Author Topic: PSX FF7 Rebirth mod (Sephiroth,Jenova,Dayne and Tonberry playables)  (Read 2012 times)

Jeet

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Update :  Video of the gameplay is up
Update2: Download link ready ! in the video description :

https://www.youtube.com/watch?v=Os4RK5YujGI

Hello everyone, after a lot of years i decided to fix and enhance my original Sephiroth mod(soon available):


FF7" border="0


The picture say everything the most important changes are on thoses 3 characters ( and cait sith)
Sometimes less is better than too much, i think i added too much things in the previous mod and changed too much character, i had a lot of request to get back the original roster with only few changes like Sephiroth, and now i totally agree with that


gjeno" border="0
gfiros" border="0


So basically, everything is back to normal, characters, magic, names etc, what is modified is :

Visual:

-Cloud to Sephiroth
-Barret to Dayne (new moves, better animations and sounds effect , real field model)
-Caith Sith to Tonby ( customized tomberry king)
-Vincent have news moves better looking attacks ( using guns and claws), 2 limits break per level instad of 1
-Only Sephiroth and Vinsent can transform ( Jenova/synthesis in disc1, bizarro/safer in disc2 and 3, lifeform N and hellectic for vinse)
-Transformations have now special sounds effects when attacking , transforming or casting magic
-Transformations have enhanced dynamic camera and transformations transitions have now original bosses animations
-Bizarro and Safer Sephiroth have more and better looking animations set and now have their Eyes displayed !
-all hacked character have real weapon's name and limits break ( in previous mod they was named " L1 L2 etc")
-all portrait have been remade (no more ugly pixelised ones)


gvinse" border="0
hdyne" border="0
itonby" border="0


Gameplay:( i dont wanted to modify too much things to keep the original experience from FF7 but there is still some changes)

-Game is still harder than in the original but now the difficulty is smoother, trash mobs wont be able to wipe your team
-But bosses and big ennemies like dragon are still a challenger and will require use of every materia to defeat
-To compensate , all magic/summon and player's weapon are slightly stronger
-Ultimate weapon from every characters now have growth on their materia slots
-Shield materia now boost stats per % so its better use late game
-Mystify materia is now Sephiroth starting materia and renamed to " Stigma" materia,its still does the " confuse and berserk" but with enhanced effect and " bizarro shock" visual, thats the only materia that have the visual modified


field2" border="0
field1" border="0


Audio, the music changed in accordance with Sephiroth transformations ( jenova disc1 and bizarro disc2):

-Normal battle theme in Disc1 in Midgar arc is changed to "Crazy motorcycle" theme , boss battle theme is unchanged
-Normal battle theme in Disc1  is changed to "J.E.N.O.V.A" theme , boss battle theme is unchanged
-Normal battle theme in Dis2  and Disc3 is changed to "Birth of a God" theme and bosses battles to "Jenova Absolute theme"
-Normal and boss battle theme in World map are unchanged


Finally here is the final roster ( thanks to nicco1991 for his wonderful restauration of dayne original artwork:)


roster" border="0


Whats still sucks and need to be done in the future (final version) :

-Sephiroth field model still dont have a climbing/jumping animation outside of battle
-Tonby field model need to be improved , you can see him in one of the screenshot, its basically a recolored caitsith with a hood
-Kid Cloud, female Cloud and Cloud with buster sword in field/outside battle need to be replaced by Sephiroth field model
-Enemy Sephiroth and enemy Dayne need to be replaced by Cloud and Barret in field
-changing final boss ( bizarro/safer battles) to enemy Cloud



In the meantime, if anyone is interested by FF8, here is a link to my Final Fantasy 8 Galbadia mod ( Fujin, Raijin and Edea playable):

https://forums.qhimm.com/index.php?topic=26690.msg296070#msg296070





« Last Edit: 2025-01-15 18:03:02 by Jeet »

Kaiseran

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Welcome back Jeet,  :)

I'm glad to hear that your mod is still developing
I hope it includes more improvements that will impact the quality of this great mod.

I just have a wish to see Zack available as a playable character as well.
We need a LZS file for him, either by modifying Cloud's hair color or by working on a 1st class Soldier LZS file after removing his helmet and adding data from Cloud's hair after editing the hair color to black.

