Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4968649 times)

Shadowquinn

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8975 on: 2020-03-08 13:38:56 »
Will it be worth restarting a game after your new version comes out? Like are you changing things, adding new things?. Cause as of right now this is a blast and not sure how you can top yourself.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8976 on: 2020-03-08 15:27:30 »
Will it be worth restarting a game after your new version comes out? Like are you changing things, adding new things?. Cause as of right now this is a blast and not sure how you can top yourself.

What you could do is, finish your current run on 1.5. Then if you feel like playing NT again in the future, try the Arrange Mode on the Final build; I've made some revisions to the events.

Maziac

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8977 on: 2020-03-08 16:06:52 »
Are you going to ditch the rank-up choices in 2.0? I remember you saying so earlier on this thread.

One thing that irks me while playing with no random encounters is that Cait Sith, Vincent and Cid join the party with 2 rank-ups available right off the bat, meanwhile Cloud has only gained 1 rank-up in the Mythril Mines and everyone else still sitting at 0.

Also, I ran into the Bizarro Sephiroth glitch, which someone made a thread about. Downloaded the installer you provided(not the IRO, cause I don't use 7th Heaven) but that didn't fix it. I tried it on different save files, both have used the phoenix down on disc 1, but the one which can't load the fight hasn't recruited Vincent.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8978 on: 2020-03-08 22:24:55 »
Are you going to ditch the rank-up choices in 2.0? I remember you saying so earlier on this thread.

One thing that irks me while playing with no random encounters is that Cait Sith, Vincent and Cid join the party with 2 rank-ups available right off the bat, meanwhile Cloud has only gained 1 rank-up in the Mythril Mines and everyone else still sitting at 0.

Also, I ran into the Bizarro Sephiroth glitch, which someone made a thread about. Downloaded the installer you provided(not the IRO, cause I don't use 7th Heaven) but that didn't fix it. I tried it on different save files, both have used the phoenix down on disc 1, but the one which can't load the fight hasn't recruited Vincent.

Not the choices, just the SP part of it. The ranks will unlock at set intervals and then you can go to a Save Point and pick what you want. The flat +5 to all stats will be removed however as natural stat growths have been re-introduced as well.

I thought the Bizarro bug was linked to Arrange mode, but from the sound of it may be related to character count. Although I think both should be using 1-party Bizarro now so not sure. Will need to have a look at it.

Maziac

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8979 on: 2020-03-09 00:01:30 »
Not the choices, just the SP part of it. The ranks will unlock at set intervals and then you can go to a Save Point and pick what you want. The flat +5 to all stats will be removed however as natural stat growths have been re-introduced as well.

I thought the Bizarro bug was linked to Arrange mode, but from the sound of it may be related to character count. Although I think both should be using 1-party Bizarro now so not sure. Will need to have a look at it.

Sounds good! Though it might be just a little too easy, currently I've been beating the game with Cloud rank 3, Tifa and Red rank 2, everyone at level 75ish by the end. 

And whoops, I forgot to specify that, yes, the save files are in Arrange mode. It's a 1 party fight but I still need to make up 3 parties.
« Last Edit: 2020-03-09 00:10:05 by Maziac »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8980 on: 2020-03-09 00:28:24 »
Sounds good! Though it might be just a little too easy, currently I've been beating the game with Cloud rank 3, Tifa and Red rank 2, everyone at level 75ish by the end. 

And whoops, I forgot to specify that, yes, the save files are in Arrange mode. It's a 1 party fight but I still need to make up 3 parties.

Ah I see, I'll try to fix this up again (and figure out how the issue got back in).

As far as difficulty goes, it's a bit of a tightrope to get it right. It started as a semi-hardcore mod and then shifted more toward a moderate level over time but will feel like one or the other sometimes; one of the goals of the final build is to start over to iron out the spikes and improve some of the fights. I'm also trying to make the step up from Normal to Arrange a bit heavier (but avoiding raising HP or defences).

