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Messages - insidious611

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126
Specifically, I could probably create an image that would work for that given enough data on memory addresses and such, but I would be lost as to how to actually overlay it onto the game, as OBS does that for me as far as streaming goes.

127
FF7 Tools / [PC] "StreamStatus" Streaming Companion.
« on: 2015-04-18 15:42:51 »
Hi everyone. I'm a long time lurker, recently rather suddenly active member of the community. With the help of the people on IRC, in particular and in no particular order, Aali, Covarr, and DLPB, I've created a piece of software that allows you to create an automatically updating overlay to be used when streaming Final Fantasy 7 on various game streaming websites. In the future, I plan to expand this software to other games.

I have been using this to augment and supplement my streamed playthrough of a heavily modded FF7, which is live at various times of the day (usually late afternoon or evening CST, though there have been times where I streamed in the morning as well) here.

The software, in its current FF7 only form is available with full source code here. Or if you want a direct download link without going to the project page, here

If you don't need the source code, feel free to remove the GUISrc folder.

There are a number of requirements in order to make use of this. I will list these below:

Requirements:

1. A PC copy of FF7. This has only been tested with the 1998 version (or, specifically, a 2012 copy converted to the 1998 version, though any 1998 version should work.)

2. A local Apache webserver with PHP. For this, I recommend XAMPP, available here. For your security, especially if you're unfamiliar with running a network server, I recommend setting the server to listen only on 127.0.0.1, making it accessible only to your local computer and not to the rest of the network or the internet. This is especially important if you're using a laptop and plan on travelling with it.

3. The latest .NET Framework. The GUI portion of this program was coded using the latest version of Visual Basic .NET, so an up to date framework is a must.

4. Streaming software capable of using a web page as a source. I use Open Broadcaster Software with the CLR Browser Plugin

5. Patience. This takes a bit to set up, and your mileage may, can, and will vary.


Here are a couple sample videos of the overlay in action:

Basic Demonstration Video! Watch the party list on the right as I change the layout of the party via PHS. Also note how closely the game timer follows the timer shown on the menu.

One of my latest streams. Unfortunately portions of the audio have been muted due to copyright claims... against the BGM. *facepalms.* I have appealed these claims.



Instructions:

1. Unpack the archive to a place on your webserver. If this is XAMPP installed using default settings, my suggested location is C:\xampp\htdocs\streamstatus (create the streamstatus folder yourself).

2. Place a font in the font folder and a background in the base folder. Covarr provided me with the background I'm using. I'm not willing however to just assume that this is available to be reused, so I'm not packing it in. The background should be a 320x720 PNG with alpha channel (transparency) named background.png. You can grab fonts from your Windows installation by going to your Fonts folder (C:\Windows\Fonts, or just enter Fonts in the run dialog) and copying them. The PHP file is currently coded to use Microsoft's Verdana font (verdana.ttf). I could not pack this in with the archive for copyright reasons, but it ships with any recent version of windows.

3. Third, set FF7 to use a resolution of 960x720. (This isn't strictly necessary, but as the overlay is currently keyed to a 320x720 image, it looks best

4. Start up your streaming software and set it to use the overlay. For Open Broadcaster Software, this means having a base resolution of 1280x720, adding Final Fantasy 7 as a source (I find Monitor Capture works best due to a bug I've documented in another thread regarding Game Capture), moving it to the left side of the screen, then adding CLR Browser Plugin at a size of 320x720, adding the URL for the overlay as the source (see below), and moving it to the right hand side of the screen.

For a default installation into C:\xampp\htdocs\streamstatus, the url you want is http://127.0.0.1/streamstatus/ or http://127.0.0.1/streamstatus/index.html

5. Start up Final Fantasy 7 and load a saved game. *THIS IS IMPORTANT*. The status updater software *will not work* unless FF7 is running and ingame. If it can't find a valid savemap in RAM, it will complain and quit with an error. If you're running FF7 and ingame and you still get an error on steps 6-8, please check to make sure you aren't running two copies of ff7.exe (Ctrl+Alt+Del, Start Task Manager, Processes, look for ff7.exe). I've had this happen when ff7 didn't exit cleanly and it nearly gave me a heart attack. If you still have issues with the following step having made absolutely sure you have only one copy of ff7 running and it is ingame, please post your issue in this thread.

6. Start up the Updater GUI. This is StatusUpdater.exe in the same folder (C:\xampp\htdocs\streamstatus). Do not move this file out of the folder it's in, as it generates data files the web backend needs.

