Author Topic: Aali's driver [v 0.7.7] Help/Bugs/Suggestions  (Read 109231 times)

Tidus_654

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #250 on: 2010-05-30 14:47:22 »
I can't really help you since I don't use the latest drivers but try using 0.7.6 version. It has no bugs that I know off and the latest drivers have many new things but also some bugs.

Can you tell me where I can find that version? because I only find the 0.7.7b version.

Kranmer

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #251 on: 2010-05-30 14:49:04 »
what drivers do you have installed for your geforce card ? And what version of windows are you using ?

Also if you need to know how to check what version your drivers are do this
open "Control Panel" in windows
then "Nvidia control pannel"
Then on the new box that appears click
"help"
then click
"System information"
then take a screenshot or write all that data here.

Also on a side note if you dont have the Nvidia Control panel installed that means you have really really really old drivers and you should update your drivers.

and 0.7.6 can be gotten from
http://backup.ninjaloot.se/share/ff7_opengl-0.7.6b.zip

nikfrozty

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #252 on: 2010-05-30 14:53:02 »
http://backup.ninjaloot.se/share/ff7_opengl-0.7.6b.zip
You want more info about it go to his thread.
EDIT:Damn man I just posted this and here comes kranmer. No worries the link we posted are the same. Try it and pray to God it works. :)

Tidus_654

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #253 on: 2010-05-30 15:00:36 »
what drivers do you have installed for your geforce card ? And what version of windows are you using ?

Also if you need to know how to check what version your drivers are do this
open "Control Panel" in windows
then "Nvidia control pannel"
Then on the new box that appears click
"help"
then click
"System information"
then take a screenshot or write all that data here.

Also on a side note if you dont have the Nvidia Control panel installed that means you have really really really old drivers and you should update your drivers.

and 0.7.6 can be gotten from
http://backup.ninjaloot.se/share/ff7_opengl-0.7.6b.zip

Then I think I have a really really really old drivers because I don't have the Nvidia Control Panel... I'm gonna download the drivers now and then I will put the screenshots.

Tidus_654

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #254 on: 2010-05-30 15:56:27 »
I'm running Windows 7 32-bits.
Ok, I've updated the drivers of the graphic card. Here are the pics:




Also my specs:


Hope it helps.
« Last Edit: 2010-05-30 15:58:31 by Tidus_654 »

Tidus_654

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #255 on: 2010-05-30 16:10:16 »
Fixed!
Now that I've updated my drivers the game seems to work fine. It runs at 59 fps and also the EIDOS screen runs like in 640x480 (i.e. perfectly).

Kranmer

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #256 on: 2010-05-30 16:18:22 »
Fixed!
Now that I've updated my drivers the game seems to work fine. It runs at 59 fps and also the EIDOS screen runs like in 640x480 (i.e. perfectly).
ah good so it was a driver issue, glad to hear you got it working.

nikfrozty

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #257 on: 2010-05-30 16:31:12 »
Fixed!
Now that I've updated my drivers the game seems to work fine. It runs at 59 fps and also the EIDOS screen runs like in 640x480 (i.e. perfectly).
It runs fine now but isn't like 59 fps so fast?? Anyway glad its fixed. :)

Tidus_654

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #258 on: 2010-05-30 16:37:48 »
Quote
ah good so it was a driver issue, glad to hear you got it working.

Yeah, thanks for your help! ^^

Quote
It runs fine now but isn't like 59 fps so fast?? Anyway glad its fixed.

I think that too but I don't know any way to make it slower...

Kranmer

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #259 on: 2010-05-30 16:44:24 »
60fps is normal for the credits and for the games menu, 30fps is normal for in the field and worldmap and 15fps is normal for battles and movies.

try changing
use_stable_timer = no
to
use_stable_timer = yes
also in your Nvidia control panel make sure Vsync is enabled (and in aali's driver)

nikfrozty

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #260 on: 2010-05-30 16:58:18 »
Oh I knew that.. I thought he was having the game so fast. Sorry I misunderstood just forget about it. :)

Tidus_654

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Re: FFVII PC - Aali's Custom Graphic Driver Problem
« Reply #261 on: 2010-05-30 16:58:42 »
60fps is normal for the credits and for the games menu, 30fps is normal for in the field and worldmap and 15fps is normal for battles and movies.