Finalwolfix

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8981 on: 2020-03-09 11:37:28 »
I just want to check, near the end of the disk 2
Spoiler: show
will there be any way to return to fight The Curator if I finish the whole Return to Midgar thing without beating him? He seemed like a superboss the first time round and I'm curious if beating him without doing all the endgame item hunting before Return to Midgar is viable (stuff like getting the golden chocobo, materia caves etc.)  I only ask because I usually do all of this after reaching the crater, so I wonder if it's a good idea to do it before then.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8982 on: 2020-03-10 00:01:51 »
There's one more opportunity, through a sidequest on Disc 3. Go to the bottom of north crater (when party reunites) then head back to the surface. Visit Dio in the Gold Saucer's Battle Square (the museum where the Keystone was) to start it off.

Tonberry Manu

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8983 on: 2020-03-10 13:01:35 »
Hey Sega Chief,

Im having a little problem. After i enter the dark cave, I lose my master magic materia. Any ideas as to why and if i can fix it?
Sorry if this is covered already but I cant find any info related to this issue.

Thanks!

Edit: In fact, it's all the materia I had equipped to Aerith that is missing. I went back to an old save and removed everything from her and now everything is ok, so i suppose I can just run the cave again.
« Last Edit: 2020-03-10 13:09:06 by Tonberry Manu »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8984 on: 2020-03-10 18:51:11 »
Hey Sega Chief,

Im having a little problem. After i enter the dark cave, I lose my master magic materia. Any ideas as to why and if i can fix it?
Sorry if this is covered already but I cant find any info related to this issue.

Thanks!

Edit: In fact, it's all the materia I had equipped to Aerith that is missing. I went back to an old save and removed everything from her and now everything is ok, so i suppose I can just run the cave again.

Either it didn't clear her Materia when it set her to unavailable (which I thought it did by default) or you might have ran out of space in your main Materia inventory. If that happens, then a remove-all function carried out by the game will discard the Materia for which there is no space. Similar thing happens when new Materia is born, except it searches out Materia by index and replaces it (which is more confusing). If you're close to capacity in your Materia inventory then consider selling some on.

aawright

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8985 on: 2020-03-10 21:49:36 »
Hi Sega Chief,

Absolutely love the mod. I am having issues obtaining multi cut though. I have checked through the ancient forest. I went there on the gold chocobo before killing ultimate weapon first and cleared and couldn't find it (did not get a ho chu fight) and when I enter the last cave it simply exists the ancient forest. There is a chest before the last cave that have me a second apocalypse so I'm worried some items spawns went wrong. I tried killing ultimate weapon and then going back but no changes still no ho chu. I'm worried I messed something up by going early on the gold chocobo. If you know of anything I can do to fix or prevent it on another playthrough I'd appreciate it. Not looking forward to the end game stuff with no multi cut. Thanks! And again, absolutely awesome mod

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8986 on: 2020-03-10 22:57:33 »
Hi Sega Chief,

Absolutely love the mod. I am having issues obtaining multi cut though. I have checked through the ancient forest. I went there on the gold chocobo before killing ultimate weapon first and cleared and couldn't find it (did not get a ho chu fight) and when I enter the last cave it simply exists the ancient forest. There is a chest before the last cave that have me a second apocalypse so I'm worried some items spawns went wrong. I tried killing ultimate weapon and then going back but no changes still no ho chu. I'm worried I messed something up by going early on the gold chocobo. If you know of anything I can do to fix or prevent it on another playthrough I'd appreciate it. Not looking forward to the end game stuff with no multi cut. Thanks! And again, absolutely awesome mod

This is odd, it sounds like an older version. When starting a new game, does it report the version as 1.5? If it does say 1.5, then it might be an older build of it (there's been a lot of updates to 1.5 over time). My advice is to download the installer or IRO (depending on whether you're using 7th Heaven or not) from the first page of this thread and update your files with it/import it to your IRO library. Your save file should be fine as updates to 1.5 don't change the savemap.

Climhazzard

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Is the Mythril Saber the only sword you can steal from Soldier 3rd on floor 67-68 of Shinra HQ before Sephiroth's attack?
I've stolen 22 Mythril Sabers so far, and I'm becoming very convinced that this is simply the replacement for the Hardedge here.
Is the spreadsheet under heavy reconstruction due to the latest overhaul of the mod?  I couldn't find any info on the Hardedge location(s) in the NT 1.5 Google SS, or with any of my many search engine queries thus far.

