Author Topic: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions  (Read 630703 times)

Wavedancer

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #125 on: 2011-08-22 11:27:35 »
Does the driver support the LuckyTifa and CSith? When yes, which code have I to add?

FFFreak

  • *
  • Posts: 40
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #126 on: 2011-08-22 12:00:00 »
It should, yes. Just look for YAMP (Yet Another Multi Patch) thread on here and download the corresponding mods you wish to use.

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #127 on: 2011-08-22 13:30:44 »
LuckyTifa (and sometimes CSith) results in a 0 kb ff7.exe after patching. Learn to get the slots right!

Wavedancer

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #128 on: 2011-08-22 22:38:10 »
Well, now it's clear why the ff7.exe was crashed when I tried to patch with YAMP. Ok, then I have to give my best to hit the jackpot ;)

nice

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #129 on: 2011-08-23 22:01:30 »
hi...this is my first post here :D

i just installed FF7 + 1.02 retail patch + Aali 0.7.11b...
but all i have is black textures, even no text...

screenshot [click on thumbs]

my system: XP Pro SP2, GeForce4 MX440 32MB with latest driver, RAM 256MB

and here's APP.LOG -- it says "GL_OUT OF MEMORY" a lot
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce4 MX 440/AGP/SSE/3DNOW! 1.5.7
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 2
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:YAMAHA XG SoftSynthesizer, mid=1, pid=102,
midi data type: YAMAHA XG MIDI
using midi data file: y:\Final Fantasy VII\Data\midi\xg.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
MIDI stop - OK
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
« Last Edit: 2011-08-23 22:04:11 by nice »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #130 on: 2011-08-23 23:31:18 »
GeForce4 MX440 32MB

< just a guess but that is low end graphic card with low memory.

Kemlin

  • *
  • Posts: 64
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #131 on: 2011-08-24 14:37:14 »
Just a guess, eh? I dunno, 32MB was pretty hardcore 15 years ago. <_<

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #132 on: 2011-08-24 15:00:14 »
Uhuh... and at one point I was super excited about installing that massive 16KB of ram in my computer.  Or when that salesman told me I'd never need the speed of a 1200 baud modem.
One can never have too much video ram!
At least not until they perfect mems tech.

Heck, I use more than 32mb to make a phone call.

handlandj

  • *
  • Posts: 13
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #133 on: 2011-08-24 20:12:16 »
that is precisely what it says, though i would hazard a guess that the ram might be the successive culprit, if you know what i mean.

Strini

  • Guest
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #134 on: 2011-08-24 21:32:14 »
Just set up ff7 and the graphics are all messed up, not sure why, but it wouldn't let me take a screen shot (when i pasted it into paint it just comes out as a huge black screen)

so anyways i took a pic on my phone; apologize for the quality, but the only thing wrong is visible (some of the textures are just ref or green shapes, and there are random black squares, and some textures are cut into a grid of some sort like in the bottom right corner of the pic):


app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 3
MIDI set volume: 127
3% of 127 = 3
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
3% of 127 = 3
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no



EDIT: For some reason i decided to change to direct3D then software then back to custom and now it works perfectly, I'm not entirely sure what was wrong
« Last Edit: 2011-08-25 16:22:21 by Strini »

acuthberto

  • Guest
Aali's Open GL Driver
« Reply #135 on: 2011-09-01 17:50:02 »
I apologise if this has come up already, it's just driving me barmy.

I'm trying to run the Open GL driver with Kula Wende AC Mod. What's happening is some of the characters are no longer appearing correctly. Is helping me with this a breach of copyright? If it is apologies, I'll just keep schtoom.

I have to compromise with full screen and some of my mods not showing correctly, or 640x480 and everything showing fine, but looking kind of naff!

Any help folks? I'd really appreciate it. I feel like a moron with this stuff!

Thank you.


Vegadawg2

  • *
  • Posts: 53
  • Admitted Fanboy
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #136 on: 2011-09-01 20:19:47 »
Unfortunately, Sadly, Sickeningly, NO ONE will help you with those phenomenal KulaWende AC mods OR APZ's absolutely amazing(and necessary) Cloud on this forum.  They are......get this.......apparently illegal in some way.  Maybe because they are too high quality and put 95% of the models available now to absolute shame.  The KulaWende mod, I believe, is the ONLY release where you can acquire a higher quality Tifa, Aeris, Cid, Vincent, Red 13,and CaitSith battle AND field models.  Maybe someday more models will be completed but they too will probably be deemed illegal someway somehow and be removed, so just Google it for now and you'll find lots of help out there, and enjoy playing FFVII with a full set of characters modded. :-X

Tekkie.X

  • *
  • Posts: 896
  • Formerly known as DragonNinja
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #137 on: 2011-09-01 20:48:37 »
Well, they are, they both use content illegally ripped from retail games.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #138 on: 2011-09-02 23:35:25 »
and AC is crap and is not FF7.