try changing
use_stable_timer = no
to
use_stable_timer = yes
also in your Nvidia control panel make sure Vsync is enabled (and in aali's driver)

Ok, now it runs well, thanks for your help again! ^^

MADDOGG

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Re: Custom graphics driver for FF7/FF8
« Reply #262 on: 2010-05-31 13:58:34 »
help plz cnt get the game to work

iv installed ff7 along with the 1.2 patch, i have also installed Aali's 7.7b driver
i downloaded TA graphical overhaul witch is not working so i renamed the file ff7_opengl to ff7input the game loads but has a serios lagging problem and i cannot seem  to get no further than the eidos logo without it crashing =P
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: No swap_control extension, cannot control framerate
INFO: Texture compression not supported
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/cloud_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/barre_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/avatar/tifa_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/earith_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/red_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/yufi_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/ketc_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/bins_00.png); this is slow, please convert to 32-bit
INFO: 24-bit PNG loaded (C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/textures/Avatar/cido_00.png); this is slow, please convert to 32-bit
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
this is my app log

nikfrozty

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Re: Custom graphics driver for FF7/FF8
« Reply #263 on: 2010-05-31 14:58:21 »
Its the first time I've seen an app log which say "this is slow please convert to 32-bit". Maybe your display is set in 16 bit?? Try setting it to 32 bit in the display in control panel. :)

obesebear

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Re: Custom graphics driver for FF7/FF8
« Reply #264 on: 2010-05-31 15:23:14 »
Its the first time I've seen an app log which say "this is slow please convert to 32-bit". Maybe your display is set in 16 bit?? Try setting it to 32 bit in the display in control panel. :)
That's not the problem.   Your problem has been answered roughly 15 other times, so I won't be telling you what to do.  But here's a hint.  Why not try helping yourself before asking others to.

Sp3ctum, I've forgotten where to look in the crash.dmp for information, so just try a fresh install.

sp3ctum

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Re: Custom graphics driver for FF7/FF8
« Reply #265 on: 2010-05-31 19:19:19 »
Hi again. I've gotten my journey to cosmo canyon.
I had trouble with wind.wav - probably the same kind of trouble that people have reported already. The most severe one happened before the battle with Dyne in the desert. I was able to get past that point by being really fast closing the dialog boxes :)

Is it ok to post bug reports here? I assumed so since others have done it as well. If not, please let me know and I will stop. I hope these will be helpful.

I encountered another crash at cosmo canyon. It's at the point where Bugenhagen gives his tour of the stellar apparatus. The first movie plays and as the second is about to start, the game crashes. I can move the 'Oops! Something bad happened' dialog box away and continue for a while. After that comes an unrecoverable crash.

Again, my system:
xubuntu 9.10
wine-1.2-rc1
ff7 1.02
0.7.7b + Speedhack

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b

INFO: Auto-detected version: FF7 1.02 US English

INFO: Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 1.4 Mesa 7.6

INFO: No OpenGL 2.0 support detected, shaders won't be available

INFO: Found swap_control extension

INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480

INFO: FFMpeg movie player plugin loaded

INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.

INFO: No shaders, codecs with YUV output will be slow.

INFO: Loading external library speedhack.dll

LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:TiMidity - TiMidity port 0, mid=255, pid=1,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

midiOutGetVolume returned: ffffffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152

set music volume trans: 127->0, step=60

MIDI set volume trans: 127->0; step=60

MIDI stop - OK

MIDI stop - OK

END OF CREDITS!!!

Entering MAIN

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

Exiting MAIN

START OF MENU SYSTEM!!!

END OF MENU SYSTEM!!!

Entering MAIN

Exiting MAIN

Field Start

MIDI play: 25

reading midi file: CANYON.mid

current volume: 127

MIDI is playing SUCCESSFULLY!!!

MIDI play: 25

song is already playing...

MIDI play: 25

song is already playing...

MIDI play: 25

song is already playing...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

MIDI play: 25

song is already playing...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

MIDI play: 25

song is already playing...

