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Messages - Arsirus UK

Pages: [1] 2 3
1
Support / Re: Switch versions
« on: 2019-04-03 16:01:33 »
The easiest way, is just transfer the games to the SD card.
Then put that into a PC.

2
Support / Re: Switch versions
« on: 2019-04-02 15:34:48 »
The Switch is a standard USB C cable.
You can do whatever you want after you crack it.

3
Anyone have any experience with Post Processing initialisation error?
Running an i5 with a GTX1060

4
Support / Re: Switch versions
« on: 2019-03-28 19:02:14 »
If you want to send me any info or keep me in the loop, I could give you a hand.
I`ve not done anything major for FFVII for 10 years, so i`m a little rusty.
But won`t take me long to get back on it.

Thats very interesting Kiroshu.
They all seem to be the same file names and types as the PC version.
Can you get the unzipped files over to me, or point me to where I can unzip my NSP.

Please remember that you can modify your messages, and please don't double post. ~strife98

5
Support / Switch versions
« on: 2019-03-26 18:54:37 »
Anyone having a crack at getting into the NSP to insert Graphical mods?

6
Having this issue

System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at Iros._7th.Workshop.Settings.<VerifySettings>d__2.MoveNext() in c:\Iros\7thWorkshop\Settings.cs:line 48
   at System.String.Join(String separator, IEnumerable`1 values)
   at Iros._7th.Workshop.fLibrary.fLibrary_Load(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 120
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Its ok sorted it found files on Primary drive and deleted them

7
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2014-02-11 17:47:35 »
Well that sounds interesting.
No idea were I would start though I`ll have to look into it cheers.
I tried deleting the files associated with the credits for an easy fix but the game wouldn't start.

8
Bootleg Questions / Re: Own Mods
« on: 2014-02-07 15:07:35 »
Ok I haven't installed it yet so I`m not 100% sure how it works etc
But by the looks of it the user interface redirects each model to a specific folder is that correct?
So if it can do that can you tell it to use one of your models, Vids etc

9
Bootleg Questions / Own Mods
« on: 2014-02-07 12:20:59 »
So can I use my own mods with the Bootleg or is there a predetermined selection with the installer?

10
Troubleshooting / Sq Logo Start Menu blending
« on: 2014-02-07 07:33:27 »
Is there any way to remove the original starting credits?
I`ve used a video that has the credits in already and now want to try and have a nice transition between the
Sq Logo and Start screen (Buster.PNG)
Cheers :x

11
Troubleshooting / Re: Video mods File type help
« on: 2014-02-07 07:29:55 »
I think it was an issue with K-Lite all up and running now
CH
cheers

12
Graphical / Re: Video Mods
« on: 2014-02-06 09:18:47 »
I think that was my issue I used my old notes and installed K-Lite
uninstalled it, uninstalled FFVII, deleted registry info did a fresh install put 0.10 converter over the top working file now.

13
FF7 Tools / Re: FF7 Game Converter -BETA-
« on: 2014-02-05 13:54:20 »
Get the error unable to load movie plugins cannot continue

14
Troubleshooting / Re: Install .iro mods to steam version?
« on: 2014-02-04 20:30:56 »
Used the steam converter still got the same problem game runs with all FMV`s on black screen only difference is now I can hear the sound.
No issues running steam version before convert.
Aalis custom driver says broken in config?
Error I get when running the converter is
Insert Multi.DLL, Hext.DLL, language file...... The system cannot find the path specified

15
Troubleshooting / Re: Video mods File type help
« on: 2014-02-04 19:24:42 »
Still can`t get the games to run with Aalis driver didn't have a problem under Vista.
Only things I`ve changed are my Graphics card from 256mb NVDIA to 2gb ATI and I`m running Direct X 11 now instead of 9c

16
Graphical / Re: Video Mods
« on: 2014-02-04 16:15:30 »
I`ve only tried it on steam running at 1920x1080p works with full screen

I can`t get my disc`s to work on Windows 7 64bit
Which is annoying because they worked fine on Vista don`t know if it`s my new graphics card or what.
FMV`s won`t play get the starting credits, Start menu press start and nothing but in game txt game then freezes well annoying.
Aali`s driver defiantly working because it lets me put it in a windows using the Open.cfg in notepad.

17
Troubleshooting / Re: Install .iro mods to steam version?
« on: 2014-02-04 15:05:33 »
Ok so there`s no way to convert the .tx file to work in Firework, Illustrator or Photoshop?

18
Troubleshooting / Re: Install .iro mods to steam version?
« on: 2014-02-04 12:30:14 »
Sound need to go old school and unzip the LPG file then put it back together?

19
Troubleshooting / Re: Install .iro mods to steam version?
« on: 2014-02-04 10:48:09 »
Anybody had any joy getting menus' and start screen mods working on Steam?

