Update : Video of the gameplay is up
Update2: Download link ready ! in the video description :
https://www.youtube.com/watch?v=Os4RK5YujGIHello everyone, after a lot of years i decided to fix and enhance my original Sephiroth mod(soon available):
The picture say everything the most important changes are on thoses 3 characters ( and cait sith)
Sometimes less is better than too much, i think i added too much things in the previous mod and changed too much character, i had a lot of request to get back the original roster with only few changes like Sephiroth, and now i totally agree with that
So basically, everything is back to normal, characters, magic, names etc, what is modified is :
Visual:
-Cloud to Sephiroth
-Barret to Dayne (new moves, better animations and sounds effect , real field model)
-Caith Sith to Tonby ( customized tomberry king)
-Vincent have news moves better looking attacks ( using guns and claws), 2 limits break per level instad of 1
-Only Sephiroth and Vinsent can transform ( Jenova/synthesis in disc1, bizarro/safer in disc2 and 3, lifeform N and hellectic for vinse)
-Transformations have now special sounds effects when attacking , transforming or casting magic
-Transformations have enhanced dynamic camera and transformations transitions have now original bosses animations
-Bizarro and Safer Sephiroth have more and better looking animations set and now have their Eyes displayed !
-all hacked character have real weapon's name and limits break ( in previous mod they was named " L1 L2 etc")
-all portrait have been remade (no more ugly pixelised ones)
Gameplay:( i dont wanted to modify too much things to keep the original experience from FF7 but there is still some changes)
-Game is still harder than in the original but now the difficulty is smoother, trash mobs wont be able to wipe your team
-But bosses and big ennemies like dragon are still a challenger and will require use of every materia to defeat
-To compensate , all magic/summon and player's weapon are slightly stronger
-Ultimate weapon from every characters now have growth on their materia slots
-Shield materia now boost stats per % so its better use late game
-Mystify materia is now Sephiroth starting materia and renamed to " Stigma" materia,its still does the " confuse and berserk" but with enhanced effect and " bizarro shock" visual, thats the only materia that have the visual modified
Audio, the music changed in accordance with Sephiroth transformations ( jenova disc1 and bizarro disc2):
-Normal battle theme in Disc1 in Midgar arc is changed to "Crazy motorcycle" theme , boss battle theme is unchanged
-Normal battle theme in Disc1 is changed to "J.E.N.O.V.A" theme , boss battle theme is unchanged
-Normal battle theme in Dis2 and Disc3 is changed to "Birth of a God" theme and bosses battles to "Jenova Absolute theme"
-Normal and boss battle theme in World map are unchanged
Finally here is the final roster ( thanks to nicco1991 for his wonderful restauration of dayne original artwork:)
Whats still sucks and need to be done in the future (final version) :
-Sephiroth field model still dont have a climbing/jumping animation outside of battle
-Tonby field model need to be improved , you can see him in one of the screenshot, its basically a recolored caitsith with a hood
-Kid Cloud, female Cloud and Cloud with buster sword in field/outside battle need to be replaced by Sephiroth field model
-Enemy Sephiroth and enemy Dayne need to be replaced by Cloud and Barret in field
-changing final boss ( bizarro/safer battles) to enemy Cloud
In the meantime, if anyone is interested by FF8, here is a link to my Final Fantasy 8 Galbadia mod ( Fujin, Raijin and Edea playable):
https://forums.qhimm.com/index.php?topic=26690.msg296070#msg296070