Miscellaneous Forums > Scripting and Reverse Engineering

About the 3d models

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Anonymous:
Hiis there any plugin or converter for the .P files (3d models)for.. let's say lightwave or mebe even 3dStudio Max?I know that qhimm and ficedula has figured out alot on the .P file structure.. and i remember Ficedula saying that Qhimm made a plugin of somesort... what's the status dudes?

Anonymous:
..since the .P files contain the .rsd data.. It would be neat if anybody made an exctractor for these files... .PLY .MAT .GRP and so on... cause i have a plugin that enables you to open .RSD files and their add. files in lightwave...so...

ficedula:
All I've figured out of the .P file format is based on Qhimm's code, so he knows at least as much (probably more) than I do.I think his plugin was 3DS, but I don't know whether it works fully or anything like that...

Anonymous:
ok  :)so.. is the plugin available for Public download? it would be kewl to take a look at the current status  :)

Srethron Askvelhtnod:
Tulkk: Welcome. I'd urge you to read the following threads on this forum, as they cover the subjects in much more detail:
  About the .HRC file type...........  
   How about the .rsd file, how does it work?  
   FF7 geometry format   To give you a summary, the basic structure of the FF7 3D Model (except for the battle/magic format, which we're still trying to figure out) is as follows:
.HRC
|_.RSD
|_.P
|_.A
The .HRC file lists the various parts of the skeleton and positioning info. It can be used to put the model together. You can view .HRC files with any standard Text Editor, and you can view their layout with Ficedula's LGP Tools.We learned about the .RSD files ages ago. I'm sure you know, but I feel like saying it again    :D. They reference to the Texture, .PLY, .MAT, and .GRP files a model uses. IIRC, the Texture files are only used for the model's eyes. They are in .TEX format, which is a variant of the PSX .TIM.The .P files are actually the .PLY, .MAT, and .GRP files all squashed and rearranged into one file. Well, Qhimm's plugin itself isn't available for download, but   the source  is.  
--- Quote ---It can't handle textures or bone rotation data, but the vertices, polygons and colors are all correctly read.
--- End quote ---
You can also view .P and .pXX files with LGP Tools.The .A files are the model's animation info. They haven't been figured out yet.[This message has been edited by Srethron Askvelhtnod (edited March 05, 2001).]

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