MIDI play: 25

song is already playing...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

fade music volume: 127->0, step=255

set music volume: 127

set music volume trans: 127->0, step=255

MIDI fade volume: 127->0, step=255

MIDI set volume: 127

100% of 127 = 127

MIDI set volume trans: 127->0; step=255

MIDI stop - OK

MIDI play: 25

reading midi file: CANYON.mid

current volume: 127

MIDI is playing SUCCESSFULLY!!!

fade music volume: 0->127, step=255

set music volume: 0

set music volume trans: 0->127, step=255

MIDI fade volume: 0->127, step=255

MIDI set volume: 0

100% of 0 = 0

MIDI set volume trans: 0->127; step=255

MIDI play: 25

song is already playing...

MIDI play: 25

song is already playing...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

MIDI play: 25

song is already playing...

Entering MAIN

Exiting MAIN

START OF MENU SYSTEM!!!

END OF MENU SYSTEM!!!

Entering MAIN

Exiting MAIN

Field Start

MIDI play: 25

song is already playing...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

MIDI play: 25

song is already playing...

MIDI play: 25

song is already playing...

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

MIDI play: 25

song is already playing...

set music volume: 85

MIDI set volume: 85

100% of 85 = 85

fade music volume: 85->0, step=255

set music volume: 85

set music volume trans: 85->0, step=255

MIDI fade volume: 85->0, step=255

MIDI set volume: 85

100% of 85 = 85

MIDI set volume trans: 85->0; step=255

MIDI stop - OK

INFO: F:\FF7\Movies\boogup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.933333, frames: 59

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

MIDI play: 43

reading midi file: BOO.mid

current volume: 127

MIDI is playing SUCCESSFULLY!!!

INFO: F:\FF7\Movies\boogdemo.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 32.800000, frames: 492

ERROR: unhandled exception


crashdump:
http://www.multiupload.com/I9G01CF772

I am downgrading and testing a couple of different versions to see which one will get me past that point.

EDIT:
With 0.7.6b I can indeed get past the part. It was glitchy, so here are a couple of screenshots of what happened:

http://i.imgur.com/llbZK.jpg
http://i.imgur.com/C9Bna.jpg
http://i.imgur.com/7vF0U.jpg
http://i.imgur.com/ZyzH5.jpg

I made a backup save just before the crash location in case it needs to be tested further.
« Last Edit: 2010-05-31 19:58:57 by sp3ctum »

Takeru

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Re: Custom graphics driver for FF7/FF8
« Reply #266 on: 2010-06-07 22:08:12 »
Hello. I'm having problems running FF8 with Custom Driver. It shows a white screen during the videos and the normal sound as background.

Here's my APP.LOG

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF8 1.2 Spanish
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulado]
GUID={0x3bd83ae8,0x9bcf,0x46d8,0xaf,0x8b,0x59,0x5b,0x26,0x16,0x26,0xf}
PORT 1: Microsoft GS Wavetable Synth [Emulado]
GUID={0xbd117324,0x3760,0x45d5,0xb4,0xda,0xce,0x97,0x92,0x87,0x84,0x88}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
BinkClose
ERROR: GL_INVALID_VALUE
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
Playing Segment
midi_play successful
MIDI stop
Can't open file: \ff8\data\spa\field\mapdata\st\start0\start0.sfx
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
ERROR: GL_INVALID_VALUE
WM_CLOSE
BinkClose

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


If someone could help me I would be happy ^^

EDIT: I tried to play it without using Aali's Custom Driver and it shows the videos perfectly.
« Last Edit: 2010-06-07 22:34:54 by Takeru »

obesebear

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Re: Custom graphics driver for FF7/FF8
« Reply #267 on: 2010-06-08 00:41:57 »
Do a fresh install

Takeru

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  • Posts: 98
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Re: Custom graphics driver for FF7/FF8
« Reply #268 on: 2010-06-08 00:54:41 »
Do a fresh install

Already did it, and it keeps the same.

Duh another question (now with Final Fantasy VII) I installed it and launched it with Aali's driver, and it gave me this...

(Click on the picture to enlarge)



Also here is my APP.LOG

Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 63012864
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036634360f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036634360f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume: 127
MIDI set volume: 127
10036634360f 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036634360f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
ERROR: SW VERTEX OVERFLOW
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Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: SW VERTEX OVERFLOW
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ERROR: SW VERTEX OVERFLOW
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WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

EDIT: I made it to run it perfectly (Had to reinstall it again for about 4 times xD but it worked)
EDIT 2: I'm having problems with some scenes the error that appears is ERROR: GL_ and something like that and it doesn't shows some textures in Field and Battle. or it only shows 'em in white.

