Author Topic: Altering FF8 executable in Steam release  (Read 1913 times)

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Altering FF8 executable in Steam release
« on: 2020-02-04 14:37:57 »
I'm currently translating FF8 and found that text and graphics from triple triad game stored inside the main executable. I'm curious about how Steam would behave if I edit executables from 2013 and 2019 versions of the game.

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Re: Altering FF8 executable in Steam release
« Reply #1 on: 2020-02-04 17:01:58 »
Does it support 2019 Remaster?
The thing is that I never edited memory before and don't think I can pull it off. On the other hand there are plenty of software that can change text everywhere in the game. Texture replacing is as simple as copy&paste in Hex editor.

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Re: Altering FF8 executable in Steam release
« Reply #2 on: 2020-02-05 05:07:00 »
Thanks! Everything turned out much simpler than I thought. But as far as I'm concerned RaW does not support Remastered version and the question is still relevant. How Steam would behave if I edit FF8.exe?
« Last Edit: 2020-02-05 07:12:33 by Shuffle »