I understand quite well the purpose of Q-Gears
an existing game engine might still speed up the project if it fits the requirements
don't get me wrong, I'm not all for it, I'm just open to suggestions and if it speeds up the whole project reasonably one should consider it.
And to get compatibility with original data is a point on the list
(how doesn't matter project speed is important)
no matter what, you have to implement gameplay and all, it's the same with an game engine as with writing it your self so that's not a reason
but a game engine might bring stuff that really helps and speeds it up. in general I'd say they bring ai, physics, graphics, user input, entity management (like making
entities react to user input or automagically play animations etc) and, not to underestimate, tools
nothing in there yet where I'd say that would help a lot, since ffvii doesn't use physics and akari already wrote lot's of stuff you get from an game engine, but as I already
stated, open for suggestions