--MOD EDIT-- Way to double post there, genius.  Check out these awesome rules -->http://forums.qhimm.com/index.php?topic=5834.0  I sure hope we can avoid this problem in the future.
« Last Edit: 2010-06-09 08:03:13 by Takeru »

Stalker

  • Guest
Crash after fighting the Diamond Weapon
« Reply #269 on: 2010-06-08 13:47:42 »
So, here I am for the 2nd time after deciding that I needed to play my fav game again!

So I've installed 1.02 patch, the resolution one, Aali's last version and the Truemotion patch.
BEfore I beat diamond weapon, there was a FMV where red letters would appear saying that the program couldn't find wind.wav.

After I beat it there was another FMV where the same thing happen, and then it just crashed. It didn't returned me to the desktop it just stuck there without responding.

I was reading the other day Aali's thread and I saw many comments about wind.wav.
Now I don't see them... dunno why...

Anyway I used search and I couldn't find a soloution, only "w8 for next version"

Isn't there another way arround?
Thanks in advance!

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: Crash after fighting the Diamond Weapon
« Reply #270 on: 2010-06-08 13:52:52 »
Well the solution to the wind.wav error is to use a older driver (0.7.6 or 0.7.3 give the best results)
or if you know any asm (even a small bit) you could stop the game from loading wind.wav.
And if you get any other crashes (that are not the wind.wav error) just post the error here and your app.log.