20
Graphical / Video Mods
« on: 2014-02-03 10:52:03 »
To start off with I`ve had loads of issues getting the original game discs to run on my new system (AMD FX 4GB CPU with ATI 2GB GPU)
Here`s the method I used I have both original 98 version and the new Steam edition with achievements running on my system.
To get up and running I installed the discs to a brand new drive. I wiped one of my externals.
There are cheaper alternatives like a USB stick but I`d recommend only USB3 as we`ll be using HD material.
You could repartition part of your hard disks or use disc mounting software. Just do a search for it there`s loads of info on the matter.
Next you need to rename the disc  "FF7Disc1" this is so there`s no issues with registry and so the 0.10 game converter will install correctly.

For good measure I used
http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html
to get rid of any old registry files associated with FFVII
This will not effect your Steam install if you have one.

Install the game but make sure that the game is in a folder. I installed directly to E: and the patches don`t like it.
Next copy the movie folder off the disc into the Data folder within FFVII folder on your drive.

Finally install the Game converter patch
http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959

You should now be up and running check to see if you are then you can start modding but I`d recommend backing up your most basic working version first.
If not you may need a more update version of Aalis driver
http://forums.qhimm.com/index.php?topic=14922.0
If you still have no joy work backwards through the driver versions like any update there`s bug fixes and new add-ons but the add-ons lead to more bugs so find the version that's best for you.

Just paste these FMVs into the movie files folder and that's it.

It will say videos cannot be played wile in my Skydrive it`s just a computability issue with the online player just click download at the bottom.
Make sure in Steam the Video setting "Keep Aspect Ratio" is turned off for Full Screen viewing.

Findings went through 90% of the settings in Premiere after using it to edit the original file couldn't find one that the game would except.
In the end I used the following settings.
Format H.264
Output: Pal, 1280x960, 25fps, progressive, AAC, 320kbs, 48khz stereo VBR, 1 pass, Target 5.84, Max 5.84 Mbs.

Then used a program called "Wondershare Video Converter Ultimate" with the following settings
Video: AVI, Encoder H264, Resolution 1280*960, Frame Rate 25fbs, Bitrate Smartfit,
Audio: AC3, Channel Smartfit, Sample rate 48,000, Bitrate Smartfit

Works in full screen mode.
Tried other settings like 1080p & 720p but it just creates issues with alignment so the image is bordered either right and down or left and up and shoved to one side. 

Nice easy one to get me back into it.
Eidos Logo taken from around the year 2k upscaled from 720p to 1280x960
Original audio has been kept.

http://sdrv.ms/LGIxK7

Square Enix logo and opening credits
This is work done by FeraNelia thanks for letting me convert your work. The you tube page can be found here http://www.youtube.com/watch?v=yeFXbKahOc0&list=WLC5FB70DF498A3CD9

http://sdrv.ms/1c6lkHK

To make life easier next  I`ve installed the Reunion patch here`s there link

http://forums.qhimm.com/index.php?topic=14914.0

Next step is getting the final image of the video to merge into the start screen (easy bit) has anyone managed to stop the game playing the original credits and go straight to the Start screen?
Also is it possible to turn the finger into a white transparent strip and move were the New Game and Continue options are?




21
Troubleshooting / Re: Video mods File type help
« on: 2014-02-01 22:49:38 »
Oh Joy complete balls up now no videos are working even the originals but they will play in Media player so the codecs are defiantly working,

22
General Discussion / Re: Project Genesis
« on: 2014-02-01 22:47:55 »
Cheers
If anyone wants to edit anything on there please feel free my knowledge is 5 years out of date.

23
Troubleshooting / Re: Video mods File type help
« on: 2014-02-01 16:42:22 »
Cheers thanks for the help.
Do I stick that back in the movie folder or do I put it into one of Aalis mod folders?

I`ve got some FMV`s I edited about 5 years ago but they look poor now on my new PC & Screen and I used Truemotion to re-encode.
I started a project called Genesis but it quickly ran out of steam because of the limited tools at the time I`ll upload them at some point.
I`ve just edited The Eidos logo at the start with a later version but kept the original sound. I`ll encode using the above settings and see how I get on currently just getting a black screen in game.
Was thinking of using Crisis core snippets for the Credits. 

24
Troubleshooting / Re: Video mods File type help
« on: 2014-02-01 13:56:09 »
When I play the game it skips the Videos I have edited must be unsupported

25
Troubleshooting / Re: Video mods File type help
« on: 2014-02-01 13:04:28 »
What file types can I use do I still put then in the movie file after doing a reg edit or do I stick them in one of Aalis Custom Folders?

Tried outputting to 1080P using Premiere Mpeg2 format

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