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General Discussion / Windows XP burning vs. CloneCD...
« on: 2003-10-09 12:47:04 »
I'd agree. Alcohol 120%'s virtual drive beats both Daemon-Tools and Virtual CloneDrive. The CD ripping/burning is alos far superior.
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Right. Chocobo in FF:TSW? I have to see that...You mean a bit like what they did with Star Ocean EX (read: Star Ocean 2 CD1), Wild Arms and Tales of Eternia? Yeah, that would rock
Although about characters - "Kaze" from FFU was kinda of a merge between Irvine and Vincent (more Vincent). And those kids..
Oh my..
To think - if they put some effort in it, and IE make an anime based on one of the FF's, with the simple, but elegant line - success without doubt.
And, AFAIK, 3Dfx was in negotiations with Sega (who later turned them down in favor of PowerVR's solution), not Nintendo; but then again I never heard anything about Nintendo working with 3Dfx for GBA system development....True. SEGA of America was working on the Blackbelt system with 3dfx, based on Voodoo 2s. SEGA Japan decided to go with the NEC system even after SoA had signed the contract with 3dfx. This was one os SEGA's many cataclysmic errors before it almost died, as 3dfxsued their a$$es off for breach of contract. This coupled with the loss of money from the 32x (Who honestly thinks that 2 different architectures from the same company can co-exist when they are incompatible. The PSX/PS2 manage it by virtue of the PS2's backwards compatibility), the Saturn (I know, we'll release the console 4 months early at E3 when there are no games for it at $399. Oh shit, Sony just announced thier console at $299), and the Dreamcast itself (I know, we'll make a really nice console, and we'll make loads of great games for it, but we won't bother advertising it Oo)..... getting slighty off topic here.... nevermind.
I would think so too, Kane is kind of a Voodoo authority here, and pretty visible person at ngemu forums. Even though I don't always agree with everything he says, I don't doubt his knowledge for a second.Thanks for the vote of confidence! You registered on the boards then?
From what I heard about the mainstream models of the V2, it should be practically IMPOSSIBLE due to the complete absence of 2D-capable hardware on it. That is assuming I'm not mixing this up with earlier 3dfx cards, which I KNOW were definitely daughterboard designs.Goku7 is right here. They are accelerator devices, not graphics cards. If you notice, rather than under display devices, a Voodoo/2 will appear under 'Sound, Video and Game controllers'. There are, of course, variants that do both. There is the Voodoo Rush, a 2d/3d Voodoo 1 card. Ill fated as the glide support (pretty much essential then, and the only real reason you'd use a Voodoo now) was quite poor. UltraHLE, Screamer 2 and Screamer Rally never properly supported this card (to the best of my knowledge), and I'm sure there are more apps like that. Then there was the Banshee, the Voodoo 2 all in one card. Far better than the Rush (which IMO was aptly named ) but still not without it's issues. Even with that card, you were far better off with a seperate 2d card and a Voodoo accelerator board. 3dfx dropped the seperate board idea subsequently and we are left with what we have now.
True, but did it work like that back when DirectX5.0 was out? For all _I_ know, DX5 may have used more primitive, arcane initialization methods which didn't involve the DD_GUID (which frankly, I never even knew existed....maybe I need to start poking around the registry more....).I'm pretty certain that it did work I'm not sure of the mechanics of it however.
Oh, and I retract my statement about the V2 being the only card that has a different "Display" entry in the config program; as I'm pretty sure that if you have two 3D cards in your machine, you can have a different "Display" entryYes, but not all apps support this. For instance, when I had my Voodoo 5 in my machine, some apps reported the second card, but others didn't see it, and thus refused to use the card.
Mofokubik, as a fellow Voodoo3 user, I must sadly inform you that the V3 is definitely incapable of handling 32bit rendering. At all. Not for textures, Z-Buffering, Stencil Buffering, or any other 32-bit rendering operation.True and yet untrue. It will do 2d rendering in 32-bit, but the 3d pathway won't allow it. Just had to revise that. OpenGL screensavers, if the desktop is in 32-bit mode, will slow to a crawl as they will use Microsoft's 'software' OpenGL rendering.
But if it were possible to get Win9x started without a 2D card (I assume that it's impossible, have never tried), it would be easy: just look (before you remove the 2D card, silly) into your system.ini and replace the shell=explorer.exe (or something like that, can't remember anymore) with shell=c:\games\your_favorite_game.exe. And behold, when Windoze starts, it will start the game instead of Exploder-shell, and game will kick into 3D accelerated mode, and you will have video. Easy, yes?Well..... what would happen is your app would start up. That's it. When you quit, I think that Windows would either log off or shut down.... or you'd simply be shafted.
question:Gaourod shading looks smoother in 32-bit
If a drawing is done with only 16bits of color.....how can anyone see it with 32bits of color? Wouldn't it remain 16bits of color, regardless?
Just because your desktop is "set" at 32bit, it doesn't mean the game is shown at 32bits....especially if it was made with only 16bit....The Voodoo 3 and below DO NOT RUN 32-Bit Full stop, period, end of discussion. They render internaly and 24-bit and dither downto output at 16-bit, IIRC, thus rusulting in the famed high quiality of Voodoos in 16-bit. The first Voodoo chip to do 32-bit was the VSA-100 used in Voodoo 4 and 5's.
So if the above is true.....how in the world can you tell, if it's running in 32bit in the first place?You can tell by the menus. The menus in 16-bit have obvious banding. In 32-bit, this is absent.
This is just something I was pondering way back when....; when all this, "play FF7 in 32bit mode", came about, a long, whiles back.