Final Fantasy VII ITA Reloaded 1.1.0 [italiano]
1) Installare il gioco dai cd originali con l'opzione "Maximum Install"
2) Installare "Final Fantasy VII ITA Reloaded.exe" nella stessa cartella nella quale avete installato il gioco,rispondere "Sì" nel caso l'installer trovasse file protetti da scrittura
3) Avviare il gioco con il CD nel drive dall'icona sul desktop "Final Fantasy VII ITA Reloaded", dopo di che cliccare su "Gioca FFVII ITA Reloaded" e "Run FFVII"
- Terminata l'installazione è consigliabile configurare i parametri di gioco e se necessario selezionare il drive contenete il disco di gioco
- I salvataggi vengono creati nella cartella "Save" all'interno della cartella d'installazione
- Per disinstallare il gioco utilizzare gli appositi un-installer
Copyright
Il progetto è stato reso possibile usando le mod prelevate dal comunity qhimm.com, la traduzione italiana è ad opera dei SadNES.
Le modifice in dettaglio:
- SadNES Patch Italiana 1.0
- FF7 v1.02 patch ufficale
- Aali OpenGL Driver v0.7.11b
- Team Avalanche 2D Overhaul & GUI 2.0.7
- Higher quality cloud bike modelli minigame
- Final Fantasy VII Phoenix Rejuventation Project, modelli a grandezza natuare
- AngeBleu Phoenix Rejuventation Project, pacchetto aggiuntivo
- dahfa Models For PRP
- Squallff8 Models For PRP + correzioni di PitBrat
- Ficedula FF7Music
- DLPB Final Fantasy VII FMV Restoration, video rimasterizzati in alta definizione
- Omzy's Field Pack, sfondi in alta definizione (opzionali)
- Final FanTim FF7 Remastered Soundtrack, versione Ogg ad anello di Sir_Awesome III
Ottimizzazioni ed aggiunte eseguite:
- Correzione dei font, in modo da rendere il Team Avalanche 2D Overhaul compatibile con l'italiano
- Interfaccia grafica semi trasparente
- Chiavi di registro ottimizzate, atte ad escludere il vecchio configuratore
- File di configurazione per l'Aali's OpenGL Driver v0.7.10b ed il CD Rom
- Configurazione tasti sul modello WASD e compatibilità Joypad X360
- Nuova icona basata sul "Final Fantasy VII meteor" di Tomas-vc
- Nuova schermata iniziale basata sul "Buster sword" di Wen-JR
- Installatore bello e semplice da usare
- Nuova interfaccia per l'avvio e la configurazione del gioco
Per informazioni addizionali:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.videoludo.it/
Final Fantasy VII ITA Reloaded 1.1.0 [English]
1) Install the game from original CDs setted on "Maximum Install"
2) Install "Final Fantasy VII ITA Reloaded.exe" over the original installation directory, on write only protection question reply "Yes"
3) Set the properties option from "Final Fantasy VII Settaggi" desktop shortcut and run the game by clicking on "Final Fantasy VII ITA Reloaded" icon, need right game disk in drive
- Is possible change settings & the position of Final Fantasy VII disks before play
- The saved game are in "Save" Directory inside the game folder
- For unistall the game use rispective uninstalle and delete installation folder
Copyright
This project is based on mod from qhimm.com comunity, italian translation made by SadNES
Mod used:
- SadNES Patch Italiana 1.0
- FF7 v1.02 official patch
- Aali's OpenGL Driver v0.7.11b
- Team Avalanche 2D Overhaul & GUI 2.0.7
- Higher quality cloud bike minigame model
- Final Fantasy VII Phoenix Rejuventation Project field models
- AngeBleu's Phoenix Rejuventation Project Add On Pack
- dahfa's Models For PRP
- Squallff8's Models For PRP + PitBrat's fix
- Ficedula's FF7Music
- DLPB's Final Fantasy VII FMV Restoration, remastered video in HD
- Omzy's Field Pack, field in HD (optional)
- FanTim's FF7 Remastered Soundtrack, Ogg looped version by Sir_Awesome III
Optimization an additional modification:
- Fixed Italians font in Team Avalanche 2D Overhaul
- Semi-transparent battle skin
- Optimize windows reg key to run the game directly whit Aali's OpenGL Driver
- Batch configuration files for Aali's OpenGL Driver v0.7.10b and CD Rom location
- WASD keyboard setup and x360 button settings
- New icon for the game based on "Final Fantasy VII meteor" by Tomas-vc
- New start screen based on "Buster sword" of Wen-JR
- Stylish installer and simple installation process
- New interface for launch and set game
For additional information:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.videoludo.it/
Don't forget Kranmers battle interface patch, to get rid of that awful gap at the bottom!