7. Type the last event (ie, "Just boarded the train back to Sector 7") into the top text box, then type any mods one by one into the lower textbox, clicking Add after each one. If you are using no mods, I would suggest typing in "None" and adding it. The content of these fields is essentially entirely up to you. Once you've done this, click commit changes.

8. Click Start. At this point, if you get an error, it is likely FF7 is not running or not ingame. If it is working properly, you should see "Running" where it originally read "Stopped", and the information in the upper left should update to match your game.

9. Preview your stream to make sure the overlay is working.

10. Start streaming!

11. Prior to quitting FF7, hit "Stop" for a graceful exit. It will exit automatically if it no longer finds FF7 running, but this behavior is somewhat undefined and may result in a corrupted status.xml file.

12. Feel free to delete any remaining status.xml and img(numbers).png files after you finish streaming, as these are generated on the fly by the program and will be overwritten by future uses of the program.



TECHNICAL DETAILS: (feel free to skip this entire block if you want)
Quote
The frontend of this program is using Visual Basic 2013 (aka VB .NET 4.5.1).  The frontend, when Start is pressed, looks for a process called "ff7.exe" and attaches itself to this process, and begins reading the in-memory copy of the Savemap, located at the offset 0xDBFD38 and at a size of roughly 4342 bytes. It grabs the entire savemap and turns it into a series of properties of an "FF7SaveMap" class. For this purpose I've also grabbed a number of variables which, as of yet, remain unused. I used the documentation of the SaveMap in the Qhimm wiki to find the important offsets for this purpose. It grabs this copy of this window of RAM every second, updates its internal variables, and then outputs the relevant variables to a very simple XML file, which is used by the backend to generate the image.

The backend of this program is using JavaScript and PHP.

The PHP portion takes a set of XML data provided by the frontend, and uses the PHP "GD" image editing library to add text to an image (it can also be used to create an image from scratch: replace calls to 'imagecreatefrompng("base/background.png")' with 'imagecreatetruecolor(320,720)' and follow these calls with 'imagesavealpha($img, true)'). As of the current version it relies on text spacing to enable creating the image using a variety of fonts and font sizes with similar results. Font sizes are currently expressed in Pixels. If you wish to express them in Point values instead, replace all references to "pxtoPt(19)" with the font size in Point. If you wish to simply change to a different Pixel size, replace "pxtoPt(19)" with "pxtoPt(yournumberhere)". If you wish to change the font from verdana, find and replace "font/verdana.ttf" with "font/yourchosenfonthere".

The JavaScript portion of the program is simple (and really, mostly not my own code :P. Though the code used is public domain.). It enables seamless updating of the image by loading new copies of the image in the background and swapping to them once they're loaded. Due to this, and depending on how slow your hard drive is and how much RAM you're using, the game timer can be "slow" by as much as a second, though it should usually be far less.

I am aware that a lot of this code is currently messy, and needs to be cleaned up to make it more easily user configurable. This cleanup is the current focus of work on the project. After cleanup, I intend to eventually make the program "generic" in scope, able to use a given pair of "memory layout" and "graphical layout" files to generate an overlay image for any game that has "stable" places in memory for its important gameplay variables. This will be most games running in emulators, most older games, and some (but not all or, really, most) newer ones.

EDIT: If you guys think this belongs in Tools, feel free to move it there. I didn't know if it really counted though, about half-and-half a streaming tool and an FF7 tool, and planned to become less and less targetted at FF7.

128
WIP / Re: [In Development] FF8 Voiceover Project
« on: 2015-04-18 00:37:17 »
I realize this is going to amount to a pretty silly request, but given what happened to the earlier FF7Voice project, I want to make it: Please, please don't let this (or the companion FF7 project) die before you've gotten something out. There's so much potential here.

129
At the risk of being too technical, I'd imagine because of issues with far-flung pointers we've had with FF7 in the past, it's something where the installer is trying to read memory addresses it shouldn't be trying to read, the same memory addresses Chrome is coincidentally using. Which, Chrome, being heavily multithreaded, has a tendency to put itself all over your RAM. So no, it's not really "chrome messing things up" per se.

130
In any case I think I'm chalking this up to "FF7 be weird yo" for now, especially since monitor capture works. Though it means I have to position FF7 at an exact location on the screen and use an AutoHotKey script to keep it always on top. :P

131
This is an odd one, and I don't know if I should put it here or what, but I will simply because I can't figure out anywhere else it's relevant: When using the field packs (Omzy or yarLson) via 7thHeaven, a couple fields are noticably glitched out when they weren't when I was using Omzy's field pack manually.