I love this mod so far, and I'm very grateful for all of the effort, time and love that's gone into it.  Just amazing, hats off, what a legend!  All the best.

aawright

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8988 on: 2020-03-11 03:11:15 »
It is definitely v1.5, installed using the new version of 7th heaven that came out recently (so convenient), but I started the game six months ago or so on an older version and had gotten to this point trying to find multi cut. I had stopped playing for a while and then reinstalled everything through 7th heavens new interface, but the save was from before that update, likely before the December update to new threat. I've tried updating with the most recent IRO posted and it is doing the same thing, maybe because the ancient forest is already complete in the save? I don't know if I should be seeing active changes like that when updating. Either way, thanks for the reply, may try and edit the save if i can figure it out or start a new game. If i start a new game though with this version I assume I won't have the issue.

Thanks for this mod! It has brought new life to a game I've loved since I was a kid. The full 7th heaven suite is more impressive than the remake coming out lol in large part from new threat. Awesome stuff

HautSaus

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8989 on: 2020-03-11 06:34:19 »
Have you taken the Abyss boss out? I never found him in the North Crater.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8990 on: 2020-03-11 15:08:06 »
Is the Mythril Saber the only sword you can steal from Soldier 3rd on floor 67-68 of Shinra HQ before Sephiroth's attack?
I've stolen 22 Mythril Sabers so far, and I'm becoming very convinced that this is simply the replacement for the Hardedge here.
Is the spreadsheet under heavy reconstruction due to the latest overhaul of the mod?  I couldn't find any info on the Hardedge location(s) in the NT 1.5 Google SS, or with any of my many search engine queries thus far.

I love this mod so far, and I'm very grateful for all of the effort, time and love that's gone into it.  Just amazing, hats off, what a legend!  All the best.

I think anything omitted from there tends to mean it can only be found through its vanilla shop. For Hardedge, Junon's weapon shop or the Gongaga Weapon shop (found by climbing a pole in one of the other shops) stock it.

Is there a morph, steal, enemy skilll list for this mod?

edit: nevermind, it's at the front of page 1  8)

edit edit: it's an incomplete list...:( is there a complete one?

Not at the moment unfortunately. Best bet is to download the tool Proud Clod (PrC) and open the game's modded scene.bin (data/battle or data/lang-en/battle; 7h IRO has it if you unpack it using the 7h workshop tools) and check enemy data directly that way for the time being.

It is definitely v1.5, installed using the new version of 7th heaven that came out recently (so convenient), but I started the game six months ago or so on an older version and had gotten to this point trying to find multi cut. I had stopped playing for a while and then reinstalled everything through 7th heavens new interface, but the save was from before that update, likely before the December update to new threat. I've tried updating with the most recent IRO posted and it is doing the same thing, maybe because the ancient forest is already complete in the save? I don't know if I should be seeing active changes like that when updating. Either way, thanks for the reply, may try and edit the save if i can figure it out or start a new game. If i start a new game though with this version I assume I won't have the issue.

Thanks for this mod! It has brought new life to a game I've loved since I was a kid. The full 7th heaven suite is more impressive than the remake coming out lol in large part from new threat. Awesome stuff

The only thing the save file stores is whether the chest was opened or not; if my IRO has the error (assuming the catalog IRO was disabled) then it'll need to be fixed there. No need to start a new game, I'll check it out tonight.

Have you taken the Abyss boss out? I never found him in the North Crater.

Did you by any chance do that boundary-break thing to open an inaccessible chest on the right-hand path in the crater? There was an oversight with that as they use the same variable.

Ryudo

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8991 on: 2020-03-12 12:40:01 »
Hi Sega Chief, just wanted to let you know I think your mod is the best gameplay mod.

I solved a problem with a bug in the game where the dialog with Sephiroth in the basement Shinra Mansion during the flashback scene, as well as some dialog in the Temple of Ancients, was not showing up using your mod, Tifa's 7H, and Menu Overhaul.

I figured the problem was with Menu Overhaul, so I tried the new "Enhanced Stock UI" mod which basically is an IRO that does the menu overhaul without all the other Reunion stuff, and can run off the FF7.exe rather than FF7_mo.exe or FF7_bc.exe.  Unfortunately, this mod also had the same bug with the dialog boxes disappearing after I activated it, so I messed with the settings in the "Enhanced Stock UI" mod and figured out the solution!