No, the gap at the bottom of that screenshot, when Aali's new battle interface is turned on.
On topic: Awesome work my friend, I have to admit the transparent borders are very nice.
Actually, he hasn't asked for permission to use the translation either, among other things. :roll:
Before release I want to be sure to have made all the right thing in term of copyright, so there is other thing to do?
At first this post was going to be a rant about you not asking for permission to use my driver, then I noticed thats basically what you're doing :P
I have no reservations about this, seems like a nice little compilation.
Actually, he hasn't asked for permission to use the translation either, among other things. :roll:
Indrema. Are you making sure you have the proper permission from the modders before releasing the compilation you have?
Yes you may use PRP as long as you give credit to the team and not just me. Alittle thank you Reunion the man behind it allThanks for give me the license of redistribute yours work :), and I have modify the credit list whit Reunion name.
Final Fantasy VII ITA Reloaded 1.0
1) Installare il gioco dai cd originali
2) copiare la cartella "movies" da ogni CD, partendo dal primo ed arrivando all'ultimo sovrascrivendo di volta in volta i file uguali
3) Installare "Final Fantasy VII ITA Reloaded 1.0.exe" nella stessa cartella nella quale avete installato il gioco,rispondere sì nel caso l'installer trovasse file protetti da scrittura
4) Avviare il gioco con il CD nel drive dall'icona "Final Fantasy VII ITA Reloaded", dopo di che cliccare su "Run FFVII"
- Se necessario terminata l'installazione selezionare il drive contenete il disco di gioco dal link sul desktop "Final Fantasy VII CD Drive"
- Per configurare i parametri di gioco, quali risoluzione ecc..., selezionare le relative opzioni dal link sul desktop "Final Fantasy VII Settaggi"
- I salvataggi vengono creati nella cartella "Save" all'interno dell'installazione
- Per disinstallare il gioco utilizzare gli appositi un-installer
Copyright (italiano)
Il progetto è stato reso possibile usando le mod prelevate dal comunity qhimm.com, la traduzione italiana è ad opera dei SadNES.
Le modifice in dettaglio:
- SadNES Patch Italiana 1.0
- FF7 v1.02 patch ufficale
- Aali's OpenGL Driver v0.7.8b
- Team Avalanche 2D Overhaul
- Higher quality cloud bike minigame model
- Reunion's Phoenix Rejuvenation Project field models
- AngeBleu's Phoenix Rejuventation Project Add On Pack
- Ficedula's FF7Music
- Final FanTim's FF7 Remastered Soundtrack, versione Ogg looped di Sir_Awesome III
- kranmer's speed hack custom ff7.exe, per rendere il 30% più veloce e fluido (da 14 a 20 fps)
Ottimizzazioni ed aggiunte eseguite:
- Correzione dei font, in modo da rendere il Team Avalanche 2D Overhaul compatibile con l'italiano
- Interfaccia grafica semi trasparente
- Chiavi di registro ottimizzate, atte ad escludere il vecchio configuratore
- File di configurazione per l'Aali's OpenGL Driver v0.7.8b ed il CD Rom
- Configurazione tasti sul modello WASD e compatibilità Joypad X360
- Nuova icona basata sul "Final Fantasy VII meteor" di Tomas-vc
- Nuova schermata iniziale basata sul "Buster sword" di Wen-JR
- Installatore bello e semplice da usare
Per informazioni addizionali:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.indrema.it/
Copyright (English)
This project is based on mod from qhimm.com comunity, italian translation made by SadNES
Mod used:
- SadNES Patch Italiana 1.0
- FF7 v1.02 official patch
- Aali's OpenGL Driver v0.7.8b
- Team Avalanche 2D Overhaul
- Higher quality cloud bike minigame model
