Halkun, I'm sorry you feel that way.
There are many nude patches for many different games. The reason is that there is demand. Why do you work on your projects? There is demand for what you are doing and satisfying that demand makes you feel a sense of accomplishment. What I am trying to do is no different. That is, unless you look down on nudity as some sort of terrible thing.
You seemed like a decent enough person while I lurked the forums, but you jumped to so many conclusions about me and my life based on a single post in this forum that I have to call your wisdom and maturity into question.
Rather than offer a helping hand by providing me with the information I was missing and possibly recruit another person into helping hack/mod FF7, you've pretty much killed the interest I had in wanting to work with you guys on your projects (you certainly don't NEED my help, but I would have liked to help).
Also, your exaggerated spelling, punctuation, l33t speech, and alternating "!"'s and "1"'s makes no sense at all, since my posts was written in proper formal English.
Forgive my assumption but I figured that everyone here was a mature adult, and wouldn't have any kind of problem handling adult-oriented topics without reacting like a child. If you are not adult enough to handle topics discussing nudity, of if you think that liking porn somehow makes a person juvenile or unintelligent, then I apologize for bringing it up and I pity you.
Do you know about color interpolation across a normal with arbitrary colored vertices?
Yes, actually. Its a very archaic/beginner technique that's not used often anymore today, but I and anyone else versed in more advanced vertex formats would have begun by learning it and thus be familiar with it. Any non-textured meshes you see today (in professional apps, that is) are rendered with a vertex or pixel shader, rather than RGB verts. And even that is rare. Almost everything now is textured AND pixel/vertex shaded and sometimes I forget about pure untextured unshaded RGB verts since they really aren't used professionally anymore and haven't been for a long time. But I've gotten off the subject.
I am aware of the differences between texture-mapped vertices and RGB-shaded vertices. Looking at the files in the viewer again, I can see now that they aren't using textures. There was absolutely no need to jump on me simply because I assumed the game used textures. You have infinitely more familiarity with the FF7 files than I do, and your reply could have been a simple "No textures. RGB verts." and it would have sufficed. The rest of it was essentially unprovoked personal attacks, which is very immature.
The fact you want to see polygon breasts calls your whole ability to code into doubt.
No it doesn't. Those two things are 100% unrelated, and if you think somehow that they are, then you are committing a HUGE logical fallacy. The specific fallacy you committed is called "ad hominem". If you search around a bit on the internet I'm sure you can figure out what it is.
Textured vertices require a VECTOR3 for the "xyz" location, a VECTOR2 (or Point) for the "u" and "v" texture map values (ranging from 0.0 to 1.0, one each for up to 8 texture passes).
RGB vertices, on the other hand, don't require the VECTOR2 for the uv values, and instead have a DWORD for the RGB(sometimes A) values.
Both require a VECTOR3 for the normal if the vertices are untransformed. If the vertices ARE transofrmed before you light/shade them, they will need a FLOAT value containing the reciprocal of the homogenous w instead.
Also, I'm not sure how girlfriends fit into all of this, but in case you are unaware -porn and girlfriends are not mutually exclusive.
//EDITIf you want to start over fresh and be mature/civilized, please let me know. Despite your knee-jerk reaction to my post, you still seem like a fairly intelligent and knowledgable person.