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Messages - Lord Kane

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1
General Discussion / Windows XP burning vs. CloneCD...
« on: 2003-10-09 12:47:04 »
I'd agree. Alcohol 120%'s virtual drive beats both Daemon-Tools and Virtual CloneDrive. The CD ripping/burning is alos far superior.

2
Archive / Improving ff8 resolution...
« on: 2003-08-16 16:43:09 »
Knowing what I do of both the PC and PSX versions, the PC version of FF8 is better overall to run than the PSX emulated version as with the PSX version, although you get better default music, and the ability to run in higher rezzes, there are a number of things the PC versions gets over it:
  • Perspective correction: Textures don't warp
  • Sub-pixel accuracy: the characters more correctly in 320 and in 640. The PSX version is limited to the character coordinates of 320x244 upsampled making them move like a clockwork knight
  • Upgradable DLS soundfonts
  • Higher resoloution FMVs[/list:u]Your best option is to enable FSAA. Higher resoloutions isn't realisticly possible with the way the PC version was written from what I understand.

3
Archive / Improving FFVII Resolution?
« on: 2003-08-13 07:25:25 »
FF7's swirlys are a right bitch that's true. If you are using an NV3x or a R200 or above card, you can use Pete's OpenGL2 plugin (which isn't OpenGL 2, but it's his second OpenGL plugin) which apparently sorts this issue. If you are using an NV2x card and running Win2k/XP, you are screwed unless nVidia sort out what appears to be a bug in thier drivers.

4
General Discussion / Final Fantasy Anime's
« on: 2003-07-25 01:35:00 »
Quote from: Ged
Right. Chocobo in FF:TSW? I have to see that...

Although about characters - "Kaze" from FFU was kinda of a merge between Irvine and Vincent (more Vincent). And those kids..
Oh my..
To think - if they put some effort in it, and IE make an anime based on one of the FF's, with the simple, but elegant line - success without doubt.
You mean a bit like what they did with Star Ocean EX (read: Star Ocean 2 CD1), Wild Arms and Tales of Eternia? Yeah, that would rock
FFU was so unpopular, the 50 episode show (as planned) was castrated to 25, so they had to rush a new ending at the last minute.

5
The Voodoo 4 and 5 are basicaly the same chips. The Voodoo 4 has one. the 5 does SLI with 2, and so is in theory twice the power.

6
Archive / (FF7) How I fixed FMVs
« on: 2003-07-07 23:29:24 »
Well DivX 5.0.5, XviD, the OGG DS filter and AC3 filter seem to cover pretty much everything for me.
The MP3 pack allows to to encode at better than 56Kbps (XP isntalls with that as your maximum oO)
Windows Media Audio comes with WMP (although Winamp still needs a seperate plugin for it)
Mpeg-4 is a variety of things. Xvid and the DivXs are all Mpeg-4 based video.

7
Quote from: Goku7
And, AFAIK, 3Dfx was in negotiations with Sega (who later turned them down in favor of PowerVR's solution), not Nintendo; but then again I never heard anything about Nintendo working with 3Dfx for GBA system development....
True. SEGA of America was working on the Blackbelt system with 3dfx, based on Voodoo 2s. SEGA Japan decided to go with the NEC system even after SoA had signed the contract with 3dfx. This was one os SEGA's many cataclysmic errors before it almost died, as 3dfxsued their a$$es off for breach of contract. This coupled with the loss of money from the 32x (Who honestly thinks that 2 different architectures from the same company can co-exist when they are incompatible. The PSX/PS2 manage it by virtue of the PS2's backwards compatibility), the Saturn (I know, we'll release the console 4 months early at E3 when there are no games for it at $399. Oh shit, Sony just announced thier console at $299), and the Dreamcast itself (I know, we'll make a really nice console, and we'll make loads of great games for it, but we won't bother advertising it Oo)..... getting slighty off topic here.... nevermind.

