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Messages - ARMs

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101
Releases / gjoerulv's "Hardcore" mod
« on: 2007-08-30 09:37:27 »
yeah but maybe its because i was doing it on the psx emulator.   Maybe it works fine for the PC version.

102
Releases / gjoerulv's "Hardcore" mod
« on: 2007-08-30 08:37:57 »
So more normal enimies are causing confusions, blind, poison, beserk, petrify, blind parylize and so on?   I'm not talking the stats of enimes.   Cause thats the easy part.


Edit: Well i must say,   your hacks got some impressive stuff now that i got to mess with it alittle.   But the scene files are messed up in the ancient temple area and onward it seems.

103
Releases / gjoerulv's "Hardcore" mod
« on: 2007-08-30 06:28:00 »
So i'm wondering if the normal enimies got their attack properties edited or is it just bosses now.   

104
Releases / gjoerulv's "Hardcore" mod
« on: 2007-08-19 05:21:22 »
Everyone likes to play their own way but the way i view it if its hardcore there shoudln't be any unlimited sources to make all characters exact carbon copies.

if you get enough sources to boost characters speed to 255 the speed ups on bosses and enimies just dont' matter anymore.   those 50 points in defense matters alot in the end game.   2x dragon force on a 255 character reduces damage to 2 digits attacks while at 212 bosses can still deal 1000 to 3000 damage.   Max luck is jsut as crazy, Double the damage every turn and increases evasion.

105
Its impossible to add such a feature.   I just need to know if there is enough info to do this even if no one attempts it.

106
Just wondering if there is enough information right now to make teh summoning animations sweet and shorter.     And i was wondering if anyone is interested in doing this since there appears to me alot of request topics lately.   Just interested in making neo bahamut, bahamut zero, and KOTR shorter.    Nothing new needs to be done just cut off some area.   

Like for bahamut zero after the screen turns whitle and the planet is shown it goes strait to bahamut zero charging his tera flare.

107
I didn't have many codes and i just took a quick glimps.  I'll try looking harder later on but hopefully someone give me an answer incase i can't figure it out.   Now i just need to find a site or soemthing with more codes.

108
Sorry I assumed you knew casue I thought I saw you made some codes for kingdom hearts 2 a while back in some other forums.    I'm sure thats what game shark does but I can't figure out what memory location it starts at.    I looked up some codes and when i try to compare it to memory loactions I can't find a match.   So i was hoping you can tell me how it worked.

109
Can someone tell me how the game shark or action replay work for the PSX.  I'd like to create custom codes and it could help me in other ways like hacking.

110
Troubleshooting / Re: Attack Requests
« on: 2007-07-07 15:48:03 »
Its possible, in the future but you should jsut do with what you got now.  You can create some nice modes with what you got now.  And theres tons other mods that has been completed to make the graphics and sound better.

111
Troubleshooting / Re: Attack Requests
« on: 2007-07-07 15:38:15 »
well there's always a hex editor and the wikki.  You can replace the old attack from bosses with some wicked ones of your own if you put some effert into it.

112
Troubleshooting / Re: Attack Requests
« on: 2007-07-07 15:18:22 »
Nope if there was one it would be widely known.

113
Troubleshooting / Re: Attack Requests
« on: 2007-07-07 15:07:43 »
its just a suggestion.  I've maxed out enimy attacks and magics and well they only deal about 2000 to 3000 usually.  I dont remember well but i think level 3 magics with max stats deals about 5000 damage.

114
Troubleshooting / Re: Midi issues
« on: 2007-07-06 17:02:18 »
Guspaz nice pic of shredder there.  Brings back old memories but he doesn't look as badass as he use to be back in the 90's.

Yes i know this not on topic but I hope I can be forgiven.

115
why not install the original then.  Maybe less problems?  Don't know htough cause I don't own the PC version.

116
Troubleshooting / Re: Attack Requests
« on: 2007-07-06 16:29:34 »
woudln't it be better to just add new attacks instead of existing attacks?  Most existing attacks are usually quite weak. 

They deal only about 4000 to 8000 damage at max stats.   Thats not even close to heing hard since you can reduce the damage from 70 percent (as early as after dyne) to 99 percent (end game) easily.