Anyway Good luck brother.  :)

Jeet

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Thanks !
This one is closer to the experience i wanted for a mod

Kimsiudog

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can't wait for your this masterpiece comes out lol :D very awesome mod, i can say. how good in future we can have sephiroth, dyane and zack together in party, my dream team and only request for your sephiroth mod.

is it possible to have better and higher quality character model for field and battle? was hoping this mod will come for pc version too one day so i am able to play your masterpiece mod together with ninostyle field + battle model and hd field texture together ;D

hope your mod will eventually available for pc too, so we can have a hd model for sephiroth on field, world map and in battle too. i really love ever crisis model, sadly no one make the ever crisis model, at least for sephiroth lol

good luck on the testing and wish u all the best, mate ;)
« Last Edit: 2025-01-11 09:27:38 by Kimsiudog »

Jeet

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thanks, technically this mod is 100% donable for PC, but im only a PS1 retro modder , im not working on PC ( at least for now since i still have others projects, maybe i'll port it in the future) Some of my features like playable bosses (dayne shinra etc)have been ported on PC mods

Kimsiudog

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yeah mate, i can fully understand that u only mod psx game, not for pc, but its better than none tbh, before in the past, i thought we could have a full playable final sephiroth mod exclusive for pc version by GF-San, but who knows he either abandoned the project or something else, if not already years passed by, by now we have both the best sephiroth mod for psx and pc already to enjoy ;Dsadly xD

hopefully maybe someone will help u port your entire sephiroth mod to pc someday and made it compatible with ninostyle field+battle mod later on, so u dont have to be tiring doing the job, right?

i saw one ninostyle sephiroth mod for pc on nexus mod, but sadly the author said the model is too much work like giving and fixing all the animation for sephiroth and sephiroth limit break, breaks the model i guess, so that sephiroth model is kinda incomplete, too bad xD

have a nice day mate ;)

Jeet

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Thanks, I finished the testing phase, everything is set now I just need to upload the video and the patch

Nicoc1991 shared to me a new Dayne portrait, very close to the original arts, i just uploaded it in pictures section.

Btw he is the one who is closer to port my mod to PC , he already ported many things but i dont know if the " transformations"
( safer/jenova/lifeform) are so easy to port on PC , the camera will be an issue too, but im sure it will be donable in the future, if he have issues with it i will join him in the project later so people could use it on PC with the HD models features that this platform provides

Kimsiudog

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did he ported many things of your mod already? weird..i could not find any of your ported mod here, or maybe i missed out anywhere? ;D ;D

the portrait pic u upload here, is the one u used right for your sephiroth mod? looks very beautiful and cool portrait, love them so much :)
yeah i am certainly sure everything is possible and donable in the future, just takes time, i will patiently wait for that time to come when i am able to play your masterpiece mod on pc along with the hd mod :)

jeet, mind i ask and request a bit for your sephiroth mod for the next update? since right now we are playing as the real sephiroth and no more cloud right? do u think u can give sephiroth better and higher base stat for hp, mp and other stats, maybe also for his stat growth that fits sephiroth? so it wont be sephiroth using cloud stats and such, also maybe can give sephiroth some good materia at start like counter and deathblow or just double cut materia?

thanks again and have a good day mate :) will enjoy your new update sephiroth mod when its out later ;)

Jeet

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Update :  Video of the gameplay is up, i will upload the patch later in the day, here is the link:
Update2: download link ready ! in the video description :

https://www.youtube.com/watch?v=Os4RK5YujGI

@Kimsiudog
1) i dont think he publied the mod he mainly do this for personal use but we its will definitly be public someday, for pc too
2) the pictures here are not the portrait i used for the previous Sephiroth mod, they are fresh new with better quality
3)totally agree, next release will be the final one that will fix the details about the field models, outside of battle sometimes Sephiroth appear as Cloud or have no real animation like climbing, when i will complete that the goal is to be the real Sephiroth and not an unfinished version, so changing his stats is a good idea :)
« Last Edit: 2025-01-14 12:22:33 by Jeet »

Kimsiudog

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ohh nicee, finally gameplay of your masterpiece mod is finally out ;D, now left is to enjoy your mod ;)

i see, no wonder i could not find any of your ported sephiroth mod anywhere for pc, because not available public yet, nvm i could wait until your final version complete and finally ported to pc, then i can enjoy fully playing as the best and real sephiroth mod, not only on my android but also on pc together with hd mod :D

at first i thought the pictures here is the portrait u use for your new update sephiroth mod, but i were wrong , my bad xD its quite beautiful the portrait here. excited to see the new hd portrait u use in game lol

tbh, sephiroth by having his own stats and stats growth, own set of full initial equipment and materia is really good, since he is no more cloud already xD sephiroth ultimate weapon is his masamune right? or cloud ultima weapon but with different name and model?
the original sephiroth initial equips are masamune, gold armor and tough ring right? if just give your sephiroth start out with gold armor and tough ring without masamune, i wonder if its just fine not so op? his weapon will be the initial one like cloud's buster sword but different name and model.

also wish that sephiroth can have some nice initial materia like double cut, deathblow and counter materia. on pc we have yellow materia such as double cut/slash all, usable with the blue counter materia through mod, do u think on psx, we can have the same result too?

thanks again and have a great day mate ;)
« Last Edit: 2025-01-14 12:46:57 by Kimsiudog »

Jeet

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Thanks :)
Sephiroth in the actual version start with double cut, all his weapons have been changed to katana real life and mythologics inspired japanese swords names, ultima weapon is changed to masamune ( same stats as masamune if i remember well i did this change long time ago) its obtained after defeating hojo in end of disc2, omnislash is replaced by supernova ( japanese version) dropped by ultimate weapon (or in gold saucer like in the original game)

If you prefer wait the final version of the mod u will have to be patient, this patch was focusing on battles, while the other one will be focused on fields ( outside of battle) for this it will be WAY longer, modding field model in PSX is time consuming , i plan to go back on it in a lot of months.