I don't know them by filename or anything, but:

1. The one where the Enemy Skill materia is in the Shinra HQ, the closeup of the tube where RedXIII and Aerith are being held, the tube appears "inside out" (best way I could put it) and everything else is black.

2. The top floor of Shinra Headquarters is filled with random black squares.

3. The angled shot of the same (used when someone is talking to the president, IE in one cutscene early in the game and prior to you being put in prison at Shinra HQ) is *completely* blank. As in, it's just characters standing around on a black surface.

These happen no matter what field pack I have selected, and (at least in the case of Omzy's, I never tried yarLson's before 7H) didn't happen without 7H being involved.

I'd get screenshots but I was streaming at the time and am since long past that point in the story. If someone has a save just prior to that part of Shinra HQ I'd be glad to load that and test.

132
Tried that, doesn't seem to help.

133
Well, as I said, I made my own mirror last night and was able to download off of that using 7H just fine. I can't think of anything on my machine that would be interfering with the connection, especially considering I monitored the traffic and didn't see anything particularly suspicious. As I said earlier, re: Google Drive 7H seems to simply be receiving data it's not understanding. And re: Mega, the connection is opened, a request is made, and then Mega just doesn't respond to the request.

EDIT: Tried on two completely different computers in the house, same results. It also bears mentioning that I can download the files referred to directly from Mega or Google Drive in a browser no problem.

134
It was on Game Capture. On Window Capture I just got complete blackness. Will try Monitor Capture next I suppose.

EDIT: Monitor Capture seems to work. Guess I'll have to find a way to make FF7 Always On Top though, otherwise it's kind of clunky to work around. In any case, thanks Covarr!

135
I'm trying to stream myself playing modded Final Fantasy 7 using the Open Broadcaster Software streaming suite, and I'm having some... odd issues, that seem to be unique to FF7.

So, I'm not sure *where* this goes as far as boardwise, because I don't know if this is an issue with the original game, with the Aali driver, or what, but, well:


The game itself is on the left, the stream preview is on the right.

As you can see, quite a large part of the bottom of the image is cut off when OBS captures the game.

This happens no matter what mods I have enabled. It *only* happens in the field. Battle, menu, and minigame screens are not cut off like this.

I have never seen any other game do this, and it's rather impeding the streamed playthrough I want to do.

Any ideas?

136
Nexus would be a step in the right direction, inasmuch as they're used to hosting mods, but I think having a simple, standard webserver where you can access the files directly by URL would be the most useful option. I currently pay $10/mo for a server from Linode, I get 2 TB of bandwidth usage per month (that's roughly 125 downloads of the *entire* set of mods) and 24GB of space. I'd understand if y'all're hesitant to accept such an offer from a guy you barely know, but I'd be willing to host at least the smaller mods on my server for free. I'm barely touching my bandwidth or storage space as I mostly use this server for development purposes.

EDIT: I've gone ahead and, after grabbing the files from Google Drive by poking through the subscription XML file, made my own mirror of everything (and a 'tweaked' subscription file pointing to it) as it currently stands, for at least my own use if nobody else's. :P I'm not going to jump the gun and post links here in case you guys don't think that's kosher. If y'all're interested in using my server as a public mirror for 7th Heaven stuff, please poke me in this thread or via PM.

I've still got about 4GB of free space after mirroring everything.

137
A followup to my earlier issue: Failing any actual idea what was going on, I decided to start up WireShark and take a look at the network communication between 7th Heaven and the servers it's trying to download things from. I see two seperate issues going on here.

The "big" files almost all use Google Drive first, and the "small" files almost all use Mega first. This is not a problem, but it's related to the different issues:

For the "big" files, a request is made to Google Drive, and it's responded to... but not in the way 7th Heaven is expecting. You see, Google has recently switched to using the "SPDY" protocol instead of HTTP for all its services unless explicitly requested otherwise. 7thHeaven is getting a SPDY-over-TLS response when it's expecting an HTTP response, and this is causing the "unexpected error".

For the "small" files, a request is made to Mega... and it never gets a response. The request is acknowledged on the TCP side but no data is ever received, not even an error. Thus the "calculating forever" problem.

This all happens on 7th Heaven 1.45. On 1.42, the Mega request fails immediately, and the broken request to Drive happens, which causes an infinite loop of said Unexpected Errors.

You guys need to find different hosts for your files. "Cloud storage" services like these can not be relied upon to be stable nor easily machine-readable in their responses, being primarily designed for human interaction. In fact, I think at least in the case of Mega, coding something like this violates their ToS.