Stalker

  • Guest
Re: Crash after fighting the Diamond Weapon
« Reply #271 on: 2010-06-08 14:02:00 »
the log had these:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 49
MIDI set volume: 127
49% of 127 = 62
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
49% of 127 = 62
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 63
reading midi file: JUNON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 63
song is already playing...
set music volume trans: 127->0, step=16
MIDI set volume trans: 127->0; step=16
MIDI stop - OK
set music volume trans: 0->0, step=1
MIDI set volume trans: 127->0; step=1
MIDI set volume: 0
49% of 0 = 0
MIDI stop - OK
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 816
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 816
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 817
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
song is already playing...
MIDI play: 70
song is already playing...
MIDI play: 70
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 818
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 819
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
MIDI play: 70
song is already playing...
set music volume trans: 127->0, step=192
MIDI set volume trans: 127->0; step=192
MIDI stop - OK
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 73
reading midi file: SADSID.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=160
MIDI set volume trans: 127->0; step=160
MIDI stop - OK
ERROR: failed to find file moviecam/rcketoff.cam (LGP) (path: )
INFO: D:\FF7\Movies\rcketoff.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 54.800000, frames: 822
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 89
reading midi file: RO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI stop - OK
set music volume trans: 127->0, step=1
MIDI set volume trans: 127->0; step=1
MIDI set volume: 0
49% of 0 = 0
MIDI stop - OK
MIDI play: 72
reading midi file: SID2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 6->127, step=255
MIDI set volume trans: 127->127; step=255
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
set music volume trans: 127->0, step=64
MIDI set volume trans: 127->0; step=64
MIDI stop - OK
set music volume trans: 33->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 72
reading midi file: SID2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 21
reading midi file: SIERA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 21
song is already playing...
MIDI play: 21
song is already playing...
set music volume trans: 127->0, step=96
MIDI set volume trans: 127->0; step=96
MIDI stop - OK
set music volume trans: 33->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
INFO: D:\FF7\Movies\rckethit0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.200000, frames: 213
INFO: D:\FF7\Movies\rckethit1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 26.000000, frames: 390
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
INFO: D:\FF7\Movies\meteofix.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 24.800000, frames: 372
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
fade music volume: 127->0, step=120
set music volume: 127
set music volume trans: 127->0, step=120
MIDI fade volume: 127->0, step=120
MIDI set volume: 127
49% of 127 = 62
MIDI set volume trans: 127->0; step=120
MIDI stop - OK
MIDI fade volume: 0->255, step=1
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 72
reading midi file: SID2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI fade volume: 255->0, step=1
MIDI set volume: 127
49% of 127 = 62
MIDI set volume trans: 127->0; step=1
MIDI set volume: 0
49% of 0 = 0
MIDI stop - OK
MIDI fade volume: 0->255, step=1
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->127; step=1
MIDI set volume: 127
49% of 127 = 62
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
MIDI fade volume: 0->127, step=1
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 32
song is already playing...
MIDI play: 32
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 32
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 25
reading midi file: CANYON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
set music volume: 85
MIDI set volume: 85
49% of 85 = 41
fade music volume: 85->0, step=255
set music volume: 85
set music volume trans: 85->0, step=255
MIDI fade volume: 85->0, step=255
MIDI set volume: 85
49% of 85 = 41
MIDI set volume trans: 85->0; step=255
MIDI stop - OK
MIDI play: 64
reading midi file: TENDER.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
fade music volume: 0->85, step=255
set music volume: 0
set music volume trans: 0->85, step=255
MIDI fade volume: 0->85, step=255
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->85; step=255
fade music volume: 85->0, step=255
set music volume: 85
set music volume trans: 85->0, step=255
MIDI fade volume: 85->0, step=255
MIDI set volume: 85
49% of 85 = 41
MIDI set volume trans: 85->0; step=255
MIDI stop - OK
INFO: D:\FF7\Movies\boogup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.933333, frames: 59
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 43
reading midi file: BOO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
fade music volume: 127->1, step=120
set music volume: 127
set music volume trans: 127->1, step=120
MIDI fade volume: 127->1, step=120
MIDI set volume: 127
49% of 127 = 62
MIDI set volume trans: 127->1; step=120
fade music volume: 1->127, step=200
set music volume: 1
set music volume trans: 1->127, step=200
MIDI fade volume: 1->127, step=200
MIDI set volume: 1
49% of 1 = 0
MIDI set volume trans: 1->127; step=200
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
song is already playing...
MIDI play: 47
song is already playing...
MIDI play: 47
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 47
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 47
song is already playing...
MIDI play: 47
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 32
song is already playing...
MIDI play: 32
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 56
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume trans: 97->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 3
reading midi file: DUN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 3
song is already playing...
MIDI play: 3
song is already playing...
MIDI play: 3
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 659
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 3, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 3
reading midi file: DUN2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 74
reading midi file: ISEKI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 74
song is already playing...
MIDI play: 74
song is already playing...
MIDI play: 74
song is already playing...
INFO: D:\FF7\Movies\loslake1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 15.800000, frames: 237
INFO: D:\FF7\Movies\lslmv.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 7.400000, frames: 111
MIDI play: 74
song is already playing...
INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
INFO: D:\FF7\Movies\wh2e2.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 43.200000, frames: 648
MIDI play: 37
reading midi file: EARISLO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60
INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60
MIDI play: 74
reading midi file: ISEKI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=30
MIDI set volume trans: 127->0; step=30
MIDI stop - OK
MIDI stop - OK
INFO: D:\FF7\Movies\canonon.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 44.733333, frames: 671
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 48
reading midi file: CANNON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 82
reading midi file: GUN.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 74
reading midi file: ISEKI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 74
song is already playing...
MIDI play: 74
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 3
reading midi file: DUN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 3
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 656
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 3, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 3
reading midi file: DUN2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 656
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 3, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 3
reading midi file: DUN2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 3
song is already playing...
MIDI play: 3
song is already playing...
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI set volume: 0
49% of 0 = 0
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
song is already playing...
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
song is already playing...
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 38
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 10
reading midi file: CHU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 980
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
set music volume trans: 127->0, step=240
MIDI set volume trans: 127->0; step=240
INFO: D:\FF7\Movies\feelwin0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 20.066667, frames: 301
MIDI stop - OK
set music volume trans: 0->48, step=120
MIDI set volume trans: 127->48; step=120
MIDI stop - OK
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
INFO: D:\FF7\Movies\feelwin1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 11.066667, frames: 166
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
and kept going...