117
Releases / gjoerulv's "Hardcore" mod
« on: 2007-06-28 23:45:32 »
Nevermind.

118
Releases / gjoerulv's "Hardcore" mod
« on: 2007-06-25 06:28:49 »
Well i hope you can make a good scene then.   I woudln't mind a normal difficulty setting that i could breeze threw if it was done right, when i'm frustrated with my hard patch or someones hard patch thats actually good.   

I think its stupid to have a hard setting where in first reactor you had to spend time level till your level 18 and guard scorpion still kills you.  I've never seen this one but i did hear it from someone.  when he or she asked for the particular patch.   My first comment was do you actually enjoy something like that?.

119
Releases / gjoerulv's "Hardcore" mod
« on: 2007-06-24 11:51:36 »
well sorry but i'm not gonna distribute my scene files anymore.   If someone else here or somewhere has it and is willing to share it with you thats fine by me.   I done some more editing since then but its still close to what I had before.

If you want to see some sweet mods you should check out youtube.  Theirs some great stuff out there that's not listed as any patch here.

120
Releases / gjoerulv's "Hardcore" mod
« on: 2007-06-23 11:20:49 »
Yeah I'm trying to find out where the data for selling materia is at.   I can't seem to lower the ammount for a mastered materia.  The game has it set at 70x the price at the Shops.   Thats rediculously high.

121
Releases / gjoerulv's "Hardcore" mod
« on: 2007-06-23 08:15:55 »
Trust me on this I have done all this already that your talking about and well....   Adding status ailments are good an all but ribbon negates nearly everything.   And even if you have put stat ailments if the damage is not high enough it just doesn't matter cause most status ailments can be easily nulled.


122
Releases / gjoerulv's "Hardcore" mod
« on: 2007-06-23 04:25:04 »
Actually mines not as hard as you may think.  Making them 1.5 times stronger then what yours is doing still doesn't require much leveling if you got skill.   to make things hard you have to maek them deal enough damage to at least deal 20 percent damage to your characters health up to 75 percent of damage while they are in back row.   How ever if they get a back attack against you sometimes you it will get quite deadly.

When edition you should lay down markers of levels that you think is required when you enter that area.

Examaple is this:

By the time you exit midgar the players character level should be around 16.
Reach junion Level 19.
Jenova Birth level 21.
Dyne level 23
Gi Nattak level 30
Materia keeper Level 34 with HP Pluses Required
Rapps level 40
Demons Gate level 45 with HP pluses Required.

Thing about HP pluses is that If you don't enclude it into the equation it totally breaks the difficulty.

I actually use those levels cause by those points of the game reaching it would reiqure maybe 5 to 10 extra minutes of leveling (after you done searching the dugeons for Treasures) between each dungeions and trying to overlevel would take quite the large amount of time.   And if your skill you should think up strategys to beat the bosses at levels close to the mark.

I'm not telling you to use those level marks but something close to it where it woudlnt be easy to accidently overlevel by a large margin.

123
Releases / gjoerulv's "Hardcore" mod
« on: 2007-06-23 02:29:24 »
I wouldnt consider this hard.  Its more like normal difficulty.  I only tested a few fightas and they dont' appear hard.   They put up a fight but not hard at all.    And their appears to be some random encoutners taht are extremely hard and can only be defeated later in the game.   I have a problem with that cause the random super enimies appears quite often and extremely hard to run away from.

Nice try though.  I'm always looking for someone who can make a scene.bin file thats reasonibly very hard.

Keep up the good work but for the time being I guess I like my files better since its 1.5x to 3x harder then yours in disc 1.    And during mid disc 2 to disc 3 is so hard(I use alot of HP pluses to max HPs)  I have to run from alot of the fight if I dont have limits ready or I don't have much MPs for summons.  Yeah my mid disc 2 is probably supidly hard but its near the end and I should balance it out alittle more but I got lazy.

124
Archive / Re: Question regarding Materia selling.
« on: 2007-06-20 05:49:34 »
No APs only matter if the materia isn't mastered.  How ever if the materia is mastered The amount of money you get from it is equivalent to 70x of what you would pay for if it was sold in a shop.

I tried but I still can't seem to lower the price.  I'm not sure where it is or how the game caculates this.   I want to lower the price to 15 or 20x of the original price.

Another thing i like to figure out is where the level up stat chart is located at.  Man i wish i knew terence.

125
Thanks yet again synergy blade.  You always explains things in a way that i can understand.

PS.  I would use Meteor but its for the PC version.

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