Turns out changing one of the settings in the Enhanced Stock UI fixes the issue entirely.  If you set the option for Field Dialog Text Style to "stock" rather than the default "Menu Overhaul with Digit Fixes" the text will show up in those scenes!

Seems the bug was a result of the field text alignment fixes in Menu Overhaul, which can be toggled off in the "Enhanced Stock UI."  There is a little more space between lines of dialog when this setting is on "stock," but the text is still crisp and pretty just like it is in Menu Overhaul mod, and there is no more missing dialog.

Regards,
Nate

Does this happen with Enhanced Stock UI-Rel2 as well? And if so, are those the only instances where it happens? Or are there more scenes where the dialogue is missing? I just reached the Slums part where you meet up with Aerith, but I don't think I noticed any missing dialogue yet so far. (Might be mistaken though).


@Sega Chief: Thanks for the amazing work on this mod so far! It's a nice refresher while I'm doing a new game again.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8992 on: 2020-03-12 14:04:21 »
Does this happen with Enhanced Stock UI-Rel2 as well? And if so, are those the only instances where it happens? Or are there more scenes where the dialogue is missing? I just reached the Slums part where you meet up with Aerith, but I don't think I noticed any missing dialogue yet so far. (Might be mistaken though).


@Sega Chief: Thanks for the amazing work on this mod so far! It's a nice refresher while I'm doing a new game again.

The only scene that's ever been reported is the one during the Nibelheim Flashback when Sephiroth is in the lab reading the books; when you initially enter, the 'X Year X Month X Day' dialogues don't display for some reason. There doesn't appear to be any special behaviour as far as opcodes go with this script so why it only specifically happens there is a bit of a mystery. The dialogue boxes purportedly open but then close almost immediately.

I'm told that it doesn't happen with the stock option, only the menu overhaul option.

jamineal

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8993 on: 2020-03-12 17:06:09 »
Is there ever a second enemy skill materia? I would imagine not, as it's just too much power for one mortal to handle.

I know a crapload of things changed. I was wondering about damage formulas. Does Chocobuckle still scale with strength and how many times you've ran? Or is it just a low cost wind spell?

Are some boss morphs truly missable? I failed the brass dragon morph by 8 hp, pretty salty about it. I can't remember what the item was, but it hurts to miss.

Also, d*ck move on using quarry fuse vs Jenova degen.

Quick edit: By that, I of course meant that I loved it.
« Last Edit: 2020-03-12 17:08:49 by jamineal »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8994 on: 2020-03-12 22:09:46 »
Is there ever a second enemy skill materia? I would imagine not, as it's just too much power for one mortal to handle.

I know a crapload of things changed. I was wondering about damage formulas. Does Chocobuckle still scale with strength and how many times you've ran? Or is it just a low cost wind spell?

Are some boss morphs truly missable? I failed the brass dragon morph by 8 hp, pretty salty about it. I can't remember what the item was, but it hurts to miss.

Also, d*ck move on using quarry fuse vs Jenova degen.

Quick edit: By that, I of course meant that I loved it.

There's only one E. Skill I'm afraid, I figured that would be a good way to balance it a bit.

Damage Formulas mostly behave as they did but some attacks use different ones; Chocobuckle uses a standard magic-based damage formula to serve as a low-level wind spell.

None of the Morphs themselves are missable, you can get everything at the end.

I forgot about that quarry fuse thing; when it was Lv5 Suicide, I was told that it worked on Jenova BIRTH by mistake so rather than remove it I set up the second one to react to L5 Suicide instead.

jamineal

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8995 on: 2020-03-13 03:37:48 »
I realize I shouldn't be trying the materia caves in disc two, but I'm trying the materia caves on disc two. I feel like I could do bomb king. The Omega fight just doesn't seem doable for me yet. And Kaktuar. How do I prevent his Succulent Ray? It doesn't seem to be confusion. Do I just need to kill that character and bring them back?

