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Messages - DLPB_

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10076
game eventually crashes after around 30 minutes, with error:

ERROR: 88760028 Support is currently not available.  in file c:\lib\src\graphics\directx.cpp LINE 740

as well as another in file  file c:\lib\src\graphics\dx_rendi.cpp LINE 2295 <  these errors happened in window mode.  But crash happens in normal full screen after around 30 anyway.

Yup, game now refuses to play at all when I reload (hardware mode).  It just plays for 10 seconds then freezes.

So there you have it, in hardware mode after 30 minutes the frame rate drops so low that the game crashes.


10077
ftp://606:[email protected]/ff7-speed-issue.mpg

If asks for pass and user it is as above:  606 and seifer

format is in mpeg1 for compatibility, all the ill effects you see there are what I see and are not a result of bad encoding.

In this example, cloud is actually moving at half the frame rate (which makes skipping appear to not happen.  When the frame rate is say 27 instead of 30, the skipping is worse.  The frame rate above in the normal gameplay is 15, and thus, the character appears not to skip (but is still noticibly not smooth at only half the intended frame rate)

You will notice
- text arrives on screen choppy
 - cloud is moving at half intended frame rate
-menu is opening and closing slower
-menu cursor is disasterously slow, emphasising the frame rate has dropped in menu from 60 to 12

The menu must use frame based movement, whereas the ingame uses tiem based.  This would explain why the cursor moves slow at slower frame rates, but cloud simply runs at same speed with frame skipping.

Then again, this isn't generally how games are made, so it is a bit of a mystery.  In any case, the frames don't seem to stop being dropped and I estimate that after 1 hour, the ingame frame rate would be 5 fps or less

10078
remember that you see it much faster after around 1 minute whilst in the config screen of FF7.  The other screens also decrease but this takes time to be noticed.  After 15 minutes you should see massive loss of frame rate in any screen (except battle screen which is 15 fps to begin with and would probably take much lomger to be noticed)

sliding the "battle speed" option side to side you will see it get affected with the change in frame rate until it is unable to slide anywhere near as fast as it did.  Around this time you shiuld notice that the game is stuttering even in normal gameplay.

That is....if this bug is universal

10079
definate pattern to the slide in frame rate.

Here is observation:

After 1 minute fraps detects that the config area screen has dropped from 60 to 59.  This then continues to drop ata  fast speed.  It is actually slowing down, so by the time it reaches 13 fps (after about 10-15 mins)  it is losing 1 fps every 2 minutes.

At same time, different screens show different fps.  At the time the CONFIG area screen is showing 13 fps (as opposed to 60), the menu screen is showing 25 (as opposed to 60) and the main ingame is running at 24 (as opposed to 30)

The slide continues but at a slower rate as it approaches lower values.  When the ingame screen is around 25-28, the gameplay suffers a lot/.  Skips are evident, menus opening adn closing are slow, text is jerky arriving on screen  (i will upload a file soon to demonstrate)

Now testing what happens after a prolonged period of time.

edit:  in a BIZARRE twist....at the moment, even when I reload ff7 after exiting (and making sure the process isnt running)  it carries on from where it left off.  That is, the frame rates are all crap and at exact same point they were when I left the game.  HOW is this possible?  Again software mode shows no ill effects at all and runs 100%

I can't be the only one experiencing this, so whoever has the time, get fraps, load up FF7 in hardware mode and go to the CONFIG screen inside the game.  stay there and after a min or so, you will see the fps drop from 60.  Within 15 minutes you should notice gameplay changes.

I definately need to know if I am an isolated case

-I suppose the BIG question is....why is it only happening in hardware mode...?

10080
confirmed.  cyrix patch is useless in sorting problem.  i played game in hardware nvidia mode with cyrix ff7.exe...

no change.

same thing.  now need a way of hardware none nvidia

edit:

additional.  I looked into the behaviour and this is what else:  I leave menu open, in the settings area.  fraps shows 60 fps.  After 1 min, it suddenly PLUMMETS

Something seems to occur after ONE minute.  As soon as it hits around 1 minutem the slide starts, dropping roughly 1 frame every 2 seconds.  Bare in mind that this drop is more evident at first in the config area of ff7.  Not the main menu or the ingame.