Kimsiudog

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hii again :) thats nice to have all real katana sword for sephiroth xD if cloud's ultima weapon is changed to masamune, what about sephiroth original masamune? too long time i did not played your older version of sephiroth mod already since i completed it few times long ago haha ;D

yeah mate, i know modding psx takes super long time because especially for field model unlike on pc, thats the difference between them. its ok i already waited long time for your this new version so the final one, no problem waiting at all. for the meantime, i just enjoy truly your this new version first ;)

hope your next version is the final and most complete sephiroth mod. sadly is that only the field text and the character behaviour on field can't be adjusted to fit sephiroth, because it will be very tedious work right? this part only still will be cloud but nvm since other part is fully sephiroth already on field and battle.

i wonder how come sephiroth name in game is sefiros and not sephiroth? is it because of the size limit or? also vincent is vinsent

i am very satisfy with your adjustment for the game difficulty, in some battle, when i am not careful, i actually game over few times lol haha, not from boss fight but normal fight ??? before game was too easy but now is really challenging, nice revamp :)

have a nice day :)
« Last Edit: 2025-01-15 11:58:04 by Kimsiudog »

Jeet

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Thanks a lot i appreciate your feedbacks !
I plan to give to Sephiroth a little more animation in field too ( laughing , moving arms while talking, climbin, jumping etc) on next update , and swapping ennemies version as well, probably next year
For the names its just the Japanese game that are in the original file foldier ( sephiros and vinsent) its just to give the game an "alternate" version just like the portrait are from the alternate artwork from nomura , but the main reason is to recognize the real sephiroth and the "clone playable" sephiroth that i changed the name, ofc the player feel free to put the real name instead

Kimsiudog

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your welcome, mate :) ohh nice sephiroth having more animations on field is soo good to see :D i was wondering if its possible to have sephiroth walking/running while wield his masamune on his hand? saw it in certain scenes(i think it was in kalm flashback), or maybe in some scenes, we can have sephiroth wielding his masamune on field ;D

i kinda like sephiroth's evil laugh lol, so charming and cool haha xD hope to see a lot of that in your last update :D

jeet, do u plan to change some text in game to fit sephiroth in game? like for example: in the train scene at beginning when barret called out cloud "get your spiky head over here" or something? or u plan to just ignore it? just asking xD

forgot to ask u, the weapons boss in game, is it more harder than vanilla or stay the same? what i know is final boss safer sephiroth is more easier to deal than weapon boss, did u give final boss more hp to deal with? before when playing the vanilla version, he is too easy to beat, low hp, just one omnislash, he is either k.o. or almost dead, so feel boring about this final boss

ohh i see, u name sephiroth and vincent, both sefiros and vinsent on purpose, i thought at first its because of size limit, my bad xD never played before japanese version of the game so did not know, but i kinda liked their new name ;D will get used to it soon hehe.

have a nice day ;)

Jeet

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Unfortually i tried the masamune wield in field but the file is too big for the psx, its crashes, about the weapon and final boss i didnt modified them, maybe final boss is slightly stronger but not that much, same for ultimate and diamond weapon, ruby and emerald are unmodified, i dont wanted an hardcore mode either, just a little more challenging game to not get bored

Kimsiudog

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ohh i see, too bad then. i think if right now u are modding pc, it wont have this file size problem. i always felt that the final boss was too easy to kill, he hits quite hard but his hp is really low to be final boss, very easy kill, so everytime i faced him, i need to hold back, not using multi hits limit break such as cloud's omnislash, otherwise one limit break k.o. him right away lol :D

its really cool now to see sephiroth limit break lvl 4 as supernova, his true limit break. sadly he doesnt have octaslash limit break to be used as i really like octaslash because of its multi hits.

have a nice day ;)

forkst

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hey Jeet

I found a glitch on your mod, when i tried to exit out of controller setup screen on your ff7 rebirth ps1 mod, the mod went to a text message saying hi

and then it broke to graphic glitches

if you anytime can you see what could be wrong that please

thanks

Jeet

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Hello , you mean when you was configurating the button? customise option? i did this many time and i got no issue so if your talking about this could you tell me where it was, and if its come everytime you go there? or its a random glitch?

Update for everyone: I found a crash/glitch when fighting an ennemy need chocoboranch area in worldmap, im very busy right night so i cannot fix it yet, but its probably an ennemy that i accendatilly modified and forgot to swap it back ( the ennemy is probably the elephant monster )