- Reunion's Phoenix Rejuvenation Project field models
- AngeBleu's Phoenix Rejuventation Project Add On Pack
- Ficedula's FF7Music
- FanTim's FF7 Remastered Soundtrack, Ogg looped version by Sir_Awesome III
- kranmer's speed hack custom ff7.exe, for made the game 30% more fluid (from 14 to 20 fps)
Optimization an additional modification:
- Fixed Italians font in Team Avalanche 2D Overhaul
- Semi-transparent battle skin
- Optimize windows reg key to run the game directly whit Aali's OpenGL Driver
- Batch configuration files for Aali's OpenGL Driver v0.7.8b and CD Rom location
- WASD keyboard setup and x360 button settings
- New icon for the game based on "Final Fantasy VII meteor" by Tomas-vc
- New start screen based on "Buster sword" of Wen-JR
- Stylish installer and simple installation process
For additional information:
http://www.sadnescity.it/
http://forums.qhimm.com/
http://www.indrema.it/
:P Reunion never made the RPR patch but his work what made us able to make it.I can change the readme w/o problems, what I write?
Never mind
Just call it Final Fantasy VII Phoenix Rejuventation Project:P Reunion never made the RPR patch but his work what made us able to make it.I can change the readme w/o problems, what I write?
Never mind
If you want i cant test with u.. recently i have play at the rebirth edition -___- many bugs stop to play that version.. if u want i can play and test and say to u who i find crash or bugs
I download now the game, if i find some bug i say to u.
I'm a grafics if u need help in something say to me ;)
eh is this in english? cuz im confusedX XD
indrema... nice work. Just to let you know we used the 1.02 Spanish EXE as a base for our translation (you can notice by the fact that the submarine minigame wasn't translated and it's in Spanish).
It might be easier for you to integrate the patches knowing what you are dealing with but i guess that Aali's driver is not going to work because it checks the sum of the EXE.
Nice work nonetheless
speedhack but because when I put the numbers to put up ok and does not take away from your feet?
davvero bello, ma lo hai fatto tu?
help me! even if i change settings the game start without any change!!!! what i have to do?
i use windows 7
@Indrema: hai fatto una lavoro magistrale, un one-time installer è proprio quello di cui aveva bisogno qualcuno che ha cercato per tutto questo tempo di creare guide a prova di idiota nella speranza di diffondere il verbo, :) grande!
---
Great work, i really needed a one time installer to spread "the word"!
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: ATI Technologies Inc. ATI Radeon HD 5670 4.1.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
ERROR: failed to stat file .\/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device -1:Microsoft MIDI Mapper, mid=1, pid=1,
midi data type: GENERAL MIDI
using midi data file: .\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: .\Movies\eidoslogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2
INFO: slow output format from video codec mpeg4; 0
INFO: .\Movies\sqlogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2
INFO: slow output format from video codec mpeg4; 0
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
GLITCH: missing external texture: FieldText/usal_00.png
GLITCH: missing external texture: FieldText/usbl_00.png
GLITCH: missing external texture: MenuArt/btlal_00.png
GLITCH: missing external texture: MenuArt/btlbl_00.png
GLITCH: missing external texture: MenuArt/btlcl_00.png
GLITCH: missing external texture: BattleText/btldl_00.png
Exiting MAIN
START OF MENU SYSTEM!!!
