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Scripting and Reverse Engineering / Re: (FFVII PC) The **ab files
« on: 2023-04-19 08:08:53 »
Hey quid, my Zack already uses the animations of soldier first class enemy and is controllable, I just need to link the **ab file to a couple things in the **da like I said, but I don’t know how to hex, kimera won’t work I already have animation of soldier 1st class working so no need to edit the actual animations just need to link **ab file magic cast script etc to magic cast animation of the **da file I think.