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Messages - obesebear

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1
I grabbed some of the Ever Crisis tracks and might see what I can do about looping them for in-game use.

2
Releases / Re: G-Bike style new model
« on: 2023-08-30 15:39:59 »
I was skeptical about this when I first saw Cloud, but this is really coming together!  Excellent work!

3
WIP / Re: New mods model FF7 GBIKE designed by Mr. Nomura
« on: 2022-10-21 00:50:39 »
Looks really cool!

4
Releases / Re: [FF7 PC] FULL 60FPS is finally here!
« on: 2022-01-27 00:42:16 »
My God.  It finally happened. 

I started this thread all the way back in 2010.  A MASSIVE thank you to everyone who was able to make this dream a reality!  It's been a very long 12 years in the making.  If I'm not mistaken someone was even able to implement full motion analog support in the fields!  I feel like a little kid on Christmas eve.  I just can't say thank you enough to all the people who spent their free time on this mod. It was one of the things I most wanted to see completed, and it's finally here.

Thank you
Thank you
Thank you

5
That's perfect!  Thanks

6
Hey Satsuki.  We're still working on our Before Crisis game and were wondering if we could use your upscales for some scenes?  You will be credited of course.

7
WIP / Re: Before Crisis Remake
« on: 2021-09-09 00:39:35 »
I'm really looking forward to this!  ;D
You're in luck because our alpha demo will be released EXTREMELY soon.  Like, within a week or two!  Stay tuned!

8
You'll want to stay updated on FFNx.  At some point in the future it will support 60fps.   Until then, you'll need to use Reunion found at ff7.live if you want to use this mod.

9
WIP / Re: Speedrun Irony Mod
« on: 2021-04-06 18:27:02 »
Not sure how I missed this originally, but it looks interesting.  Has anyone done a playthrough of it?

10
Releases / Re: Aavock UI 1:1Remastered
« on: 2021-03-18 01:05:04 »
The maps look really good!

11
This mod is currently not working.  This is now strictly for model interpolation, but won't work until someone integrates a mod into FFNx that will allow it.

12
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2021-03-07 18:04:51 »
That third one is perfect.  Great work.   

13
Completely Unrelated / Re: Amazing AI research!
« on: 2021-02-28 20:43:17 »
Now that link is worthy of being called amazing.

14
Releases / Re: [FF7PC] Ori's UI Thread
« on: 2021-02-28 20:28:58 »
Is this the default font upscaled?

15
WIP / Re: Before Crisis Remake
« on: 2021-02-28 19:55:21 »
I just want to document here so in the future we'll know the best way we currently have of upscaling the ripped backgrounds
Using Topaz AI Denoise > remove noise 25%, sharpen 25%, recover 0%, noise reduction 0%
Then in photoshop CS6 > filter > reduce noise > strength 2, color noise 40%, sharpen 25%, "check" remove jpeg artifact

17
General Discussion / Re: FFVII world map viewer
« on: 2021-01-30 00:59:01 »
I never got around to uploading copies of these to their individual threads, but this is full of older tools.   Reeve is included.
https://www.mediafire.com/file/0k0yisgf05rxmkj/FF7Tools.zip/file

18
WIP / Re: Before Crisis Remake
« on: 2021-01-26 18:14:07 »
Got a tutorial up for "extracting" backgrounds out of the nicovideo videos.   I'll try to make a few more tutorials on how I do things in case more people want to jump on board

https://youtu.be/BUu_2eCcDrE

19
Most likely as a toggle option

20
We're going to have to wait for true Odin to get his FFNx implementation going before we know anything

21
So, True Odin has shown some interest in implementing this into FFNx.   If successful, this project may also expand to include the field files, but it ultimately depends on what he is able and willing to do.

Once I figure out how IROs work, the first post will be updated with appropriate links and documentation.

22
Hopefully it won't be too difficult to implement (wait, fmv frames x2)

23
doing some interpolation tests maybe a v6.5 for the fmv in some days/weeks ^^.
http://wowsatsuki.free.fr/comparosmooth.mp4
a 6.5 does seem necessary

24
WIP / Re: Before Crisis Remake
« on: 2021-01-02 18:14:34 »
I realize this thread has become posts of me just saying that any day I'll be able to resume work on this.   Now I can say I will actually have some time.  My work schedule has finally been figured out so that I'll be off every Tuesday and Wednesday.  Family and workplace drama has been completely resolved, so I should have an abundance of free time going forward.

I'm excited to finally get back to work on this!
I'm not sure where to begin, it's been quite a while since I opened RPG Maker, but I'm sure it'll be just like riding a bike.

25
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2021-01-02 15:06:23 »
You could try to do a search for MrAdults or Koral on the forum.  They were the two that were most actively working on crisis core.  Neither are active anymore unfortunately.   The original program, before noesis, was mesh2rdm.   I'm not sure of all of its converting capabilities, but there's a chance it can convert both ways.

As a last resort, you can find the creator of noesis and mesh2rdm over on xentax.

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