DestroGalacticmon

  • *
  • Posts: 38
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #139 on: 2011-09-04 19:04:40 »
Your flevel file IS broken, but that might be something you couldn't notice. 4 files are broken inside.

Enable your postprocessing.

A little late reply on my part here, but I remembered this just now. So...

My flevel isn't broken, otherwise that would be something Makou Reactor would notice. I just think that it says so because I'm not using Aali's LGP tools. (and the reason for that: it didn't compress the files as supposed to in the flevel.lgp)
Also, the 4 files thing isn't right, it just repeated that message because I switched rooms 4 times.

Anyway, let's talk about the real issue.

Postprocessing didn't solve the fullscreen failure. It still reverted back to default resolution window mode.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 7.15.10.1666
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: d:\square soft, inc\final fantasy vii\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: d:\square soft, inc\final fantasy vii\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

I also went to my accelerator settings and restored the defaults, but no luck. And I don't think I ever modified those...

What to do, what to do. I swear, it worked just fine before, then suddenly it stops working for no apparent reason.
I DID update to version 0.7.11b recently, and I think around the same time it stopped working in fullscreen. But I also recall playing the game post-updating, so there's a conflict. Ideas, anyone?

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #140 on: 2011-09-04 19:07:22 »
Try 0.7.9b before. Sometimes it helps.

PitBrat

  • *
  • Posts: 1376
  • Change to feed the machine.
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #141 on: 2011-09-04 21:16:57 »
That is a crummy video card.
From the log, it appears that you're trying to force the video card to do something it doesn't like.
You'll probably have to stick with the old driver like VGR suggested.
Why are you so opposed to doing a clean install?
At least try to install things properly and get the game working before further modifying.
If you insist upon using outdated and broken tools, you should expect a few problems.

UGerstl

  • *
  • Posts: 376
  • Analyst and Backup-Manager
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #142 on: 2011-09-05 16:23:08 »
Hi DestroGalacticmon,

after your update to version 0.7.11b did you start "FF7Config.exe" and choose the custom driver again ?

Might this help:

window_size_x   = 1280
window_size_y   = 960  / 800
preserve_aspect = yes
fullscreen      = yes
enable_vsync    = yes
use_pbo         = no


Edit:
use_shaders       = no
compress_textures = no

« Last Edit: 2011-09-05 20:14:15 by UGerstl »

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #143 on: 2011-09-07 03:06:00 »
http://dl.dropbox.com/u/36889302/FF7/crash.7z

Probably my doing but it crashed when I selected Magic from main menu.  Cannot reproduce.

Aali

  • Moderator
  • *
  • Posts: 1196
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #144 on: 2011-09-07 03:16:22 »
http://dl.dropbox.com/u/36889302/FF7/crash.7z

Probably my doing but it crashed when I selected Magic from main menu.  Cannot reproduce.

That archive is broken. Unless its related to the driver (or something very trivial) I will not have time to look into it any time soon, sorry.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #145 on: 2011-09-07 03:22:38 »
You need latest 7zip to open it :)  uses ultra compression from latest.

And the game crashed completely when I opened magic. I am not sure if related to driver....  looks like it since I cannot reproduce.

Vgr

  • Global moderator
  • *
  • Posts: 2163
  • If it quacks like a duck, it must be a duck
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #146 on: 2011-09-07 16:50:26 »
Does it have anything to do with MOP? Did you edit between 2 tests?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #147 on: 2011-09-07 17:03:56 »
I don't know.  I just said that in  the above post

Quote
I am not sure if related to driver
but I cannot reproduce the bug so the only hope is that crash dump. 

Aali

  • Moderator
  • *
  • Posts: 1196
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #148 on: 2011-09-07 18:42:26 »
You need latest 7zip to open it :)  uses ultra compression from latest.

...

Would you mind uploading it in a more accessible format?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: Aali's driver [v 0.7.11b] Help/Bugs/Suggestions
« Reply #149 on: 2011-09-07 19:08:23 »
I thought 7zip was....  until i found out its new version has an issue.

Here > http://dl.dropbox.com/u/36889302/FF7/crash.zip

This is normal zip