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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-11-17 21:38:30 »The reason is a combination of what Magntitude 8 replaced and my own burn-out; Dragon Force used to proc against Limits, with the skill not being available until late in the game when you defeat a special boss that uses the skill on your party when it dies. Mag8 was its replacement at the last minute because I was stuck for ideas and saw that there was no Earth-based skill in the E.Skill library. As for the trigger, I left it as-is because by the end of 1.5's development I was badly wanting away from the game. Not the best frame of mind to be making decisions, but the project was already running late.Ah, yeah, I can understand that. Even just making a small scale FF6 mod like mine I'm working on off and on at the moment, I've had "burnout" decisions and ended up regretting and changing later. Again, it's by no means the worst thing - just perhaps something to point out in the text file in case it's not obvious to someone.
Though just to confirm - Magnitude 8 replaced something in that attack script, not as an Enemy Skill overwriting Dragon Force, right?
Also I want to make a counterpoint to the thing about Sea Worm and the Mideel beaches/general area that can be reached late in Disc 1 (though certainly not an attempt at an argument, please don't get me wrong, just offering an alternate viewpoint) - this is purely optional. The player is in no way guided or forced there. They can choose whether or not they wish to use it for extensive grinding/leveling up - which would make any decrease of challenge a conscious decision they made, not the modder. Those who choose not to use this place for grinding will experience the game without such an advantage, which they should also be able to choose to do. It's not like the Sea Worm is standing directly in the path of the player's route to the Temple of the Ancients. Much as the Junon alarm tunnel is not right in the path of the player just progressing the story (not to mention it even takes a special trigger to see those battles). So anyone doing so is making a choice of their own volition - the right to make a mod even harder or even easier by the choices the player makes is not a bad thing. If I want to make things harder for myself, I can choose to not grind at all, much less visit such areas, and rank up in a different, perhaps less efficient manner. If I want to make things easier for myself, I can choose to grind in areas like that which are out of the way but lucrative (and of course choose a path of rank ups that would better benefit me in the long run). I can understand wanting to avoid situations where the player can accidentally make things too hard for themselves - but this is clearly a situation where the player would consciously and quite obviously choose to make the mod easier, or at least different, for themselves (within the confines of what can be done without directly cheating or the like). I don't think this is a bad thing. I chose to grind early - I wanted to experience the Rank Up system and see the results quicker, as well as to start mastering Materia sooner and faster. I knew it would come at the come of some difficulty - but I didn't come here for a difficulty mod. (You even said yourself this is not meant to be a difficulty mod, right? So this is a good thing.) I came here for a different FF7 experience, not necessarily a hair-pulling one. So I made the choice to grind and Rank Up, out of wanting to experience the player-beneficial changes right away, at least among those I could access of course. Me having Tier 3 magic before the end of Disc 1 is not a poor reflection on you as a modder, by any means. You didn't put those high AP/Exp enemies right in the player's path - they just happen to be accessible if one goes out of their way. It's available as a choice. Players can chose to make things easier or harder on themselves by using some Materia/grinding areas or by avoiding them. The goal of the mod would still be met regardless - the player has an entertaining and familiar yet fresh experience in a classic video game. Is that not true? So I feel that I would adamantly defend such areas/monsters being left as-is (I like that Typhoon Rings drop often, it's a nice equipment reward for dealing with a strong monster like that, at least strong for just barely having gotten the Tiny Bronco anyway - good for both wind protection on the party, then selling extras after you get 3+).
Just my opinion, take it with a grain of salt (or a shovelful of earth, it's your choice, heh).