GLITCH: missing external texture: FieldText/usah_00.png
GLITCH: missing external texture: FieldText/usbh_00.png
GLITCH: missing external texture: MenuArt/btlah_00.png
GLITCH: missing external texture: MenuArt/btlbh_00.png
GLITCH: missing external texture: MenuArt/btlch_00.png
GLITCH: missing external texture: BattleText/btldh_00.png
GLITCH: missing external texture: avatar/cloud_00.png
GLITCH: missing external texture: Avatar/barre_00.png
GLITCH: missing external texture: avatar/tifa_00.png
GLITCH: missing external texture: Avatar/earith_00.png
GLITCH: missing external texture: Avatar/red_00.png
GLITCH: missing external texture: Avatar/yufi_00.png
GLITCH: missing external texture: Avatar/ketc_00.png
GLITCH: missing external texture: Avatar/bins_00.png
GLITCH: missing external texture: Avatar/cido_00.png
GLITCH: missing external texture: buster_00.png
GLITCH: missing external texture: MenuArt/btlbh_01.png
GLITCH: missing external texture: FieldText/usah_14.png
GLITCH: missing external texture: FieldText/usbh_14.png
GLITCH: missing external texture: MenuArt/btlah_01.png
GLITCH: missing external texture: FieldText/usah_12.png
GLITCH: missing external texture: FieldText/usbh_12.png
WM_CLOSE
GLITCH: missing external texture: FieldText/usal_00.png
GLITCH: missing external texture: FieldText/usbl_00.png
GLITCH: missing external texture: MenuArt/btlal_00.png
GLITCH: missing external texture: MenuArt/btlbl_00.png
GLITCH: missing external texture: MenuArt/btlcl_00.png
GLITCH: missing external texture: BattleText/btldl_00.png
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Ok indrema i got a small issue.
I got original ff7, installed it.
Installed it to maximum installation.
then ran your patch. It patched everything ok ( folder content was all re writtable ).
BUT even if i change settings, EVEN by editing with the notepad myself game runs normally at fullscreen but at original resolution, not at 1920 / 1080 and character avatars are NOT the new ones. No crashes whatsoever, just the new customized parts are missing!
I basically get this in the APP.logCode: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: ATI Technologies Inc. ATI Radeon HD 5670 4.1.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
ERROR: failed to stat file .\/shaders/nolight/main.vert
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device -1:Microsoft MIDI Mapper, mid=1, pid=1,
midi data type: GENERAL MIDI
using midi data file: .\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: .\Movies\eidoslogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2
INFO: slow output format from video codec mpeg4; 0
INFO: .\Movies\sqlogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2
INFO: slow output format from video codec mpeg4; 0
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
GLITCH: missing external texture: FieldText/usal_00.png
GLITCH: missing external texture: FieldText/usbl_00.png
GLITCH: missing external texture: MenuArt/btlal_00.png
GLITCH: missing external texture: MenuArt/btlbl_00.png
GLITCH: missing external texture: MenuArt/btlcl_00.png
GLITCH: missing external texture: BattleText/btldl_00.png
Exiting MAIN
START OF MENU SYSTEM!!!
GLITCH: missing external texture: FieldText/usah_00.png
GLITCH: missing external texture: FieldText/usbh_00.png
GLITCH: missing external texture: MenuArt/btlah_00.png
GLITCH: missing external texture: MenuArt/btlbh_00.png
GLITCH: missing external texture: MenuArt/btlch_00.png
GLITCH: missing external texture: BattleText/btldh_00.png
GLITCH: missing external texture: avatar/cloud_00.png
GLITCH: missing external texture: Avatar/barre_00.png
GLITCH: missing external texture: avatar/tifa_00.png
GLITCH: missing external texture: Avatar/earith_00.png
GLITCH: missing external texture: Avatar/red_00.png
GLITCH: missing external texture: Avatar/yufi_00.png
GLITCH: missing external texture: Avatar/ketc_00.png
GLITCH: missing external texture: Avatar/bins_00.png
GLITCH: missing external texture: Avatar/cido_00.png
GLITCH: missing external texture: buster_00.png
GLITCH: missing external texture: MenuArt/btlbh_01.png
GLITCH: missing external texture: FieldText/usah_14.png
GLITCH: missing external texture: FieldText/usbh_14.png
GLITCH: missing external texture: MenuArt/btlah_01.png
GLITCH: missing external texture: FieldText/usah_12.png
GLITCH: missing external texture: FieldText/usbh_12.png
WM_CLOSE
GLITCH: missing external texture: FieldText/usal_00.png
GLITCH: missing external texture: FieldText/usbl_00.png
GLITCH: missing external texture: MenuArt/btlal_00.png
GLITCH: missing external texture: MenuArt/btlbl_00.png
GLITCH: missing external texture: MenuArt/btlcl_00.png
GLITCH: missing external texture: BattleText/btldl_00.png
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
thanks if anyone could help and thanks for this nice little project of yours.
INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 Spanish
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10750 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: .\Movies\eidoslogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: .\Movies\sqlogo.avi; mpeg4/null 320x240, 25.000000 FPS, duration: 0.080000, frames: 2
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
ERROR: unhandled exception
9999 limit in this compilation crashes the game when you go to Status Menu.Confirmed! If can be help ficedula FFVII Music returned this error:
This bug was signaled in Aali's bug thread, but nobody cared about it, (or politely replied, to be honest :|)
So I am guessing I can't download the in-progress mod to see how it looks?
Unfortunately no. It will be released when completed. I may perhaps record some videos one day to show how it looks.
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2112290816 FREE 2103996416
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16
DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8
DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: .\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036753220f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036753220f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036753220f 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036753220f 127 = 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
ERROR: COULD NOT OPEN FILE .\save/save01.ff7
ERROR: COULD NOT OPEN FILE .\save/save02.ff7
ERROR: COULD NOT OPEN FILE .\save/save03.ff7
ERROR: COULD NOT OPEN FILE .\save/save04.ff7
ERROR: COULD NOT OPEN FILE .\save/save05.ff7
ERROR: COULD NOT OPEN FILE .\save/save06.ff7
ERROR: COULD NOT OPEN FILE .\save/save07.ff7
ERROR: COULD NOT OPEN FILE .\save/save08.ff7
ERROR: COULD NOT OPEN FILE .\save/save09.ff7
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
WM_CLOSE
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.11b config file
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = no
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = on
# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
#load_library = speedhack.dll
fullscreen = yes
use_shaders = no
window_size_x = 1920
window_size_y = 1080
preserve_aspect = no
DataPath is .\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Ficedula\Music\FF7_OGG
.\ficedula\
.\
File search paths:
Ficedula\Music\FF7_OGG\
.\ficedula\
.\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2112290816 FREE 2103996416
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1600 H 1024 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1768 H 992 P 7072 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 1024 P 3200 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1768 H 992 P 3536 RGB 1 BPP 16
DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 1024 P 1600 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1768 H 992 P 1768 RGB 1 BPP 8
DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: .\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
PRE.mid
Midi file matched! PRE
CSA6
CSR7
File counterpart 01 - Prelude.ogg
Resolved to Ficedula\Music\FF7_OGG\01 - Prelude.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r659 Jun 17 2009
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
Prevented from resuming
CSR9
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
Ramp emulation begun
CSA5
CSR5
MIDI stop
CSA6
Halting music
CSR7
- OK
MIDI stop
CSA6
CSR7
- OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
ERROR: COULD NOT OPEN FILE .\save/save01.ff7
ERROR: COULD NOT OPEN FILE .\save/save02.ff7
ERROR: COULD NOT OPEN FILE .\save/save03.ff7
ERROR: COULD NOT OPEN FILE .\save/save04.ff7
ERROR: COULD NOT OPEN FILE .\save/save05.ff7
ERROR: COULD NOT OPEN FILE .\save/save06.ff7
ERROR: COULD NOT OPEN FILE .\save/save07.ff7
ERROR: COULD NOT OPEN FILE .\save/save08.ff7
ERROR: COULD NOT OPEN FILE .\save/save09.ff7
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
WM_ACTIVATEAPP
Hi indrema,
if you are updating your
Final Fantasy VII ITA Reloaded 1.1.0 - an italian compilation mod (http://forums.qhimm.com/index.php?topic=10829.0)
please add these modifications:
- ff7_opengl.cfg : use_shaders = yes
- Download this file and copy it to .\shaders\nolight : main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)
(overwrite? => YES)
@indrema: When you use this modified version of main.frag you can use the
use_shaders = yes parameter without having this problem
(everything is full of light)
(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)