8
Quote
I would think so too, Kane is kind of a Voodoo authority here, and pretty visible person at ngemu forums. Even though I don't always agree with everything he says, I don't doubt his knowledge for a second.
Thanks for the vote of confidence! You registered on the boards then?
Quote
From what I heard about the mainstream models of the V2, it should be practically IMPOSSIBLE due to the complete absence of 2D-capable hardware on it. That is assuming I'm not mixing this up with earlier 3dfx cards, which I KNOW were definitely daughterboard designs.
Goku7 is right here. They are accelerator devices, not graphics cards. If you notice, rather than under display devices, a Voodoo/2 will appear under 'Sound, Video and Game controllers'. There are, of course, variants that do both. There is the Voodoo Rush, a 2d/3d Voodoo 1 card. Ill fated as the glide support (pretty much essential then, and the only real reason you'd use a Voodoo now) was quite poor. UltraHLE, Screamer 2 and Screamer Rally never properly supported this card (to the best of my knowledge), and I'm sure there are more apps like that. Then there was the Banshee, the Voodoo 2 all in one card. Far better than the Rush (which IMO was aptly named ;)) but still not without it's issues. Even with that card, you were far better off with a seperate 2d card and a Voodoo accelerator board. 3dfx dropped the seperate board idea subsequently and we are left with what we have now.
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True, but did it work like that back when DirectX5.0 was out? For all _I_ know, DX5 may have used more primitive, arcane initialization methods which didn't involve the DD_GUID (which frankly, I never even knew existed....maybe I need to start poking around the registry more....).
I'm pretty certain that it did work ;) I'm not sure of the mechanics of it however.
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Oh, and I retract my statement about the V2 being the only card that has a different "Display" entry in the config program; as I'm pretty sure that if you have two 3D cards in your machine, you can have a different "Display" entry
Yes, but not all apps support this. For instance, when I had my Voodoo 5 in my machine, some apps reported the second card, but others didn't see it, and thus refused to use the card.
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Mofokubik, as a fellow Voodoo3 user, I must sadly inform you that the V3 is definitely incapable of handling 32bit rendering. At all. Not for textures, Z-Buffering, Stencil Buffering, or any other 32-bit rendering operation.
True and yet untrue. It will do 2d rendering in 32-bit, but the 3d pathway won't allow it. Just had to revise that. OpenGL screensavers, if the desktop is in 32-bit mode, will slow to a crawl as they will use Microsoft's 'software' OpenGL rendering.
Quote
But if it were possible to get Win9x started without a 2D card (I assume that it's impossible, have never tried), it would be easy: just look (before you remove the 2D card, silly) into your system.ini and replace the shell=explorer.exe (or something like that, can't remember anymore) with shell=c:\games\your_favorite_game.exe. And behold, when Windoze starts, it will start the game instead of Exploder-shell, and game will kick into 3D accelerated mode, and you will have video. Easy, yes?
Well..... what would happen is your app would start up. That's it. When you quit, I think that Windows would either log off or shut down.... or you'd simply be shafted.

Right anything else to add? Not as far as I can think, but I'll be sure to keep tabs on this thread ;)

9
Quote from: Threesixty
question:
If a drawing is done with only 16bits of color.....how can anyone see it with 32bits of color? Wouldn't it remain 16bits of color, regardless?
Gaourod shading looks smoother in 32-bit
Quote from: Threesixty
Just because your desktop is "set" at 32bit, it doesn't mean the game is shown at 32bits....especially if it was made with only 16bit....
The Voodoo 3 and below DO NOT RUN 32-Bit Full stop, period, end of discussion. They render internaly and 24-bit and dither downto output at 16-bit, IIRC, thus rusulting in the famed high quiality of Voodoos in 16-bit. The first Voodoo chip to do 32-bit was the VSA-100 used in Voodoo 4 and 5's.
If the desktop is in 32-bit, by default OpenGL app will try to render in 32-bit. This is unless the app requests otherwise, or the drivers tell it otherwise. D3D is entirely independant of this feature
Quote from: Threesixty
So if the above is true.....how in the world can you tell, if it's running in 32bit in the first place?

This is just something I was pondering way back when....; when all this, "play FF7 in 32bit mode", came about, a long, whiles back.
You can tell by the menus. The menus in 16-bit have obvious banding. In 32-bit, this is absent.