Edit: Goldberries and Bomb King down. Confirming they can be done immediately after obtaining the airship :D
« Last Edit: 2020-03-13 06:17:12 by jamineal »

coredumperror

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8996 on: 2020-03-13 05:38:55 »
There seems to be a bug with the EXP requirement to reach Level 62.

https://imgur.com/yT1aPST

Note that Cloud just reached level 66, and needs just over 80k EXP to get to 67. Nanaki recently reached level 60, which seems to need about 60k EXP to get to 61. But Barret recently reached 61, and needs a whopping 300k EXP to get to 62.

What's going on, here? I noticed it when Cloud got to 61, as well, but didn't think to screenshot it.

EDIT: Another bug: The Blaster attack from Cuahls in Gaea's Cliff appears to be a "remove the character from battle" attack, but it doesn't visibly push them out. They sit there with their ATB bars not advancing, but otherwise appearing to be OK. They're definitely not there, though, since you can't give them items (if you target them with one, the item gets thrown to a character who is actually still there), and once the magic cat Blasters all 3 of your party, it's Game Over.

EDIT 2: Here's a weird one. Talking to the "dry goods vendor" in the Wirlwind Maze generates an MP Turbo materia in your inventory every time you shop with him. I've got like 6 of them now, after trying to figure out why a fresh one appeared at the end my list when I went to sell him my extra materia, despite Nanaki having been using that materia since I found it in Great Glacier.
« Last Edit: 2020-03-13 09:15:52 by coredumperror »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8997 on: 2020-03-13 10:59:58 »
I realize I shouldn't be trying the materia caves in disc two, but I'm trying the materia caves on disc two. I feel like I could do bomb king. The Omega fight just doesn't seem doable for me yet. And Kaktuar. How do I prevent his Succulent Ray? It doesn't seem to be confusion. Do I just need to kill that character and bring them back?

Edit: Goldberries and Bomb King down. Confirming they can be done immediately after obtaining the airship :D

I'll need to get back to you on that one, I don't have access to the files atm.

One thing to try is Dispel then Esuna; Resist sometimes gets used.

There seems to be a bug with the EXP requirement to reach Level 62.

https://imgur.com/yT1aPST

Note that Cloud just reached level 66, and needs just over 80k EXP to get to 67. Nanaki recently reached level 60, which seems to need about 60k EXP to get to 61. But Barret recently reached 61, and needs a whopping 300k EXP to get to 62.

What's going on, here? I noticed it when Cloud got to 61, as well, but didn't think to screenshot it.

EDIT: Another bug: The Blaster attack from Cuahls in Gaea's Cliff appears to be a "remove the character from battle" attack, but it doesn't visibly push them out. They sit there with their ATB bars not advancing, but otherwise appearing to be OK. They're definitely not there, though, since you can't give them items (if you target them with one, the item gets thrown to a character who is actually still there), and once the magic cat Blasters all 3 of your party, it's Game Over.

EDIT 2: Here's a weird one. Talking to the "dry goods vendor" in the Wirlwind Maze generates an MP Turbo materia in your inventory every time you shop with him. I've got like 6 of them now, after trying to figure out why a fresh one appeared at the end my list when I went to sell him my extra materia, despite Nanaki having been using that materia since I found it in Great Glacier.

There's a spike in EXP needed every 11 levels (11, 21, 31, 41); this is like a buffer so that players don't end up overlevelled as they're doing everything. Bosses and exponentially increasing EXP yield helps get past those spikes.

The Cuahls prob don't have FF03 set on their attack so I'll make sure to catch that.

Good catch on the dry goods merchant, I wasn't aware that was a thing and I don't think anyone's mentioned it. Must have snuck in on a script or I had it there as debug to add it for whatever reason.

kmrblue1027

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8998 on: 2020-03-13 20:17:05 »
Kaktuar needs manipulate protection but is at least in my opinion the easiest of the caves. The half MP status sucks but you just gotta burn him fast. mega-all is well worth it though. I do recommend getting Tifa out of the leadership slot for Cid or waiting til Cloud is back though. She's a little weak at that point I've found in comparison.

Zentrius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8999 on: 2020-03-14 03:09:41 »
I just got into the final Sephiroth battle (solo Cloud). He just endlesly attacks (gravity based damage it seems) Cloud wihtout being able to do anything at all. I'm assuming it isn't normal.