You need to kill the right one of your 3 characters for Wrexsoul to be targetable, otherwise (without abusing bugs) it is invincible. In FFIX and FFX too, there are bosses that demand a few tricks to be taken down. There is none of that in FFVII. Besides, Bottomswell is a joke. I'll give you Carry Armor though, it must be the only storyline boss not to be completely helpless in FFVII.
Pfft, I don't even remember Wrexsoul, so he couldn't have been that problematic.
Midgar Zolom, devastating ? In the beginning, when you're supposed to catch a chocobo to evade it, yes, of course. But later in the game ? No, not at all. It's not even a good example, since I can counter this by using the "Dragon" example above Gizamaluke's Grotto in FFIX. The moogles tell you not to go there, but if you do, I guess it also is quite devastating.
It's easier than you think to run into the Zolom. I can't help but wonder whether you've played FF7 far more times than the other games and are basing your opinions on the difficulty of 7 on what happened in your 10th playthrough.
As for Master Tonberry, it's a push-over. It only counter-attacks with Everyone's Grudge if you blindly attack it with your three characters every turn, and only performs an Instant-Death attack after walking all the way to your characters.
He's a push over
if you know what you're doing.
He has very high HP and can kill characters instantly. Any enemy like this can easily take a first-time player off guard.
Not only that, but FFVII features the Death Force E.Skill, that voids all Instant Death attacks. Plus, the thing has no resistance to damage whatsoever. FFVI's Master Pug is a lot more dangerous, and can block your elemental attacks thanks to WallChange.
You need to have Dragon Force and know to use it. Once again, you're looking at things from the perspective of someone who already knows what to do. If you already know what to do, every RPG is easy.
Wait, the Cave of the Gi is hard ? That's a first. And no, I don't see how you'd run short on items at that point, either. Item shops aren't rare in FFVII, and you'd have to do something stupid like wasting your gil on HP Pluses materias not to be able to keep a healthy supply.
Item shops are rare in the Cave of the Gi, it's at a point in the game where gil has not yet become stupidly easy to acquire and where a lot of very tempting new materia is introduced. Once again, you're looking at everything with hindsight. You have to know to stock up on ethers and phoenix downs and hi-potions.
I'll give you Confusion, though Yuffie's Conformer is unaffected by the status, and the availability of the Ribbon accessory / Added Effect make it a non-issue. FFIX doesn't have a Ribbon-like ability, and you can only get it very late in FFX (plus, you'd have to play the International/PAL version).
The ribbon is acquired quite late in FF7, too. And once again, hindsight. You can't have all defensive abilities all the time, so you have to know when to use it.
Besides, you don't have to know the ins-and-outs of the materia system to get through the game just fine. As I said, All+Restore does not demand a heavy brainstorming, as does equiping things like Double Cut or Enemy Skills.
In fact, the materia system only makes things easier, since you can easily interchange materias from one character to another. You didn't level RedXIII before Cosmo Canyon ?... ...No problem, just slap on him the materias you leveled, and he's a beast. Compare to parts in FFVI, FFIX or FFX in which you're forced to play characters that you potentially didn't use, and you'll come to the conclusion that FFVI, FFIX and FFX are harder.
Once again, you miss the point of "relative"
True, but this doesn't make FFX easier than FFVII. FFVII hands the ultimate weapons on a silver platter.
FF7's ultimate weapons are comparable to FFX's nerfed abilities like HP limit break and damage limit break.
You know what I'm talking about. The mechanics behind building the Aeons' Overdrive gauges and the ones behind the building of your characters' Limit gauges is essentially the same. You can take some time to prepare a Meteorrain, in the same way you build up the Aeons' gauges before boss fights.
I don't call spending several battles building up a limit gauge and then starting over again "spamming". Aeons can be very useful even when their overdrive gauges are empty; they're powerful and save the player from being killed. They're very spammable.
That's right, you can't compare them : thanks to Magic Hammer, you can keep using Beta again and again throughout the battles, whereas Aeons are instantly killed by the later bosses - allowing each of them only one action.
And what about the earlier bosses? And what about how they're a very cheap shield? And what about the fact that most enemies in FF7 have low MP, making magic hammer less useful than it could be. And what about teh number of difficult enemies in FF7 that are resistant to fire?
You must be kidding. Yojimbo could be efficient against random enemies, but not against bosses that require a Level5 Zanmato (almost all of them). And to reach such a level, you have to hand the Aeon hundreds millions of gil. Not very practical, don't you think ?
I recall Yojimbo turning up very often indeed. Perhaps our different experiences are because of that thing that Seifer said.
If you're gonna talk about exploits like this, need I remind you that Cait Sith's slots can be controlled so Game Over works in every boss fight ? No improbable amount of gil needed, there.
Didn't you read the bit about how this requires you to use Cait Sith? Aside from the fact that the amount of luck/timing ability you need to be able to use Game Over reliably is ridiculously high, the fact that it requires Cait Sith to be in the party makes it very impractical. Most players don't even know that it exists.