Author Topic: [PSX/PC] Scarlet - Battle Data Editor (kernel.bin, scene.bin, EXE)  (Read 4635 times)

petfriendamy

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Download here:
https://github.com/petfriendamy/ff7-scarlet/releases


This is the big project I've been working on on-and-off for the past couple years, finally in a (mostly) usable state!

Scarlet is a combination kernel/scene editor that allows you to edit both of these files at once and keep them perfectly in-sync. It also incorporates my old FF7.exe editor, which will now also be properly synced with kernel.bin. It can also modify limit breaks now!

The crowning jewel in my opinion is the A.I. editor. I wanted to incorporate a GUI-based editor similar to Makou Reactor, so you can view and edit scripts in a much more intuitive manner.



Of course I cannot test every single scenario, so there is a chance of data loss/corruption when using this tool! Please use with caution. I recommend backing up your files before editing them. There are also some things that Scarlet currently can't edit, which will be coming as soon as I figure out how to handle them.

Huge shoutout to all of the modders who have put so much work into reverse engineering the game, and for everyone who helped me code this monstrosity. This project wouldn't be possible without you!

Happy modding!

nfitc1

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I willl want to see this in action.

petfriendamy

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Pushed a new release with some new stuff:
  • You can actually edit stat curves now
  • Added the ability to edit some of the EXE text
  • Added a toggle switch that allows you to use features from Postscriptthree Tweaks (thanks PS3)
  • Various bug fixes
You can get it here: https://github.com/petfriendamy/ff7-scarlet/releases/tag/0.9.1
« Last Edit: 2024-06-11 18:09:43 by petfriendamy »

Kaiseran

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Thank you for the new update :)

Hopefully to see also a program including  features to moving and replace or even editing the field models for PSX version.

Vordane

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When I try to raise the power of Vincent's limit breaks or remove an elemental effect, it doesn't seem to work when I test it out.  The hex locations appear to match the decimal values.  So, it looks like it should work.  This also happens with Tifa's limit breaks.  Are Vincent and Tifa limit breaks editable?