SceneEdit had the Potion Item bug and Scenester had the Element property bug.
Yes scene.bin is compressed and you use Scene reader to uncompress it into about 200 or so "scene files".
Once you have those these are all raw and can be opened and examined in a Hex editor.
If you read the Wiki carefully you will understand that there is sort of a Table of Contents in the Heading of a scene file.
But in the wiki it should also tell you where a certain "section" begins. IE:
Look at this page:
http://wiki.qhimm.com/FF7/Battle/Battle_ScenesSee the heading
Data file format?
That is your reference to what is where in the Scene file.
Each type of enemy in this scene file will have its own ID(s) and it's own section in the scene file.
These sections contain specific statistics such as the Enemy Data section.
There is a section which lists all the Attacks for the enemies in this section.
And so on.
Once you have made your changes you can use Scenereader to pack up all your scene files back into the scene.bin file ready for use in FF7PC.
For more info on the Enemy Attack info look at my topic here:
http://forums.qhimm.com/index.php?topic=4939.msg64476#msg64476For more info on the Enemy Statistics look at the Wiki here:
http://wiki.qhimm.com/FF7/Battle/Battle_Scenes#Enemy_data_formatIf you get confused, again please copy paste that section of data from the unpacked scene file and explain what you are looking to edit.
Unfortunately Elentor, Me and a few other people stopped looking into this data after the Qgears got up and running.
Hopefully you can revive our interest!
PS Cyberman: Scenester and SceneEdit REQUIRE you to UNPACK the Scene.bin file with SceneReader first before it will open them.
It is a hassle to implement a compression and decompression module into the software because of FF7's internal checks (see all the field and lgp editors for example).