126
Releases / Re: [REL] Red Werewolf
« on: 2014-08-23 20:59:39 »
Never mind kurodas working on it.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Its simple, open LIBRE and check all values of " beast flare" ( example) u' ll see information about : animation, target, camera etc etc, just copy every values into the red 13 limits break " sled fang" (example) , no need to change the name if you just want to test it, and same for the camera, u can take the data of any camera, what is important is the animation value.
Nice work, about the green effect its me who deleted it , since galeanbeast dont have one, i can re add it if you want, thats cost 30sec to do it, i suppose the animations that not works are the " item" or "sense" etc? Again, since the beast dont have animations for that, i just put the idle animation for this, the item will works but he will use it in idle animation.
Another thing: when he cast fire, there is delay between the end of his magic animation, and the fire effect, i can make the delay shorted so it look more dynamic if you want, the reason i made a long delay is for the camera, because if i make the delay shorter u wont see the end of his magic casting animation,because the camera will follow the fire spell, thats look like detail but since he have only two real animations, its better to be perfect.
We can do that, but we'd have to adjust each of his individual animations for it to take effect though.
Field animations are much easier to work with than battle ones, I'll take a crack at bending the legs back, can you PM me the field files?