muting the midi.
If Aali's driver isn't doing its job, he'd be able to better help you than I can.

this question may be dumb, but how can i upload my pics here?  :?
sorry for those who might get annoyed for this question..
I usually upload pictures to imageshack and then use the forum code they supply.

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #246 on: 2009-12-10 01:50:03 »





Heres my tabs sir covarr. did i do anything wrong?

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #247 on: 2009-12-10 01:59:51 »
A few things. FF7Music can't (as far as I know) use two plugins at once. So you're going to have to use ONLY your minipsf files or ONLY your MP3 files, and select the correct plugin accordingly. Also, FF7Music has problems with directories with spaces in the path. So, for example, right now you have them in "C:\Program Files\Square Soft, Inc\Final Fantasy VII\FicedulaFF7Mp3\" you might want to put your music in "C:\FF7Music" instead.

Soul

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #248 on: 2009-12-10 06:26:17 »
Is that so.. so what's the correct plugin? then if i will use my personal mp3's, i should choose mp3 over psf??

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #249 on: 2009-12-10 06:30:13 »
you use in_mad.dll for MP3s and in_PSF.dll for psf.