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Messages - Kaiseran

Pages: [1]
1
Welcome back Jeet,  :)

I'm glad to hear that your mod is still developing
I hope it includes more improvements that will impact the quality of this great mod.

I just have a wish to see Zack available as a playable character as well.
We need a LZS file for him, either by modifying Cloud's hair color or by working on a 1st class Soldier LZS file after removing his helmet and adding data from Cloud's hair after editing the hair color to black.

Anyway Good luck brother.  :)

2
FF7 Tools / Re: [PC] Ultima - Real-Time game hacking tool
« on: 2025-01-01 19:53:19 »
Thanks for sharing this perfect application, :) hopefully if there is PSX version also, it will be so helpful for who working on it. :) Personally if there application with feature that allows to edit BCX files of field models and LZS file of Battle models it will so awesome.  8)

3
Wow it's so amazing!

Thank you so much for this great work.
I will take them.

4
Releases / Re: FF7 Sephiroth mod and Zack mod with extras
« on: 2024-12-05 08:12:30 »
Thanks to invite me. 🙂

5
This is so interesting,
Can this program edit the battle model file LZS of FF7 PS1 version, because
I'm trying to change Cloud's hair to black for make him looks like Zack?
If yes can you do it?

6
Hello to all FF7 fans !

I'm trying to make a new project for FF7 PSX version, but I need help for change cloud's hair to black on field (BCX file) and on battle (LZS file)
I want to make Zack as a playable character, of course I have a new scenario for him and also for Cloud.

anyone have an experience For help me it will be thanks full.

The files is available on this link here

https://fastupload.io/4e71eff157f27381

7
This means that she will not be able to take her in all events of the game even the final battle. In any case, I suggest that you play a updated version that I released it months ago, called
" Final Fantasy VII Survivor " patch v7.2 for PS1,
which I introduced improvements and additions, such as a special new scenario for Aerith, I suggest you to give it a try.  :)

8
Unfortunately later will get bugs every time, just try to take her in your party in any event later if the party become split directly will be freeze issue , just test it by yourself.

9
Support / Re: Zack BCX support...
« on: 2024-06-21 11:50:19 »
I find the BCX files of Zack but it's including another NPC data, if anyone can give help to pull Zack data from these files for replace them on Red 13 or Vincent BCX, I will be thankful.

https://fastupload.io/c1a347d2431e6f05

Thank you

10
Support / Re: Zack BCX support...
« on: 2024-06-21 06:34:49 »
What about Rufus, Dyne, and Elena? They are also NPCs, but in the Sephiroth project, the project owner was able to edit their data and replace it with the game characters, namely Cid, Barret, and Tifa. As we know that Sephiroth does not have a separate BCX file, so there must be some way to retrieve Zack's data from BCX file. And replace it with one of the characters, while editing the file to suit the character's animation movements.
Thank you for feeding back  :)

11
Support / Re: Zack BCX support...
« on: 2024-06-21 04:37:01 »
Guys, I already ask a question to AI chat, It give me this answer:

" Finding Zack in the BCX Files
To find Zack in the BCX files, we need to identify which file contains his character model. Unfortunately, there is no comprehensive list of the contents of each BCX file, and the game’s developers did not provide any official documentation on this topic.

However, we can make an educated guess based on the game’s storyline and character appearances. Zack is a significant character in the game, and he appears in several key scenes. Therefore, it is likely that his character model is stored in one of the larger BCX files, which contain the majority of the game’s data.

After analyzing the contents of the game’s BCX files, we can make an educated guess that Zack’s character model is most likely located in the ff7psx01.bcx file. This file is one of the largest BCX files in the game and contains many of the game’s character models and animations.

While we cannot provide a definitive answer without access to the game’s source code or official documentation, we believe that the ff7psx01.bcx file is the most likely location for Zack’s character model in the Final Fantasy VII PS1 game. "

But I'm not sure if that's correct, if anyone who had an experience on BCX files to check it.
Thanks  :)

12
Support / Zack BCX support...
« on: 2024-06-20 19:19:49 »
Hello everyone!  :)

I have tried for a long time to find out the BCX file that belongs to Zack
on Final Fantasy VII PS1 version, but without any results
Is there anyone interested who having the knowledge to share it with me?
Because I want to add him to a new project
I just need help,

Thank you.

13
Thank you for the new update :)

Hopefully to see also a program including  features to moving and replace or even editing the field models for PSX version.

14
Thanks for the response,  :)
unfortunately I was wish if these features were also available on PSX version.  :-X

15
When you want to add a new model to a map, you need to both add a group script and a model in the Field Models window



Does Makou Reactor work with these features on PSx version and PC versions, or on PC version only?
Because I do not find these buttons activated for moving or replace field models to work on the PSX version, taking into account that I have Makou Reactor v1.8 and Makou Reactor v2.1.0, but add field models feature do not exist or  not activated?!



Thank you.  :)

16
Releases / Re: FF7 create new fields
« on: 2024-06-06 15:14:34 »
Great work! good luck  :)

17
It's my pleasure  :)

There was a small bug it became fixed in patch v7.2

This patch including:

In the flashback of young Cloud, the music of Nibelheim mountains that was muted now it become fixed.
Improved photos for Yuffie.

