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Let's say that the converter will probably fail on his installment.
He has replaced the shader of the re-release but thanks to the tiled backgrounds it didn't work well. He has given me a link to the person who does the port of the psx shaders for reshade. This would be a good solution for ff8 as well, but I haven't the motivation to going in contact with another person trough a new forum where I have to register me first.
Funny thing is I don't have any sort of optical drive bay on my computer lol.
Unfortunately AC is a departure stylistically from the original.
I have spent the past few years searching on and off, and was unable to find the PS3 tech demo in better than 480p 4:3 with letterboxing. Certainly nothing HD. The best I found was a 60fps version buried in an obscure corner of the internet. I can believe that it was produced in HD, but I'm certain it was never actually released in HD.I think it was first shown at e3 2005 during the Sony presentation where the PS3s hardware specs were finalized. I can't find anything better either. Really anything on youtube isn't in its original encoding to begin with.
Now I am also serious about training my own waifu model but does anyone have any clear idea about where we could get that many images. I mean using google's advanced search might not be a bad way to find the images but how exactly could we define the original Final Fantasy 7's style from a purely objective standpoint, in order to collect only those images that conform to that definition? If we can define that clearly I may just start compiling images.
Hi, this is a PoC of the shader I'm working to filter 2D elements and let 3D untouched. So it's good to use with High Internal Resolution.
I chose ePSXe to release first because it render pixels perfectly square.
Inside this shader there's a var called XBR_RES and its default value is 3.0. You can tweak it between 1.0 and 5.0 (maybe it can go upper), though I can't see the results for it bigger than 3.0, as my notebook has a resolution of 1366x768, so it only can upscale by 3x max on psx games. I tested it with Resident Evil games and they worked very well!!
Using the latest xBR from the post above, I''ve managed to insert the 3D code from the old one (the slower one) and now it runs at 60fps on my humble PC!! It's running perfectly on games with 2D with 3D elements!
created by Zenju and implemented from scratch as a CPU-based filter in C++. It uses the same basic idea as xBR's pattern recognition and interpolation, but with a different rule set designed to preserve fine image details as small a few pixels. This makes it useful for scaling the details in faces, and in particular eyes. xBRZ is optimized for multi-core CPUs and 64-bit architectures and shows 40-60% better performance than HQx even when running on a single CPU core only. It supports scaling images with an alpha channel, and scaling by factors from 2x up to 6x.
Just about all the mods on this site are for the English version only. You could try renaming all the files for your language to the English file names, but I doubt that's going to actually work.