138
Hmm... Maybe it's just me, but right now, on a fresh install of 7th Heaven, following these directions... Nothing is downloading properly. Everything just sits at "Calculating" forever.

EDIT: Still doing this. On the larger mods, I at least get an error:

"Error Downloading Media - MoviesThe underlying connection was closed: An"

unfortunately the error box is too small for me to see "An" what. :P

139
Also played the game through on R01 with no crashes. :P But will probably do it again on R02.

140
I have a question regarding the Beacause translation for DLPB:

I'm sure you get questions like this all the time, and I'm sorry for bothering you about it, but I want to know the history behind a certain line. In the original translation of FF7, Cid says "Shut up! Sit your ass down in that chair and drink your goddamn TEA!" whereas you have something more along the lines of "Sit down in that chair and shut up". Wondering why that choice, whether the "drink your goddamn tea" bit has any root in the Japanese or was just added by the translators, etc?

Only asking because that had become such an iconic line for me. :P I don't mind it not being in there, just curious.

Thanks in advance, and sorry for bugging you.

141
Yeah, I'm using the very latest which outright says it doesn't support FF7Music anymore and supports the vgmstream plugin, so I don't know what's going on *shrugs*

142
So I'm having some odd behavior out of the VGMstream plugin. Specifically, when I start the game, when the bombing run music is supposed to start playing, I get silence. At some point *after* that, the music starts working. Sometimes it's after the first battle. Sometimes I have to change the music volume in the in game options menu. Sometimes it just won't start at all. Generally, if it does start working, it doesn't stop working, unless I restart the exe. Also, music is often missing when I load a save game, even if it was playing before I saved.

I have Aali 0.8.1b, Reunion, and Anxious Heart installed. (In that order). Nothing else.

143
FF7 Tools / Re: WIP a patch to convert new FF7 to old
« on: 2014-03-22 00:40:32 »
Sorry for reviving an old thread, but I'm trying to use this so I can then install Reunion, but the installer got to what looks like 100% complete, is still saying "Copying files please wait", and appears to have frozen. Should I terminate it and see if it worked, should I run it again?

EDIT: Nevermind, figured it out. The installer didn't actually *create* a Data\Kernel directory before trying to xcopy into it, so xcopy was waiting for input on whether the destination was a file or directory, input that obviously was never going to come. :P

144
If by the best you could get for your computer you mean the best you could get for AGP, you're very, very, very wrong.

I would suggest the Sapphire Radeon HD3850 AGP if they still made those, (they don't, but you can find a few on eBay).

http://www.newegg.com/Product/Product.aspx?Item=N82E16814161318&IsVirtualParent=1 This seems to be your best bet thats still being actively sold, an AGP Radeon HD4350.

Or if you're partial to nVidia, the http://www.newegg.com/Product/Product.aspx?Item=N82E16814130452 GeForce 6200 is still quite a respectable card for games like this.

145
Troubleshooting / Re: FF8 Occasional Scrambled Textures
« on: 2013-03-22 00:09:09 »
Alyza: Almost exactly like that, yep.

146
Troubleshooting / Re: FF8 Occasional Scrambled Textures
« on: 2013-03-12 20:54:45 »
Alright cool. :)

147
Troubleshooting / FF8 Occasional Scrambled Textures
« on: 2013-03-12 13:39:56 »
When playing FF8 with Aali's driver, Roses and Wine, and SeeD gui installed, it runs fine except that occasionally some textures will be replaced by complete garbage. Usually this is fixable by walking out of a screen and back in, but it happens quite frequently and I'm wondering why.

