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Topics - tulkk

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I just bought myself a gba and a flashcart.
haven't really played much with the gba coding yet.. but yesterday i got an idea.. hehe.. totaly useless but it would be kinda cool.. (in a i'm.so.god.damn.lame kinda way :wink: )

a Final Fantasy VII Field Model Viewer for the Gba.. though I doubt I would be able to code it from scratch.. (hmm.. lazy?)

fice... alhexx.. whadaya say? hehe :wink:
have you guys tried coding for the gba?

2
Scripting and Reverse Engineering / wow!
« on: 2001-10-27 20:56:00 »
Long time no see guys :smile:
bet you don't remember me.. hehe..

anyways.. I haven't been online for quite some time and I'm freakin' impressed what fice, Alhexx and the rest of you coders been up to  :eek:
just wanted to state that I'm back and give all da coders some credits. hehe.. :smile:

Cheers

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Hi

I need sum help and fast, heh  :)
Maybe a bit offtopic but..

I'm programing C using a GCC..
but when i compile it states
"predefinition and predeclaration, conflicting types" etc.

i've include these files




and i'm 100% that they all should be included.. but it seem that liboga.h defines strings that then get's defined in the other includes.. but they should be there.. i'm sure! besides.. the definitions are not the same in liboga.h and the others..

hmm... kinda hard to put this to words.. but i hope u know what i mean.. *smiles*

Thnx


4
I got a crazy idea last night, i thought about picking up my psx deving.
So I went trough my cd's and installed a couple of tools.. psyq and rsdtool and so on..
Suddenly i remembered that the char.lgp included .rsd files so i tried to check 'em out..
the Hrc file could be the .GRP file.. but the .p file seems crypted and could include more files (though it's almost to small for that).. The point is, why would square keep the .rsd files in the pc version? as far as I understand they aren't used at all.. usally they make .tmd files of the .rsd files when they make a psx game.. but when I checked out the psx version of ff7 it seemed that it used crypted .rsd files too... i just think this discovery is rather strange... that's all.. i doubt you'll get any smarter reading this,.. but i just wanted to share this...


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Scripting and Reverse Engineering / Cosmo.... =)
« on: 2001-04-13 22:42:00 »
I love cosmo, and I can see that i'm not alone. I've been thinking about a feature that would be neat... hm... *correction* it would be awsome..  :wink: a FF7-3D model exporter and importer, so you could for an ex. import a model into 3DSMAX and then edit it and export it back into the game. I know it would be hard with the animations and all.. but since Qhimm already made a great plugin for 3DSMAX (discontinued?) there's a lot of source and stuff for ficedula to get his hands on  :wink:

Remember this is an idea, don't let a lameass like me ask you to do things that struck my lil mind.. heh... jus givin my opinion to an already great proggie..

Another thing that crossed my mind.. I think we should pay a great deal of respect and honour (taaada!) to Qhimm and Fice... I'm not saying we don't, just that they deserve it  :)

Thanks Fice and Qhimm
*^_^*


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