Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.16)  (Read 1096615 times)

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.16)
« Reply #1450 on: 2024-07-31 21:34:58 »
I'm going to put this here for anyone who has been having issues loading their New Threat 2.0 (my version is 2.099994) saves: download version 1.14.0 of Black Chocobo. For whatever reason, this build does not crash on opening the saves I had issues with on 1.16.0 and 1.15.0(1).

Sithlord48, You can download the save in question for testing here: https://we.tl/t-fIs06jdYVZ

The issue is that new threat creates materia above the value that the game uses (i.e id above 90 ) bc dont' know what todo with that id
« Last Edit: 2024-08-04 16:57:05 by sithlord48 »

sithlord48

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.16)
« Reply #1451 on: 2024-08-04 16:58:08 »
I have done a few adjustments to the code that should fix the crashing and allow you to edit those materia if found in your file

FireWire280 Please try the newest blackchocobo build from https://github.com/sithlord48/blackchocobo/releases/tag/continuous and lmk how it goes.

FireWire280

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.16)
« Reply #1452 on: 2024-08-06 22:56:41 »
Awesome! That seems to have solved things, at least with my saves.

justsomebody

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.16)
« Reply #1453 on: 2024-10-12 04:29:09 »
I have done a few adjustments to the code that should fix the crashing and allow you to edit those materia if found in your file

FireWire280 Please try the newest blackchocobo build from https://github.com/sithlord48/blackchocobo/releases/tag/continuous and lmk how it goes.

Would it make sense to make a 1.17 release? Some places like AUR still distribute 1.16.
« Last Edit: 2024-10-12 06:18:33 by justsomebody »

justsomebody

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Re: [PSX/PC] Save Editor - Black Chocobo (v1.16)
« Reply #1454 on: 2024-10-12 10:35:29 »
Can Black Chocobo add new materia that were created by mods?

When opening a New Threat 2.0 save, I see that when it encounters a materia it doesn't recognize, it just says its ID (for example, 0x42 for Osmose). But it doesn't let me create a materia with arbitrary ID.

I want to add Postscriptthree's Tweaks Morph As Well. I have the materia enabled in the mod, but I have no mod that actually create it in game (I'm trying to find out its ID, but even if I find it I don't know to make Black Chocobo add a materia by ID)

Maybe I need to use the hex editor?