Project forums > Aali's Custom FF7/FF8 Driver

Custom graphics driver for FF7/FF8 [v0.7.11b]

<< < (2/7) > >>

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.5b.zip

Installation
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

Known problems
OpenGL 1.1 support isn't perfect and can lead to crashes and/or glitches.

New features in this version
Support for the German 1.02 version of FF7.
OpenGL 1.1 backend, you will no longer need OpenGL 2.0 (You can't use any shaders without it though)
Fullscreen filters in the form of pixel shaders, I've included an example of a simple bloom shader. (It's also not very difficult to adapt shaders made for Pete's PSX GPU plugins)
Internal resolution is now separate from window resolution, so you can render in a multiple of 320x240 (and get rid of the field glitches) even if you use some other window resolution. There's a config option that does this automatically, and it is on by default.
A whole bunch of new movie codecs. (It should be able to play anything you throw at it)


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, make sure to note down the module and offset from the error report.

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already. Make sure the Nvidia fix is turned off.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

Known problems
French 1.02 version will crash at the battle swirl effect, every time.

New features in this version
Framebuffer effects are no longer reduced in quality (and they're a lot faster, too)
Palette animations are now supported.
A lot of bugs and glitches have been fixed.


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.1b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

Known problems
None

New features in this version
In an effort to stabilize this driver a bit, I will be making more 0.6.x releases as you find new issues, these will have no major new features, only bugfixes.
Once you've found enough bugs in this version, I will release 0.6.2b with fixes for those and so on until you can't find anymore issues :-P

Bug fixes in this version
The french 1.02 version will no longer crash before battle.
The nvidia setting is ignored, so you don't have to turn that off anymore.
Menu and field should be a lot faster (although this may have created a whole bunch of new bugs for all I know :roll:)


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.2b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

Known problems
None

New features in this version
As promised, this is a smaller release, supposed to be bug fixes only, however, I did add an option to use the framelimiter for the battle swirl.

Bug fixes in this version
The gray text problem has been solved.
Some palette "animations" weren't working properly in 0.6.1b.


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Aali:
http://backup.ninjaloot.se/share/ff7_opengl-0.6.3b.zip

Installation
Run FF7Config to setup sound/midi if you haven't done that already.
Extract the archive into your ff7 folder (where ff7.exe is), run one of the .reg files (64-bit Vista users have to use the vista64bit file)
FF7 will now use the new driver. (To revert the changes made by the .reg file, run FF7Config)

New features in this version
Looping movies, finally :-P
Texture loader should be a tiny bit faster now.

Bug fixes in this version
Fixed a possible crash on exit.
Hopefully fixed the crash in battle introduced with 0.6.1b.


If you find any issues, please post screenshots, relevant information from APP.LOG and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and APP.LOG (preferably in a zip archive, this will make it 10x smaller)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version