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Messages - Vehek

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151
Aren't they in scene.bin in the PSX version too?

152
I know very little, but I've noticed that 1.02 (or maybe it was 1.02 TNT) doesn't seem to render transparencies in the field models in hardware rendering mode.
But I'm only sure about this for models which aren't usually transparent and are likely set to be transparent by the KAWAI/TRNSP opcode (because normal field objects made transparent are the only ones I remember).

153
Troubleshooting / Re: FF7 Text Editing Help PLEASE
« on: 2007-03-09 22:12:58 »
Menu Text is inside FF7.exe.
It's in FFText format.

154
Archive / Re: Aeris come back !!
« on: 2007-02-10 17:11:42 »
That was one of the first things I did with Meteor. Out of laziness for adding another entity to the area (Mideel), I replaced the scripts of the woman outside the weapons store with copies of the scripts of the other PCs. I, of course, changed the PC it defined to be Aeris. In-game, the party split successfully and continued on.

155
Well, the Great FF7 FAQ has 1.02 versions of English, French, German, and Spanish PC versions. I'd assume that the PSX version also had translations into those other languages.

156
Archive / Re: Sapphire and emerald
« on: 2007-01-21 20:39:42 »

157
kernel2.bin was part of kernel.bin in the PSX version. Also might want to mess with scene.bin as well for the enemies stuff.

158
Archive / Re: ff7 music on win 98
« on: 2007-01-15 17:47:48 »
I've never been able to use FF7music 1.5.X on Win98 or WinME. Can't even see debug information from FF7.exe in FF7music's window in Win98 or WinME.

159
Archive / Re: Question about Vincent bug (SPOILERS)
« on: 2006-12-30 17:32:41 »
I think an explanation was given, way back in the Battle-to-field model conversion topic.

Ah, I found it.

Quote from: Nilai
Nothing to do with Reunion's patch. Vincent's model has always been messed up during that portion of the game.
Yeah the level maps in that area load an animation file that does not fit the number of bones in Vincent's hierarchy...

Let me check... it loads acfe.a Now it should load afdf.a
I think this only happens in ancnt1, ancnt4 but it could be more...

And if anyone really cares I can make a patch to fix it...

160
Taking a stab at blowing things out of proportion? :roll:

161
General Discussion / Re: Sephiroth + Dragon = MISS!?!?
« on: 2006-12-28 05:52:01 »
Somehow, the game's memory of what weapon Sephiroth has equipped has been messed up. Now, he possesses a "weapon" with 0 accuracy. Use a save game editor to give one of Vincent's weapons.

162
Archive / Re: FF7 FMV problem
« on: 2006-12-17 00:17:43 »
Try the old Gypt.
It was created specifically to skip those problematic scenes.

163
Archive / Re: FF7 music problem - THIS MAY NEVER END
« on: 2006-12-14 23:31:16 »
What midi device is set in FF7config?

It should work with any FMV. You can check if it is installed correctly:
To make that window appear:
Code: [Select]
- press "Ctrl" and hold it
 - press "Q"
 - release "Q"
 - release "Ctrl"

164
Archive / Re: Jenova Texture?
« on: 2006-11-30 01:23:22 »
I looked at the fieldscript of blin67_3 (the lab) with Meteor and I think that the Jenova texture is stored in blin67_4. Too bad that field file displays as a blank black screen in the previewer (and doesn't even load in Meteor.)

165
Archive / Re: Jenova Texture?
« on: 2006-11-29 14:31:56 »
I'm pretty sure it's a background of one of the field files.

166
Completely Unrelated / Re: What consoles do you all own?
« on: 2006-11-22 14:42:21 »
None. Absolutely none. Never even had one in my life as far as I can recall. I mostly rely on emulators.

167
Archive / Re: The Idiots Guide To FF7Music (JK xD)
« on: 2006-11-19 03:11:26 »
This is my FF7 Music version....

FF7Music configuration tool

Configuration tool version: 1.1.0 build 2

FF7Music library located
FF7Music library version: 1.1.1 build 0

Soooooo...what am I doing wrong?
1.10?
That's the old version of FF7music! Try the newer version.

168
I'm no programmer, but if you switch Cloud out of the party, then it'll use the character you replaced Cloud with as the character to show on the field.

169
Cait Sith is aebc.hrc and Zack is ibad.

They have different numbers of bones, so don't be suprised if the model gets into wacky arrangements.

170
Well, the PC opcode has 1 parameter. That parameter says what playable character it is. 00 is Cloud, 01 is Barret, etc, same as the character portraits values in savegames.

171
Archive / Re: Running FF7 in windowed mode..?
« on: 2006-09-22 23:50:09 »
I don't know if you did this already,  but it needs to be in your FF7 folder.

172
Archive / Re: Running FF7 in windowed mode..?
« on: 2006-09-22 22:53:54 »
Try FF7w.
http://forums.qhimm.com/index.php?topic=3905.0

The link to the file itself is http://aaronserv.dyndns.org/!!stuff/qhimm/FF7w.zip
Hope this helps!
Edit-Might not help your video problem, you'll have to set down to 16-bit color to fix the movies.
But it'll be in the center of the screen in an actual window, not the top left.

173
FF7 Tools / Re: Meteor (Alpha)
« on: 2006-09-06 00:09:51 »
I opened up itown1a (Mideel), edited the scripting, and saved. The background had some green areas, like in the merged preview picture. It happens even if I don't change anything.

On the entity part, I created a new entity, made it visible, and then tried to delete it.

174
FF7 Tools / Re: Meteor (Alpha)
« on: 2006-09-05 03:50:12 »
This is great. I can finally look at the scripting in the field files, even if I don't know what that scripting is doing.

I found out that you can't delete entities in this version.

Some problems I've encountered are background being screwed up (in the same way as the incompletely rendered preview) and scripting apparently being messed up. I've noticed this in itown1a; Tifa didn't talk to the dog and skipped to talking to the old men, and the game froze when the third party member said their line in that scene.

175
Archive / Re: Editing the monsters' AI in FFVII
« on: 2006-08-21 23:16:15 »
This is very important: if a wrong Attack ID is used that the scene.bin doesn't have data for, the game will crash... and vice versa (Adamantaimai is the perfect example for this, since it's possible to get its AI to use Cure which isn't in the Adamantaimai's Attack IDs)
Missing attack data isn't the problem.

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