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Scripting and Reverse Engineering / Re: Where are the battle scenes on the PSX disk.
« on: 2007-03-29 06:10:51 »
Aren't they in scene.bin in the PSX version too?
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Quote from: NilaiNothing to do with Reunion's patch. Vincent's model has always been messed up during that portion of the game.Yeah the level maps in that area load an animation file that does not fit the number of bones in Vincent's hierarchy...
Let me check... it loads acfe.a Now it should load afdf.a
I think this only happens in ancnt1, ancnt4 but it could be more...
And if anyone really cares I can make a patch to fix it...
It should work with any FMV. You can check if it is installed correctly:
To make that window appear:Code: [Select]- press "Ctrl" and hold it
- press "Q"
- release "Q"
- release "Ctrl"
This is my FF7 Music version....1.10?
FF7Music configuration tool
Configuration tool version: 1.1.0 build 2
FF7Music library located
FF7Music library version: 1.1.1 build 0
Soooooo...what am I doing wrong?
This is very important: if a wrong Attack ID is used that the scene.bin doesn't have data for, the game will crash... and vice versa (Adamantaimai is the perfect example for this, since it's possible to get its AI to use Cure which isn't in the Adamantaimai's Attack IDs)Missing attack data isn't the problem.