These follow afterwards

regardless, when the settings page hits around 30-40 fps, even the ingame scenes start to stutter so that after 5 minutes it is noticable and after 20 the game is a joke. (ingame drops from 30 fps down to 20 in short times also)

I am willing to bet that after more time, the game will simply crash or be unplayable.  I will test this

10081
well I tested now without cyrix patch and render in software has no slow downs at all.  Just in hardware.,  Either that or the slow down takes much longer to happen in software mode...

I will be testing this....  and I will look into the registry

10082
good idea.

I will test that :)


1 thing.  It doesn't let me choose hardware unless nvidia option is ticked

10083
Well it was worth a shot....

but speedstep is now off and still, same old.  Does the same thing.

I am willing to bet that cpu patch sorts the problem though, if somehow you can get that incorporated into the riva patch for me?

10084
well atleast i now know the problem, I will look into this speedstep.  Learn something new everyday :P

10085
I have confirmed that no matter the patch or version, this happens only when using hardware mode.  I use TNT nvidia option because the riva 128 makes garbage happen.

The bug does not happen in software rendered mode

10086
I don't see speedstep in bios and all my configs are as above :)

:)

I think this is definately an issue with the game itself :)

---------


10087
i have a pc not a laptop, so power settings are always set to on and highest power.

But since this worked with the patch, it is either the cpu patch worked or that software render mode doesn't have this symptom. I will do some tests.

In meantime, if anyone has the riva patch updated with the cyrix, let me know (in other words I need hardware renderer mode WITH the cyrix patch)

10088
disable the speedstep?

and by performance how do you mean set to high?  You mean process priority or is there an option i don't know about?

btw you are being a great help :)

10089
Thankyou.

Something is definately different....however, this may still be because I am now in software render mode (can't seem to apply patch to anything but the original ff7.exe)

I will test the original files with software renderer too and then cyrix.

btw, why does it patch ff7config.exe

Out of interest, how would I go about adding an update to this cyrix ff7.exe?  (all the patches I have got like riva and 1.02 are prebuild exe's).  If anyone has a ff7.exe with the cyrix patch already added along with other updates please feel free to upload to me)


10091
http://forums.qhimm.com/index.php?topic=5158.0

This person may have had same problem

Additional:

mine is not a laptop and I have copied discs to image files.  The cd's aren't used at all, not even when movies playing.

10092
I don't know if you are aware of this problem.  I have fraps and after some weird slow downs occured after roughly the same amount of time I decided to investigate.

What seems to happen is this:  Start ff7.exe and load game.

Fraps shows 30 fps in normal prerendered surroundings.  Works smooth.  Menu opens, jumps to 60 fps.  again, totally smooth,

But play the game (or simply leave cloud standing there 15 minutes) and the game play is now more sluggish.  The menu fps is now 35-40 and the prerendered surroundings ingame is now around 27

The text is all jerky arriving on screen and frames are definately being dropped. (i have been hearing reports that after a length of time the game crashes....this may be why)

It becomes much more noticible after 30 minutes to the point you can't even enjoy the game (having to press button 4 times to get rid of text on teh screen)

There is a major bug in Xp (that is what i have tested it with) with FF7.  FF7 also seems to take up the whole core cpu (if 2 cores selected, still 50% usage)

core 2 6600 pentium
Nvidia 7900 GS
XP Pro SP3

Thanks for any help at all, I have tried every patch and everything I can think of.  Why the hell is it slowing down :P
--------

Things I have tried: 

-options in Nvidia control panel....tons of options
- different patches, including 1.02

Nothing seems to work....after an amount of time, frame rate just hits a point where it is nothing like it was at the start and then if I close FF7.exe and restart...hey presto, back to smooth again.  It is driving me loopy!

I am going to double check that I selected 1 core again, to make sure but I am think I checked that too....

I do have the updated mods (maybe this is a reason?):  character models are all the advanced ones and yes I do own the game. 




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