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Messages - Salk

Pages: [1] 2 3 4 5 6 ... 24
1
WIP / Re: [WIP]FF7 Refined
« on: 2023-01-30 06:54:59 »
Hello, Kutsufatmo!

And (belated) happy new year. It is actually soon February and I was wondering if you may have some small update for those like me who are very interested in FF7 Refined. Are you still trapped in the Shinra building? :-) Guess there is lots of work for you in there.

2
WIP / Re: New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2023-01-16 02:51:56 »
Really like the way this is shaping up!

Thanks for sharing.

3
Releases / Re: FF7 create new fields
« on: 2022-12-31 06:06:08 »
Thanks for the nice surprise, Shampignon!

The screenshots look good.

4
WIP / Re: New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2022-12-27 10:21:21 »
I really like what you are doing, FF7GBIKE but I have a suggestion about Cloud's model.

While in theory the many different hues of blue should look good, I think that it does not translate well in the actual game, looking at the posted screenshots. I think that the model would benefit substantially from more uniformity in the color palette of Cloud's clothes.

Cheers!


5
WIP / Re: New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2022-11-30 13:56:56 »
Thanks for the update!

Tifa looks quite good here. Good job!

6
WIP / Re: [WIP]FF7 Refined
« on: 2022-11-25 15:44:41 »
Excellent!

Thanks again! Looking forward to more snippets of your development process in the future. I'll be sure to keep a vigilant eye on this thread for the time to come.

7
WIP / Re: [WIP]FF7 Refined
« on: 2022-11-16 06:54:50 »
Hello, Kutsufatmo!

Thanks for the answer, full of interesting details about your working method. I, for one, am glad that you put quality over speed in your work. You'll take the time you need in order to keep the pacing and engagement in check. Ideally, it started as a pleasant hobby and will end the same.

One other question, if I may: how did you select which part of the game you tackle first? Also, on a more technical note, I think that Beacause needed to do lots of box replacements to accommodate the new text. Is it something that applies to FF7 Refined as well?

Cheers!

8
Releases / Re: Aavock UI 1:1Remastered
« on: 2022-10-30 05:12:53 »
I think there is a slightly improved contrast, perhaps?

By the way, Aavock, the links to your latest update are not working for me.

I get a download error message from the webpage if I use your own link and I get no download when I click on the links at the first post.

9
WIP / Re: [WIP]FF7 Refined
« on: 2022-10-13 03:07:25 »
Again, thanks for keeping us updated here.

I'd like to ask you how many man-hours you expect are needed in order to complete your project and how many you've already invested in finalizing the Wall Market part.

Thanks and godspeed!

10
WIP / Re: New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2022-09-28 15:53:45 »
Good job!

Very interesting style.

11
I can but second every word said by Cosmos here.

I tried to send you an email with thanks to the gmail address associated to the Google Drive account from which we can download the .ogg files but it could not be delivered.

Thanks again for all the great work done so far!

12
Releases / Re: [FF7PC] Ninostyle Mod
« on: 2022-08-04 06:52:44 »
Wonderful

A mandatory modification for every FF7 / Chibi Style loving gamer!

Only question: am I right assuming that the completion list is not updated to reflect the latest few months additions?

13
WIP / Re: [WIP]FF7 Refined
« on: 2022-07-24 15:49:29 »
Nice with an update about your project.

Thanks!

14
WIP / Re: [FF7PC] Meteor - Character Overhaul Project
« on: 2022-07-24 15:47:28 »
Thanks for the update and best of luck getting rid of that awful virus.

15
WIP / Re: [WIP]FF7 Refined
« on: 2022-07-16 08:34:03 »
Hello, Kutsufatmo!

How is FF7 Refined shaping up? I'm not unfortunately able to offer any kind of technical assistance but there are many FF modders here and on Discord that could do that.

Have you talked to any of them?

16
Thanks for all the answers!

I have one more question, if you don't mind: have your restored background been upscaled by Satsuki, by any chance? if not, might I suggest proposing him to do it so that people that use his upscaled textures together with your True Honey Bee Inn modification will have consistent upscaled quality inside the game?

Cheers!

17
Hello, cloudiar!

I have watched the video you uploaded and I find this interesting. But I am not sure I exactly understand what it is you have done. Have you restored some Honey Bee Inn cut content from the original game?

Could you give us a little more information about the whole project?

And an additional question: is this the same restoration made by markul here: https://forums.qhimm.com/index.php?topic=19022.0 ?

Thanks!

18
Releases / Re: [FF7PC] Battle shadows replacer mod
« on: 2022-06-08 04:53:05 »
Unfortunately the original author's not been around for a whole year and chances are there won't be a new version of this neat modification.

I share FYolen's sentiment, by the way.

19
WIP / Re: [FF7PC] Meteor - Character Overhaul Project
« on: 2022-05-17 09:08:48 »
Nice update!

Thanks.

20
Oh I understand now.

Thanks for explaining this to me.

And thanks for updating your excellent version!

21
Marvellous work, Cosmos!

Thanks a lot!

22
I really like it, Reiletuag.

Did you read the report by Kuraudo about your first version having issues though?

23
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2022-01-24 09:22:18 »
Hello jusete!

I´m doing the fields following the main story of the game. Most of the scenes i´m doing in Midgard have animations and they work fine, unless your are talking about other animations I´m not aware...

What I am talking about is this: https://githubhelp.com/julianxhokaxhiu/FFNx/issues/27

There are a number of fields where an animation should be playing. But upscaled background used to break this and the animation is replaced by a static texture. FFNx offers now an option to make them work again but at the cost of an extremely heavy FPS loss.

Those fields would be, in my opnion, the ones that would most need your replacing them because of this problem.

I hope I have been more clear now.  ;)

Godspeed and thanks again for your fantastic work!

24
Releases / Re: Aavock UI 1:1Remastered
« on: 2022-01-09 07:11:02 »
Thanks for still offering to make the conversion for this, -Ori, even if the priority is low.

I still hope that Aavock will step up and produce a Reunion version though. Like you said, the original author would be the best person for this even considering that there are some artistic choices involved.

Cheers!

25
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-12-31 07:23:23 »
Beautiful work, jusete!

By the way, I have a question/request: I think it would be great if the scenes that include animations may be prioritized before any other because even if now there is a way to play the animations in the upscaled scenes, it seems that enabling that takes a huge performance hit on very powerful computers too.

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