No I don't know anything about ASM

If I change to 0.7.6 won't I lose fixes that 0.7.7 has?
Just asking


nikfrozty

  • *
  • Posts: 1215
  • Cloud kicks Sephiroth's Butt Anytime
    • View Profile
Re: Crash after fighting the Diamond Weapon
« Reply #272 on: 2010-06-08 14:09:20 »
the log had these:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Fragment shader(s) linked, vertex shader(s) linked.
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages
WARNING: warning(#276) Symbol 'fb_texture' usage doesn't match between two stages

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 49
MIDI set volume: 127
49% of 127 = 62
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
49% of 127 = 62
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 63
reading midi file: JUNON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 63
song is already playing...
set music volume trans: 127->0, step=16
MIDI set volume trans: 127->0; step=16
MIDI stop - OK
set music volume trans: 0->0, step=1
MIDI set volume trans: 127->0; step=1
MIDI set volume: 0
49% of 0 = 0
MIDI stop - OK
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 816
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 816
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 817
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
song is already playing...
MIDI play: 70
song is already playing...
MIDI play: 70
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 818
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 819
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
49% of 127 = 62
set music volume: 127
MIDI play: 70
song is already playing...
set music volume trans: 127->0, step=192
MIDI set volume trans: 127->0; step=192
MIDI stop - OK
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 73
reading midi file: SADSID.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=160
MIDI set volume trans: 127->0; step=160
MIDI stop - OK
ERROR: failed to find file moviecam/rcketoff.cam (LGP) (path: )
INFO: D:\FF7\Movies\rcketoff.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 54.800000, frames: 822
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 89
reading midi file: RO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI stop - OK
set music volume trans: 127->0, step=1
MIDI set volume trans: 127->0; step=1
MIDI set volume: 0
49% of 0 = 0
MIDI stop - OK
MIDI play: 72
reading midi file: SID2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 6->127, step=255
MIDI set volume trans: 127->127; step=255
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
MIDI play: 72
song is already playing...
set music volume trans: 127->0, step=64
MIDI set volume trans: 127->0; step=64
MIDI stop - OK
set music volume trans: 33->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 72
reading midi file: SID2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 21
reading midi file: SIERA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 21
song is already playing...
MIDI play: 21
song is already playing...
set music volume trans: 127->0, step=96
MIDI set volume trans: 127->0; step=96
MIDI stop - OK
set music volume trans: 33->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
INFO: D:\FF7\Movies\rckethit0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.200000, frames: 213
INFO: D:\FF7\Movies\rckethit1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 26.000000, frames: 390
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
INFO: D:\FF7\Movies\meteofix.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 24.800000, frames: 372
MIDI play: 71
reading midi file: KITA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
fade music volume: 127->0, step=120
set music volume: 127
set music volume trans: 127->0, step=120
MIDI fade volume: 127->0, step=120
MIDI set volume: 127
49% of 127 = 62
MIDI set volume trans: 127->0; step=120
MIDI stop - OK
MIDI fade volume: 0->255, step=1
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 72
reading midi file: SID2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI fade volume: 255->0, step=1
MIDI set volume: 127
49% of 127 = 62
MIDI set volume trans: 127->0; step=1
MIDI set volume: 0
49% of 0 = 0
MIDI stop - OK
MIDI fade volume: 0->255, step=1
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->127; step=1
MIDI set volume: 127
49% of 127 = 62
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
MIDI fade volume: 0->127, step=1
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 32
song is already playing...
MIDI play: 32
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 32
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 25
reading midi file: CANYON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
MIDI play: 25
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 25
song is already playing...
set music volume: 85
MIDI set volume: 85
49% of 85 = 41
fade music volume: 85->0, step=255
set music volume: 85
set music volume trans: 85->0, step=255
MIDI fade volume: 85->0, step=255
MIDI set volume: 85
49% of 85 = 41
MIDI set volume trans: 85->0; step=255
MIDI stop - OK
MIDI play: 64
reading midi file: TENDER.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
fade music volume: 0->85, step=255
set music volume: 0
set music volume trans: 0->85, step=255
MIDI fade volume: 0->85, step=255
MIDI set volume: 0
49% of 0 = 0
MIDI set volume trans: 0->85; step=255
fade music volume: 85->0, step=255
set music volume: 85
set music volume trans: 85->0, step=255
MIDI fade volume: 85->0, step=255
MIDI set volume: 85
49% of 85 = 41
MIDI set volume trans: 85->0; step=255
MIDI stop - OK
INFO: D:\FF7\Movies\boogup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 3.933333, frames: 59
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 43
reading midi file: BOO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
fade music volume: 127->1, step=120
set music volume: 127
set music volume trans: 127->1, step=120
MIDI fade volume: 127->1, step=120
MIDI set volume: 127
49% of 127 = 62
MIDI set volume trans: 127->1; step=120
fade music volume: 1->127, step=200
set music volume: 1
set music volume trans: 1->127, step=200
MIDI fade volume: 1->127, step=200
MIDI set volume: 1
49% of 1 = 0
MIDI set volume trans: 1->127; step=200
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
