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Team Avalanche / Re: [HD Remake] Nibel Mountains
« on: 2015-05-10 12:04:08 »As I thought: if you don't have a walkmesh, you can hardly retrieve camera data. And as you said, since there's no "seamless transition to a field scene involved" or overlay of character, I can do it however I want.
Anyway, we'll all be looking forward to you being able to join the workforce
Oh, by the way, back to the video: I've manually reconstructed another camera path based on this initial motion tracking (by taking the camera position and target every 10 frames and make spline interpolation), with the idea of accomplishing:
a/ a smoother path to avoid jumps from frame to frame
b/ being able to make a 60 fps video (although I'm dreading having to render 1200 frames at 1920 x 1080)
I just need to learn the very basics of Blender's animation interface, for now I am not able to fine tune the camera speed along its path (at the moment it moves at constant speed on its path, which isn't quite the case of the original video). Once I can do that, the camera will be ready to roll.
I can help with the FMV rendering at 1920x1080
Also, does the Cycles renderer have a network rendering component because it would be nice to be able to do the rendering in batches over a network, kinda like LightWave's ScreamerNet and ScreamerNet II
)