10
Control Panel > Sounds and Audio Devices > Windows Explorer > Start Navigation
Just clear that sound.

11
Archive / FF7/8 PC & Radeon 9700?
« on: 2003-06-15 06:29:16 »
The patch is a fix for the lack of 8-bit paletised textures which was present in nVidia cards and is present in all ATi cards

12
General Discussion / after final fantasy 7 and 8
« on: 2003-06-11 10:11:17 »
>what im saying is, its better to just use emulators instead of ports because you can pull off better graphics and gameplay (most of the time)

That may be viable on old games like FF7/8, or other PSX games, but on other consoles.....
For instance, and Saturn game will run like a pig even on a AMD 2000+ if it runs at all. The PS2, GC and X-Box aren't even emulated yet....

13
General Discussion / after final fantasy 7 and 8
« on: 2003-06-10 14:14:34 »
>i dont think there is a good console to pc game in existance

I beg to differ. Splinter Cell rules on the PC compared to the Console version, the X-box of course was first. The PC versions of GTA3/VC are also excellent ports. MGS and MGS2 were also quite good as far as ports go. MGS only looks dated becuse it was so old to begin with.

>nor are there any good pc to console games out there..

Space Hulk on hte PSX was a good PC-console port. The adventure games like Discworld, Broken Sword 2, etc also work well on the console.

14
Troubleshooting / FF8 fmv viewing
« on: 2003-06-02 05:37:29 »

15
Just thought I'd mention that the remake wasn't stopped because of fiscal probs at the newly formed Square-Enix, but because of the defecit that The Spirits Within induced years ago. The projects have been put on indefinate hold.

16
Archive / glide.zip ( glide.dll )
« on: 2003-05-23 16:42:48 »
glide is a DLL for Voodoo cards. What graphics card do you have?

17
General Discussion / Living in the past
« on: 2003-05-20 13:00:29 »
If not just for FFX, then for Xenosaga, .hack, Dark Cloud 2, Kingdom Hearts Suikoden III and the rest.

18
Scripting and Reverse Engineering / Hardware musings...
« on: 2003-05-15 15:49:20 »
Welll considering Sony are doing something similar anyway....

19
General Discussion / FFX CG's
« on: 2003-03-30 08:14:15 »
>Does anyone know how to rip the FFX Cinematics straight from the DVD-rom.. I dont want the lost of quality when it's encoded with a codec. I wish to extract them as raw avi... or even MPEG1 or MPEG2 would be good. Thanks....

Yes I do. If you know soewhere I can upload it, or give me your E-mail, I'll send it.
It only wouks on the NTSC-U version.

20
Archive / Some one hear this
« on: 2003-03-25 02:59:16 »
I use eMule, which does have a tendancy to eat resources once in a while. A quick restart of that program solves the problem tho.

21
Archive / Some one hear this
« on: 2003-03-24 19:36:51 »
>The only problems I have with it are slowdowns after it's been on continuously for over a day, running file-sharing servers. A 30-60 second reboot fixes that ^^

My Windows XP has an uptime measured in weeks, and is just as fast as it was when it last booted up.

22
Archive / FF7 PSFs in FF7 Pc?
« on: 2003-03-17 09:52:55 »
>well metroid's music is in gamecube's version of midi...

Like PSF or SPC you mean, which have far better quality than PC MIDI unless you have a Soundfont the size of seattle... or a proper Yamaha XG card.

>yank out the game while playing and see what i mean
if it was streamed it would stop when the CD was removed

OGG can be loaded into RAM quite easily. OGG is around half the size of MP3, and a good quality MP3 track is only 1 meg a minute.
Try taking out a PSX CD while CD-XA (The PSX equivalent of MP3) is playing. Guess what? The music doesn't stop!

23
General Discussion / Newbie to the board, not to the game.
« on: 2003-03-14 17:46:42 »
So you play most of the game in XP, and when you get probs, you use VPC (or ePSXe ;) ) to pass that bit.

24
General Discussion / Newbie to the board, not to the game.
« on: 2003-03-14 15:04:40 »
Personaly, if there is anything that needs to be run in 98, IO generally don't need 3d accelleration, so I just use Connectix Virtual PC

25
Archive / FF7 menu-problem
« on: 2003-03-03 00:26:22 »
I dunno. I sat there tweaking for hours in the Mako reactor to try and et something. Never bothered trying on the world map.

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