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Messages - eXistenZe

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126
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-25 20:59:19 »
So we should play NT without the exe?

127
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-25 15:59:58 »
Isn't there a change to support the menu overhaul?

And the mod itself is also the same or are there some other compatibility changes?

128
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-25 09:34:12 »
Hey there.

Can you run 7th Heaven with the exe from NT? Or do we absolutely need the exe from the conversion install?

129
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 20:54:04 »
Hey there.
Can I ask you if there are some save editing features that are incompatible with NT? I'm guessing stat editing and likewise... If there is some bug that needs compensating or fixing (without updating and starting over), for example, can we use black chocobo?

130
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-20 13:00:22 »
Just save a lot... There will be difficulties where there were none...

131
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-18 18:53:44 »
Almost done with FFX... Hopping to play NT 1.4 when I'm done. Please fix the problems I reported in my first post (the 1 dex and low damage with limits). Also hopping for a quick 7th heaven compatibility :)

132
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-13 14:56:24 »
I'm sure your boss will understand if you take a laptop to work... Just show him this 100 page thread.

133
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 15:09:21 »
Points from random battles will enable chars to reach the max stat limit very fast from farming (unless they severely decrease with level differences).

134
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-11 13:20:47 »
It'll be more periodic than FFX's system; something that only happens once in a while. The two major problems with the current build is that there's no way to track SP directly and that the option is available from the get-go, even though it's not going to be of any use until a little later. The plan for 1.4 is to let SP be won from random encounters in addition to bosses and to only unlock the option itself after the party leaves Midgar. After that you'll only be visiting the screen now and then to give your team an upgrade.

We'll see if it pans out for the new build or not; if it doesn't then I'm not averse to just ditching it altogether. There is a lot to be said for the convenience of automatic stat gain, but I'm hoping that this system can get players more involved with how they build their team.

Can't you make the choices mandatory at the level up? Or give the points to rank up at each level up? Spending so much time without improving the chars seems so dull...

I'm gonna postpone my ff7 re-play until 1.4 is out then. Using 7th heaven with ff7_nt.exe, btw.

135
Thanks.

If it helps, the missing files were:
[00001791] : [00001875] : [00001875] : [00001875] : [00001875] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX
[00001875] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM
[00001875] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD

136
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 21:51:32 »
What a shame... I was looking forward to play the new content...
The rank up system seems far-fetched. They could level up with new curves for stats, but depending on the main story kinda makes you run for it... Going half way to an FFX-like stats customization doesn't cut it for me.
Everything else seems great. Loved the new 10 minutes to escape and the second battle. The specific abilities for each char also... and pretty much everything else really.

137
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-01-10 21:13:29 »
Hey there...

Something seems off with my install. This is way harder than the hardcore mod.
The 10 mins limit in the first reactor for the boss, the second battle and 4 random battles made me game over the first time... And the battle in the second reactor just over killed me... very fast...
My chars do 40 damage with limits... Is Cloud supposed to start with 1 dex? These awefull stats will start improving when? Leveling up does not change them (as stated in the read me) and I still haven't received points to "rank up".

Am I missing something?

Best regards,
João

138
To play the New Threat you just have to select it in the Difficulty and Story mod? No need to install a separate package?
Is this compatible with the reunion? (the menu overhaul, break 9999 and no battle boxes at least, since beacause will probably conflict, right?)

139
If I select any of the field models npc base, when I enter the second floor on the weapon store (the first tutorial), the game crashes.
Using the alphabetic mod order like suggested in the other thread.

140
7th Heaven / Re: Dificulty mods
« on: 2016-01-10 13:26:13 »
Thanks. Working great.

141
7th Heaven / Re: Dificulty mods
« on: 2016-01-10 12:00:40 »


I'm assuming that this is gjoerulv's "Hardcore" mod, right?

142
7th Heaven / Dificulty mods
« on: 2016-01-10 11:12:33 »
Hy there.

When I select the hardcore mod (hardcore + the reunion) in difficulty and story mod, nothing seems to happen. Every other mod selected seems to be working fine.
Am I supposed to install the hardcore mod manually?

Best regards,
João

143
Original setup working fine for me too.
Using original ff7 ISOs made a decade ago, with windows 10 (x64) automatic image mount.
Worked flawlessly for me.

144
7th Heaven / Re: Break 9999 crash
« on: 2016-01-08 20:53:56 »
Also using ff7_bc.exe and no crash with break 9999.
Also installed a bunch of other mods (difficulty, tweaks, animations, dynamic weapons, textures, models).

145
Hey there again.
Am I missing something?
Shouldn't these crispy font look better?
Installed old ff7, aali, reunion and AH only.


146
Ok... Thanks.

What exactly does this mean? "Download the old Reunion (comes with newer font and the Menu Overhaul) HERE"
You removed some feats in this last update?

147
So you must always use the game converter?

148
Hey there...
Great work with this mod.
I have a couple question about it.
Does The Reunion require Aali driver? If so how exactly does this work with the steam version, since Aali driver is not compatible with it without conversion?

Best regards,
João

149
Hey there...
Noticed that when you are fighting a bomb and some other enemy (like the big snake I don't remember the name when you are approaching the blue light to get bahamut), the textures from the bomb appear on the other enemies.
I'll try to take a screenshot next time.

150
Also make sure you also use the latest version of roses and wine.
You can give a shot to the other graphical mods. Tripod, hellfire, rebirth flame and lunar cry. It's a whole new ff8.

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