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[PS/PC] FF7 Steam Translation to FF7 PS1

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ProjectXsent:
Is it possible to transfer the PC Steam text script to the PS1 game?

ProjectXsent:
Never mind. I sort of figured it out anyway.

For those who want to play PS1 Version with clean translation from PC Steam, here it is.
http://www.mediafire.com/file/87t27l3egvqsd8q/file

EDIT:
v1.01 - EDC/ECC updated thanks to MysticLord
http://www.mediafire.com/file/fr3swwlsiat89to/

Disc 2 b1: https://www28.zippyshare.com/v/XM2FySHB/file.html
Disc 2 b2: https://www61.zippyshare.com/v/tsMIjoyh/file.html

What's in this patch:
MDef Bug Fix (Spirit Bug Fix)
Uncapped Damage
PC Steam Dialogues (well I improvised a few scripts like "C'mon newcomer. Follow me." into "C'mon rookie. Let's move." which is based on FF7 Remake old trailer.)
Updated Magic Spell Names (Cure2->Cura, Cure3->Curaga, Steel Blade Sword->Zantetsuken, Gunge Lance->Gungnir, etc.)

I haven't been able to test these out and I'm not sure if there are bugs since I imported the PC Steam dialogue using Mako Reactor and I edited the FIELD folder for Disc 1 only then used Mass ISO Update to replace the .DAT files from Disc 2 and 3.

ProjectXsent:
Oh I forgot to put it there, the "This guy are sick" is fixed but I'm not sure about the "Off course" and "No, way". The thing that I cannot edit is the Battle Dialogue ("Attack while it's tail is up!").

Kefka:

--- Quote from: ProjectXsent on 2020-08-25 06:35:16 ---Oh I forgot to put it there, the "This guy are sick" is fixed but I'm not sure about the "Off course" and "No, way". The thing that I cannot edit is the Battle Dialogue ("Attack while it's tail is up!").

--- End quote ---

Battle Dialogues are part of the respective monsters' AI scripts, you can edit that with Proud Clod.

ProjectXsent:
I tried it just now but every time I edit that part gives me error.
https://imgur.com/a/grfVAEs

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