18
Releases / Re: FF7 Sephiroth mod and Zack mod with extras
« on: 2024-05-22 14:04:33 »
Hi all just sharing a couple of mods ive put together with alot of help from Sega Chief and  Quid?.
first iro sephiroth mod is a cloud replacement with battle model and feild model changed to sephiroth with all sephiroths animations.
Second is a Zack mod with cloud changed to zack with soldier first class animations (all hex edited by Quid?) with a few extra character changes added in (dyne, reno, rude, and rufus) with battle models and all feilds changed.
https://file.fm/u/hjew27zbz

Zack mod for PC or PS1? :o
Because I'm interesting of Zack but I'd like to replace him with Red 13 and I'm trying to replace Rufus with Cait Sith because I want to keep Cid as he is, but I couldn't... :-X
Anyway I wonder if you stll working on this project because I want to download the file,
if  for PS1 version but the file removed...  :x
Thank you  :)

19
New Patch v7.0 released today!

Features:
- Improved event of Aerith in Forgotten Capital.
- Improved the new text dialogues for the Aerith event.
- Improved scene movie for saving Aerith.
- Improved photos for Cloud.
-  A possibility for return to highwind after final battle.
And other additions that support the game and do not affect the level of power.

For download
https://www.romhacking.net/hacks/8434/

20
I am pleased to know your experience with this patched version of the game. :)
Regarding the suggestions, I will try to take them into consideration if I am able to add these changes without technical problems.
I am currently working on a new patch that includes the perks available in the survivor patch with new impactful additions, but the patch will have a different name. I will announce it as soon as I finish it.
Happy wishes.

21
I am glad that you liked the idea and I wish you a pleasant time
 with this patched game version.  :)

22
Hello everyone!



Final Fantasy VII is viewed as one of the best games
RPGs, as well as games in general, are very popular.
Some of them played this game in the 90s at that time
They may wish there was a scenario to save some characters or deviate the events of the story
One way or another, but there are fans of the game who were insisting on continuing the events As it is,
I offer this patch to those who wished that one of the main and pivotal characters in the story had survived
She is Aeris/Aerith.

-Save Aerith
  It has put a lot of effort into showing its event in a way that engages the player
The event is received as if it had originally happened. Aerith will participate in a small phase in the second disc in the Snow Village once Cloud receives a punch from Elena,
Put Aerith in your party then start the ski event, then she will leave the party, and the events of the game proceed unchanged, but without her participation in the basic story, while modifying the dialogues that she remembers before going to the northern cave.
Aerith will join the team in the third disc, but will not participate in the northern cave.
Patch also included
- Playing with Sephiroth?!
 On the third disc, when entering the city of Nibelheim, head to the hotel on the second floor
You will find Sephiroth, but as one of his wandering clones, you can benefit
Of his supernatural powers, but on the condition that Vincent never joins your group.
You won't be able to play with him in the northern cave.
- The meeting with Cloud's mother on the third disc.
- Visit the unbroken city of Mideel in the third disc by speaking
With one of the guys downtown.

- Honey Bee Inn has reopened with some additions at the entrance
- Add challenges In Wall Market with Aniki on all discs
- Possibility of visiting Sector 7 slums again
- In Gold Saucer, keep the possibility of riding the moving cart with anyone
Team members in disc three.

- In Gold Saucer, it is possible to participate in the theatrical show by speaking
With the man at the entrance. On the third disc.

- Plying football again in Costa del Sol
- More talking with Marlene in Sector 7 slums on the third disc.
- Watch the chocobo dance at any time on disc three.
- Improved event of Aerith in Forgotten City.
- New improved photos for Cid, Vincent and Teen Cloud.

And other additions that support the game and do not affect the level of power in the game.

Here some images









Youtube Video for FFVII Survivor

Download Patch v7.2 - Link 1

https://fastupload.io/fbb31725e5fd381d

Download Patch v7.2 - Link 2

https://easyupload.io/omjk1j



Note:
- Patch working on the orginal version
- All rights reserved © Square Enix
- This Patch is for fans only, not for sales.
 
Enjoy!

23
I don't know why this program ((KERNEL.BIN editor - WallMarket v1.4.5)) not working while ‏‏((FF7 PrC Scene Editor)) is work !?

Can anyone help...Thanks.

24
This is a tool written in C# for modifying the stat bonuses/penalties given by Materia. It can modify an ff7.exe, ff7_en.exe, or a ff7.iso/bin/img from the PAL/NTSC regions.


Hello Sega Chief
Thanks a lot for your usefull program you have developed it's amazing for FF7, well done.
I need a favor from you if you accept, that I hope you will fulfill in the next project, I need to add editing the "WINDOW.bin" to change the Latin letters to Arabic letters,
 because I want to translate this wonderful game into Arabic, I tried in various ways to change
Drawing letters from English to Arabic and writing on Latin letters, then I used "CDmage1-02-1B5" for replace the file but does not execute the change command on the letter file that I edited. Therefore, I hope that you will grant me this wish, which is the ability to write in the Arabic language, as well as the possibility of applying the change of letters in the letters file and saving it to the game file.
I apologize for the length of my message.

Thank you so much.

Here WINDOW.bin (letters 20% translated to arabic for test)
https://easyupload.io/avhcq7

25
FF7 Tools / Re: Makou Reactor - a FF7 script editor
« on: 2023-10-18 00:34:29 »
Timu Sumisu is doing, but I can share the translation between you two :-P.

Hello
I like the program you have developed "Makou Reactor" that update it every time, I find this work is best project for FF7, well done.
I have a request that I hope you will fulfill in the next update, which is to add editing in Arabic for writing in the program.
 Because I want to translate this wonderful game into Arabic, I tried in various ways to change
Drawing letters from English to Arabic and writing in Latin letters, but the program does not execute the change command on the letter file that I edited. Therefore, I hope that you will grant me this wish, which is the ability to write in the Arabic language, as well as the possibility of applying the change of letters in the letters file and saving it to the game file.
I apologize for the length of my message.

Thank you very much.

Here WINDOW.bin (letters 20% translated to arabic for test)
https://easyupload.io/avhcq7

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