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Messages - ManuBBXX

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76
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-15 07:42:29 »
Okay, so if I understand well( and I'm not sure cause my bad english comprehension ^^ ), when I installed Reunion, I rename Reunino folder to textures( the same as configured for 7H ), and all my battlr, field, magic, world... folders come in Textures folder, like before in Reunion.
And too, I can simply install and activate NT mod from 7H and play both NT and reunion

77
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-14 22:51:14 »
Thank you EQ2Alyza !
So if i run Reunion, and then play NT mod loaded by 7H it's gonna be ok ?
For the yarlson field textures, can I put them in mod/Reunion/field folder, or I have to load it with 7H too ?

78
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-14 21:50:49 »
Thanks Sega chief, I installed Reunion after NT and it appears to be ok.
I just fought the first 2 shinra soldiers, but is it normal they hit at 7 and die with just one sword hit ?
So okay, I used to playhardcore mod, but it seems as easy as original game.  :o

79
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-14 20:05:44 »
It's better installing this mod before or after Reunion if I want both ?
Because I just installed NT Mod afrter Reunion and it owerwrited all the Reunion benefits( models, traductions, etc.. )

80
Yes I would try to import yarlson field textures because I don't to download again the 3GB of the pack..
If I extract / replace yarlson field textures in mod/Reunion/field folder, like before, would it work with 7H ?

81
Sorry for the noob question, but I try 7th heaven since today only.
Is it possible to switch between Gjoerulv hardcore Mod, and NT Mod by sega chief with 7th Heaven if I want more or less difficulty in my game ?

82
Thanks Vgr :)

In 7th Heaven, can I manually import my old mods without redonwloading it from the interface ? Like yarlson field textures or chaos models ?

83
Wonderful !  :)
Sound effects too ?
I try that that evening  8)

84
Thanks a lot, as always, EQ2Alyza for the fast response :)
So, in 7H settings, I will be able to have more or less the same mods than I always had with Bootleg  ? ( i mean : magochocobo, spell effects, etc etc.. and all the 'old' graphics overhaul mods like that )


85
Hello all !

Today, I want to test for the first time a 7heaven install, and the New treat Mod by Sega chief, in replacement of Hardcore mod Gjoerulv that I played since the beginning.

My goal : having Reunion, Anxious Heart, NT Mod AND all graphics and sound enhancement working together( HQ sounds, magical effects, etc.. ).
Today, I have all the graphics and sound enhancements because I came from a Bootleg install, that I 'merged' with a reunion install.
I don't wan't to install Bootleg anymore, but I wonder if it is possible to have all graphics improvements with just Reunion( and maybe a lot of manual install of many mods is required ? )

So, if I understand correctly :

- I perform a fresh FF7 install( I have the 2012 re-release version, not the steam ).
- F77 7th heaven game converter
- Last Aali's driver
- Reunion + Anxious Heart
- 7th Heaven
- NT Mod 7th version

Would it work like that ? How having too all the enhancements like a bootleg install ? ( magical effects, textures enhancements, etc ? )

Thanks a lot by advance, and sorry for the long post.

86
Releases / Re: [FF7PC] Red Werewolf
« on: 2015-01-09 20:19:12 »
I downloaded this file : Red Werewolf.7z, and installed the mod with direct version, no 7th heaven, all works great.
I didn't know there is 2 models lol

87
Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-01-09 20:16:14 »
I'm using this mod without 7th heaven. I replaced my kernel and kernel2.bin with the hardcore mod kernel.bin contained in the archive, and all works with Reunion, hardcore mod and werewolf modd :)
I don't believe that it breaks or change anything in the game if you do that.

So great red XIII model too !!

88
Releases / Re: [FF7PC] Red Werewolf
« on: 2015-01-09 06:56:45 »
I tried redwolf for tyhe first time. When I fight the first boss with him, the specimen in shinra's buildings, I was surprised by his new lvl1 limit !
900 damage to all oponents ! It's a lot, compared to his original limit

89
Releases / Re: [FF7PC] Red Werewolf
« on: 2015-01-05 22:19:32 »
Is it required to replace kernel.bin and kernel2.bin of my hardcore modd install with the ones in this archive ?
Abd if so, why ?

90
Thank you fort the fast response sega chief :)
Yeah I tried loco weed, it helped, but not enough. I will try your advices :)

91
Hello all.
Is it normal that in the 65th in shinra's building( where there is the Midgar puzzle ), when I open the last safe, a boss appears ? Composed of 3 very strong shinra guards( whith spear weapons ).
I hadn't had this bosse before with hardcore mod.
He hits me at 400, and I have 550 hp max on each character  :-D :o

92
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2014-11-20 08:53:57 »
Hello !
Sorry if the question has already been asked but : is it possible to install NT Mod with the exe and keeping my 'bootleg graphical overhaul' of the game( char and fields ) ?

93
I succeeded installing Bootleg AND Reunion, soi it's possible  :)

94
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2014-07-30 08:00:03 »
Sorry if the question has already been asked but : is this mod compatible with bootleg / reunion ?

95
Releases / Re: [REL/FF7] New Threat Mod v1.1
« on: 2014-07-10 13:45:06 »
Hi Sega chief !. First, congrats for your modd !
I play with Gjoerulv hardcore Modd, cause I like die a lot of times and fight a lot for winng fights !
I would try your mod, but I fear about a too simple difficulty. ( I don't say I'm a pro, far of that ! ) But the 'standard' difficulty is so easy tha, I can't play like that anymore.
What about the difficulty of your mod ? between normal and hardcore modd difficulty ?

96
As the message said, did you installed FF7 in a non system folder ? I mean not C:\Program Files, etc..
And too, I personnaly had problems with my antivirus at install( me, not all people ), so I closed it durign the install. It could help too

97
Ban  for this ?  ;D :o

98
Releases / Re: [REL/FF7] FFVII Lost Wing (PSX/PC)
« on: 2014-04-18 18:21:53 »
Is your mod harder than Gjoerukv's hardcore mod ?

99
General Discussion / Re: [REL] The Reunion
« on: 2014-04-15 08:18:39 »
Thanks for your answer Daniel.
It was a great mod( for me  8) )

100
General Discussion / Re: [REL] The Reunion
« on: 2014-04-12 09:22:18 »
Hi !
Maybe it's nothin to do in this tread but Reunion install overwrites colored items, cause files in Reunion/menu folder like 'btl_win_a_l_01.png' doesn't contain the colored items, but blank.
And if I replace with the bootleg ones, it will break the formatting in the text in game.
Is tehre a way to have it anyway with Reunion ?

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