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Messages - Kudistos Megistos

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3751
Archive / Re: Limit question
« on: 2008-09-17 01:29:36 »
Hair is the least of his animation problems :-)

http://uk.youtube.com/watch?v=PCEG7xVA5d0

I didn't know that he could dance like that.

3752
Troubleshooting / Re: Look! An idea!!
« on: 2008-09-17 01:14:43 »
Sorry :cry:. It's a good idea, but (and I could be wrong about this - I am not great with computers either) it would probably involve a massive amount of work; all sorts of things would have to be changed, and there might also be problems with things like support materia as well.

3753
Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-13 20:17:01 »
Quote from: gjoerulv
No you see, The tiny bronco and the truck are also enemies in that battle, and it's only possible with three different enemies in 1 battle. You must alter Palmer's AI script if you wish to change this battle.

I see... well, everything makes sense now.
Perhaps this fight can remain a bit of comic relief.

3754
Releases / gjoerulv's "Hardcore" mod
« on: 2008-09-13 01:18:47 »
Hi, I'm new.

Quote from: gjoerulv
Quote from: Tyler_Wu on 2008-09-10 21:26:32
- palmer was a joke,  i killed him before he could even get any of my chars into critical condition.  i think that at the very least his HP should be buffed.  i dont think palmer should be too hard or anything but i shouldnt just be able to walk thru him either.

I just couldn't bring myself to make Palmer hard. Sorry lol.

Could extra enemies be added to this fight? I have tried to add some by hex editing scene151, but the game crashes when the fight starts (either due to some horrendous and amateurish oversight by me or something about that scene that frowns upon extra enemies).

Since one can hardly imagine a man who has lard(!) in his tea being much of a fighter, this might be the best way to make the fight both challenging and believable. They could be the "security" he summons before the battle starts.

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