Here is my app.log, though its not going to be much help I assume since I don't see anything wrong in it:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF8 1.2 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: Loading external library RaW
MATRIX INITIALIZE
INITIALIZING SOUND...
  initializing direct sound
  EAXDirectSoundCreate
  creating primary buffer
  initializing audio data
  OK
  initializing streaming
SOUND INITIALIZED
DIRECT MUSIC - Enumerating Ports...
PORT 0: Microsoft MIDI Mapper [Emulated]
GUID={0xafe9a8f9,0x51cf,0x4645,0x8a,0x57,0xd,0x2d,0xf0,0xd8,0x76,0xe2}
PORT 1: Microsoft GS Wavetable Synth [Emulated]
GUID={0xe9cbf53a,0x6fb7,0x49ef,0xbe,0xf2,0x7,0x78,0x8f,0xcc,0x46,0x10}
PORT 2: Microsoft Synthesizer
GUID={0x58c2b4d0,0x46e7,0x11d1,0x89,0xac,0x0,0xa0,0xc9,0x5,0x41,0x29}
Creating Port1...
    Microsoft Synthesizer
  Port1 supports XG data
BinkClose
GLITCH: missed palette write to external texture data/eng/menu/icon
SdMusicPlay ()
sd_music_play (number=0, song_id=79, volume=0)
midi_play...
Stopping Performance
Loading DLS...
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=42, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=100)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl6\testbl6.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gw\gwenter1\gwenter1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwgrass1\gwgrass1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwbrook1\gwbrook1.sfx
Can't open file: \ff8\data\eng\field\mapdata\gw\gwpool1\gwpool1.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=62, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gw\gwpool1\gwpool1.sfx
sd_music_play (number=0, song_id=4, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=58, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gl\glgate3a\glgate3a.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=58, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\gl\glstaup5\glstaup5.sfx
Can't open file: \ff8\data\eng\field\mapdata\gl\glstaup5\glstaup5.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=22, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
Can't open file: \ff8\data\eng\field\mapdata\gl\glclub4\glclub4.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=61, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=18, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=74, volume=10)
sd_music_play (number=1, song_id=60, volume=15)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=41, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=51, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=24, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
BinkClose
BinkClose
SdMusicPlay ()
sd_music_play (number=0, song_id=35, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=53, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=13, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
GLITCH: unsupported texture format
SdMusicPlay ()
sd_music_play (number=0, song_id=1, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
sd_music_play (number=0, song_id=53, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
Can't open file: \ff8\data\eng\field\mapdata\te\testbl2\testbl2.sfx
SdMusicPlay ()
sd_music_play (number=0, song_id=46, volume=127)
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=0)
midi_play...
Stopping Performance
midi_play FAILED!:  returning 0
SdMusicPlay ()
sd_music_play (number=0, song_id=57, volume=127)
WM_CLOSE

Releasing Performance...


Releasing Loader...


Releasing Port1...


Releasing DirectMusic interface...

Releasing COM...


148
Releases / Re: The Reunion
« on: 2013-03-09 14:51:59 »
Awesome, and thanks. Sorry for reporting duplicate issues, am simply trying to be a help to the project by pointing out things I've noticed so far!


All told I really love this retranslation. The best way to put it is that every line thats been retranslated flows far better, and it all feels like real conversations.

149
Releases / Re: The Reunion
« on: 2013-03-09 12:29:39 »
I suppose this is probably the place to post this: In an FF7 PC install with this mod and nothing else installed (with the retranslation enabled), when I get to the bit in Gaia Cliffs where you're supposed to make the giant icicles fall, and it asks you "Do you want to jump down to the room below?" it presents you with these options:

No
Yes


except, picking No makes you jump
and picking Yes makes you not jump.

So I think something got mixed up a bit!

I've also noticed some minor spacing errors and other things, but I'm just assuming these are either known or are due to the retranslation having not touched these scripts yet, etc.


On an unrelated note, could we eventually have a list of monster, item, materia, etc names and what they mapped to in Square's 'original' english translation? Mostly for the purposes of being able to look things up on the internet while playing your retranslation?

Even a mapping to what it was in the japanese would also be useful as what I generally use to look up stuff (finalfantasy.wikia.com) generally has both.

Also this is going to be horribly unhelpful because I don't remember the exact line (having made a note of it happening but continued to play past it), but you used "you're" where you should have used "your" at some point in Midgar at the beginning of Disc 1.

150
So, ran into a minor (and actually hilarious) little bug with my Bootlegified FF7 setup.

My BP:
Code: [Select]
C=24
S=0
P=0
R=0
O=111101001011100000000000000000000001111111001000000000010
N=0
A=1
V=3
H=11
L=6
M=2
K=0
E=4
T=4
Z=22
B=1
U=0
W=6
Y=1
Q=2
G=1111111111111111
@=00100101020000000010011000111004012200324376494200110
$=242223212722212225222522

Specific mods I have enabled in bootleg that I think may be culprits:
Re-Animation Fixes
Base Models: Bootlegged (Best Of Show)



When leaving Reactor Number 1, instead of climbing up the ladder to leave, Jessie kind of... eerily floats up the ladder while standing. Clearly she's somehow lost her climbing animation. Very minor, very silly, but quite amusing. Don't know what caused that. Hopefully not a sign that my install is somehow boned otherwise (It seems to be working fine).

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