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Scripting and Reverse Engineering / Re: FF8 Models, How did Qhimm rip them?
« on: 2010-01-11 03:03:55 »
FF8 UV data is one of the thing that's been at least partially documented before, and so far it mostly seems to work.
Example using my first method of applying rotations.
I still need to figure out how to properly apply the rotations. Even this method is a bit off, more than this particular model shows. There are also some things I need to do for ease of use.
I admit I'm rather ignorant on how the PSX actually draws things.
Example using my first method of applying rotations.
I still need to figure out how to properly apply the rotations. Even this method is a bit off, more than this particular model shows. There are also some things I need to do for ease of use.
I admit I'm rather ignorant on how the PSX actually draws things.