Qhimm.com Forums
Final Fantasy 7 => Graphics => Releases => Topic started by: BloodShot on 2013-09-03 02:41:08
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(http://i3.minus.com/idt3FnT7S2ZSx.jpg)
(http://i5.minus.com/iD0M5ftLGsthx.jpg)
(http://i3.minus.com/i9zmXFHZlLNWu.jpg)
First Pack:
Pack 1 (http://www.mediafire.com/download/lcevdm0ru1g139x/Battle_Scene_PNGs.rar)
Second Pack:
Pack 2 (http://www.mediafire.com/download/rvdb7p6rrij7hv1/BattleScenesPt2.7z)
The second pack includes 9 battle scenes in total - 8 new ones and 1 updated from the original pack.
Forest (around temple of the ancients and the alternate version)
Cargo Freighter
Ice Cave
Reactor (Under Sector 4 plate)
Sewers
Subway
Bloody Shinra HQ
Both packs total 19 scenes
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Are you going to do all 89 scenes?
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That was the original plan (excluding the FL+MC scenes because they were pretty nicely done already) but my college semester starts today so I'll have to see how much work I have.
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That was the original plan (excluding the FL+MC scenes because they were pretty nicely done already) but my college semester starts today so I'll have to see how much work I have.
"An Error Has Occurred!
Sorry, you can't repeat a karma action without waiting 24 hours." Can't like you more than that... :D
thanks for all your contributions , this fields looks amazing!
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Looks good. Is this just a texture resolution increase? Maybe other people can help out?
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No, it's a retexture.
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No, it's a retexture.
What's the difference?
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Instead of upscaling the existing textures, he hand made new ones.
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This are manual edited textures. They aren't made by upscaling filter like 4HQ filter. EQ2Alyza has made all battle scenes with a HQ filter: http://forums.qhimm.com/index.php?topic=14469.0 (http://forums.qhimm.com/index.php?topic=14469.0)
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Wow, looks nice :D Do you have a version of the files for the lgp themselves? Or can you tell me how to turn the pngs to the texture files? :D
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This project is very interesting. Actually, I was thinking of sharing resources with my works on HD field screens, to maintain consistency. I'll admit there's very little I can provide at the moment, but I know one case on which we could start a collaboration. The case in question is the battle screen for the sewers, whose field screens were completed last year. I could share most of my textures or point you to how I made some (there may be some procedurals involved in some of them). Let me know if you're interested, and when you have some time to get back to this project.