song is already playing...
MIDI play: 47
song is already playing...
MIDI play: 47
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 47
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 47
song is already playing...
MIDI play: 47
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
MIDI play: 51
reading midi file: CINCO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 32
reading midi file: BOKUJO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
MIDI play: 32
song is already playing...
MIDI play: 32
song is already playing...
set music volume: 127
MIDI set volume: 127
49% of 127 = 62
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 47
reading midi file: HIKU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 47
song is already playing...
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 56
song is already playing...
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume trans: 97->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 57
reading midi file: YADO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 3
reading midi file: DUN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 3
song is already playing...
MIDI play: 3
song is already playing...
MIDI play: 3
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 659
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 3, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 3
reading midi file: DUN2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 74
reading midi file: ISEKI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 74
song is already playing...
MIDI play: 74
song is already playing...
MIDI play: 74
song is already playing...
INFO: D:\FF7\Movies\loslake1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 15.800000, frames: 237
INFO: D:\FF7\Movies\lslmv.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 7.400000, frames: 111
MIDI play: 74
song is already playing...
INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
INFO: D:\FF7\Movies\wh2e2.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 43.200000, frames: 648
MIDI play: 37
reading midi file: EARISLO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60
INFO: D:\FF7\Movies\white2.avi; truemotion2/null 320x224, 30.000000 FPS, duration: 2.000000, frames: 60
MIDI play: 74
reading midi file: ISEKI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=30
MIDI set volume trans: 127->0; step=30
MIDI stop - OK
MIDI stop - OK
INFO: D:\FF7\Movies\canonon.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 44.733333, frames: 671
set music volume trans: 0->127, step=1
MIDI set volume trans: 127->127; step=1
MIDI set volume: 127
49% of 127 = 62
MIDI play: 48
reading midi file: CANNON.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 82
reading midi file: GUN.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 74
reading midi file: ISEKI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 74
song is already playing...
MIDI play: 74
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 3
reading midi file: DUN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 3
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 656
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 3, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 3
reading midi file: DUN2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 656
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 3, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 3
reading midi file: DUN2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 3
song is already playing...
MIDI play: 3
song is already playing...
MIDI play: 56
reading midi file: MURA1.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 71, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 71
reading midi file: KITA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI set volume: 0
49% of 0 = 0
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
song is already playing...
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 70
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
song is already playing...
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 38
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
49% of 127 = 62
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 10
reading midi file: CHU.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 980
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 70, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
49% of 15 = 7
MIDI play: 70
reading midi file: ASERI2.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
49% of 127 = 62
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
set music volume trans: 127->0, step=240
MIDI set volume trans: 127->0; step=240
INFO: D:\FF7\Movies\feelwin0.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 20.066667, frames: 301
MIDI stop - OK
set music volume trans: 0->48, step=120
MIDI set volume trans: 127->48; step=120
MIDI stop - OK
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
INFO: D:\FF7\Movies\feelwin1.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 11.066667, frames: 166
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
ERROR: could not read from file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\music\wind.wav
and kept going...

No I don't know anything about ASM

If I change to 0.7.6 won't I lose fixes that 0.7.7 has?
Just asking


Not sure what you're problem is but 0.7.6 is the last release that has no bugs as far as I know. Its best to use cause it does not have the wind.wav problem and the save file problem but if you insist on using 0.7.7 search the forums. There are fixes and solutions for those.

Kranmer

  • *
  • Posts: 766
    • View Profile
Re: Crash after fighting the Diamond Weapon
« Reply #273 on: 2010-06-08 14:42:39 »
as nikfrozty says 0.7.6 is quite good, it has a few minor flaws in certain conditions and it doesnt have the new mod feature or the DLL load feature (which you are not using anyway, atleast acording to your app.log) but other then those problems it seems fully playable with 0.7.6 (well so far but i havent completed the game with it yet)

Stalker

  • Guest
Re: Crash after fighting the Diamond Weapon
« Reply #274 on: 2010-06-08 15:30:41 »
I switched over to 0.7.6 and everything's good! :D

Thanks very much guys