Hey guys,
I was working on this project for awhile last year when I first arrived here - essentially it's an open-world project with day/night system, party leader change system (9 CDs), and a ton of other stuff like crafting, stealing, quests etc. Most of the main system code is all functioning/coded, and I figured out every technical problem I came across (PS1 version had many) - though I stopped working on it around the time I got to adding content.
I got the idea for the project from my younger days when I would play disc 3 for hours, wandering the world pretending I was actually living there. The plan was to make the world incredibly detailed so you could do anything, basically, like work on a ship that goes between Costa Del Sol/Junon in "realtime".
Special thanks to: myst6re (Makou), meesbaker (big help with world map models)
Also thanks to Lazy Bastard (model editing), DLPB (variable stuff), Sega Chief (battle scripting), NFITC1, quantumpencil
Here's the trailer I made from the work I had
http://youtu.be/l1Y3snhd_bgThe main story idea was at the Temple of the Ancients, instead of Cait Sith just taking the black materia, there was another trap set by the Time Guardian. Time was "scrambled" so events from the beta version and concepts from ultimania take place. That part is in the trailer above. The characters were to start in places across the world in locations that were meaningful to them - Yuffie starts near Kalm as she was originally supposed to join around there, Barret in Corel only he is not part of AVALANCHE. The characters don't remember each other (so you could play the game solo) and were supposed to meet each other in set circumstances and only then could you form "teams" with them.
The idea was to make everything in the background interactive (such as pinball machine etc) and make it all in line with FF7 Ultimania. I stopped mostly as its a full time job and the scripting tools, while great, are quite restrictive compared to real coding. I've since gone on to working on a similar RPG with the Unreal Engine (if anyone is interested just send me a PM!).
Thanks for reading and hope you like it