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Messages - Vordane

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I have been testing out some changes with this editor.  I want to make the Bahamut Zero summon hit more than once, but the multiple hits option doesn't seem to be working.  Has anyone added multiple hits to a summon before?  I would prefer it to quickly show around 4 hits of text, like meteor rain does.  The summoning animation is probably part of the issue.

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The final issue was an .xml issue, but Scarlet's hex conversion worked and the FF7.exe was updated like I wanted.  Thanks for creating this editor.  I have worked a little with hex editors but still don't understand how the data locations change after the program is executed.

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I have been searching the forums like crazy for more information and somehow I never saw the Scarlet post.  This should be very helpful!  I tried it out last night and although I think it did everything I needed, I am probably not doing something correct with the loading of the hext files.  I am trying to make some small changes to the ff7.exe file, but 7th Heaven isn't executing my changes in the hext file.  I pack the hext file and hext folder in an .iro file.  It shows up in the mod list, but still no changes.  So possibly an .xml issue?  Thanks!

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FF7 Tools / Re: [PSX/PC] LImit BReak Editor (Version 0.3)
« on: 2024-08-22 05:36:39 »
What is the best way to make these FF7.exe edits work with 7th Heaven?  I think the only way is to convert the changes to a hext file, but not sure the easiest way to do that.

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If I make edits to FF7.exe with the limit break editor (Libre), would this allow me to create a hext file of those changes?

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