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Messages - ghneu

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Thanks for your replies, yep I'm talking about the animation layers including lightlayers.
So the glitches aren't related to the png format but rather to palette problems.

You must be right because I have a "missing palette write to external texture field" error message.
I could not locate the topic where the issue was discussed.

I do not understand why there are no palette problems with the backgrounds themselves and why the lightlayers are glitched though.

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Hi, I'm trying to figure out why animated textures get glitched after being resized (see for example under this topic : http://forums.qhimm.com/index.php?topic=11933.0).
That's most probably because these textures are "transparent".

Palmer uses the png format which, I believe, cannot handle transparency information.

After discussing with Makou reactor's programmer, I think it means the textures contain erroneous/useless informations (dark pixels around the image), shifting the location of the texture when the game tries to place it... thus creating glitches.

Haven't found a way around this yet...   :?

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