Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - moothead

Pages: 1 [2]
26
Ughh, not working for me, i followed those simple instructions you provided, extracted the download to the "mods" folder in my FF7 game directory, which now has a battle folder, and inside that, all the files which came with the download. I clicked on them and they open up, but when i run the game, it looks just the same as before, my pc isn't that new, so could it be a requirement that my pc needs in order to run this mod?

Is your path: mods\Qhimm\battle
or
mods\battle?

The first one is the correct path but the "Qhimm" Part is an example, it can be named anything.

Have you also set up aali's driver correctly? Open up ff7_opengl.cfg and find where it says "mod_path" and change it to what the folder in the "mods" folder is called. For example mine would be mod_path = Qhimm.


Also, if you're talking about the world map, that's a serperate download on the first page. Also remember that this is work in progress (WIP) so not all battle scenes/textures on the world map have been completed.

27
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.3
« on: 2011-04-04 21:04:36 »
No, just uncheck the "Read Only" flag under "Properties" of these files.

I did that and it still didn't work. Any other ideas?

28
Releases / Re: [Release] gjoerulv's "Hardcore" mod. v1.0.3
« on: 2011-04-04 18:41:37 »
Sorry if this has been answered before but I get the error message when I try to patch:

Access to the path 'C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\battle\scene.bin' is denied.

It also happens for the other two .bins that require patching.

I have Aali's driver and FF7music installed, do these affect the patch?

Thanks.

29
Just downloaded this link and it turned out to be the battle scene enhancement lol :(

That's why I was asking before, I thought it was an update for the battle scenes.

World maps looks great.  :)

30
Can I ask what's released in the newest version?

Thanks for all your hardwork.

31
Releases / Re: [V0.35 Released] Field Upscale Project
« on: 2011-03-28 21:26:46 »
Mine's pretty much grind to a halt; 5kb/s. I'll guess i'll wait until tomorrow when hopefully somebody has uploaded a mirror *Hint hint  :mrgreen:*.

In all seriousness though, great job. I've scrolled through the images you had up before and it looked incredible. This is what I've been waiting for the most, I know it isn't completed but the amount of work you've put in and the 215 backgrounds you've done thus far is something I must thank you for.

I look forward to future releases  :).

32
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-03-25 16:36:55 »
Yeah you'll have to change your videopath on your register.

Use Regedit and search for Final Fantasy VII :
HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII

Or for x64 system :
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII

And change the value MoviePath to this one :
C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\Movies\

Or for x64 sytem :
C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\Movies\

That must be the folder where you've placed new movies.

Thanks a lot. I had trouble because the installer was creating a new Final Fantasy VII folder in the Square Soft, Inc folder and so it obviously couldn't find them.

Great mod, the PC videos are horrendous.

33
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-03-25 13:32:49 »
I've installed it to the FFVII directory but it still seems to be showing the original movies from the disk. Is there a specific directory or anything else i have to do to get it to work?

34
Releases / Re: [REL] Final Fantasy VII FMV Restoration
« on: 2011-03-24 21:03:40 »
Is this for PC and if it is, where do you put the files?

Thanks.

35
Releases / Re: FF7 Enhanced Movies
« on: 2011-03-24 19:47:10 »
Silly question, but where do you put them so that they play in game ;D?

36
Troubleshooting / Battle and field background mods
« on: 2011-03-24 19:42:28 »
I was wondering if there is a near-completed or completed battle and field background mod that enhances these two things on this forum? I know there are a couple that are still ongoing and I'll be sure to check them out when they're done but I was wondering if there were any that have already been completed or are near completion.

I'm new to FF7 modding and i'm really enjoying all the mods that have been made for this game.

Cheers.

37
When I install the Team Avalanche Overhaul patch. It shows the Eidos logo them crashes. I have the 1.02 patch, the latest Aali's custom driver, Reunion patch and rejuvination patches installed.

This is the App.txt:

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10524 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
ERROR: unhandled exception

Pages: 1 [2]