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Scripting and Reverse Engineering / Re: FF8 - Location of menu text and dims
« on: 2019-05-15 22:01:14 »
I'll move data to your post.
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public int HP(byte lvl, byte magic_J_val=0,byte magic_count=0, byte stat_bonus=0, double percent_mod= 99.62335216572505)
{
return (int)((magic_J_val * magic_count + stat_bonus + lvl * _HP[0] - (10 * lvl ^ 2) / _HP[1] + _HP[2]) * percent_mod) / 100;
}
public int HP(byte lvl, byte magic_J_val=0,byte magic_count=0, byte stat_bonus=0, byte percent_mod=100)
{
return (int)((magic_J_val * magic_count + stat_bonus + lvl * _HP[0] - (10 * lvl ^ 2) / _HP[1] + _HP[2]) * percent_mod) / 100;
}
the formula gives me 531I think this is what you asked for: https://imgur.com/E7psnHq
FFmpeg.AutoGen v4.1.0.4
MonoGame.Framework.DesktopGL v3.7.1.189
MonoGame.Framework.DesktopGL.Core v3.7.0.7
MonoGame.Framework.OpenGL v3.7.1.189
NAudio v1.8.5
NAudio.Vorbis v1.0.0
NVorbis v0.8.6