Author Topic: Custom graphics driver for FF7/FF8 [v0.8.1b]  (Read 483998 times)

metalhead

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #300 on: 2015-12-06 07:47:21 »
Ok then just for curiosity's sake, I've got all of this installed on my laptop with a steam version and this works with no problems. I have the same exact things installed and it works. Any idea why?

Aerith-san

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #301 on: 2015-12-07 18:09:03 »
Hm. I'm not sure if it's this crap internet or what, but I can't access the download link. Any ideas? It gives ERR_CONNECTION_TIMED_OUT every time I F5. On other websites when this happens it usually goes back to normal if I F5 once but I have F5d at least 10 times and nothing...


EDIT: Nevermind, got it. Only problem is that the game apparently runs in fullscreen mode (yeah... I set the cfg to fullscreen = no) and it just displays a black screen and apparently no sound?... I'm using Windows 8.1.
« Last Edit: 2015-12-07 18:48:16 by Aerith-san »

ahogg16

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #302 on: 2015-12-12 17:35:20 »
Hi guys and girls

I have just bought FF7 PC version and i am now coming up against all the problems of playing it!

I have the 1.02 Patch and have copied in as instructed

I cannot however, find a working link to the most recent OpenGL Patch

I have a HP laptop with AMD E2-1800 apu and a Radeon HD graphics card (1.70ghz)

the game installs no probelm when i run it i get to selct new game or continue, when i hit enter on new game the screen just goes black.

I have tried compatibility mode windows 95, 98 and XP update pack 3 as the troubleshooter suggested but nothing has worked !

please help i wish to waste hour of my life again like when i was a teenager !

thanks

Toppanzoo

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #303 on: 2015-12-15 00:27:16 »
I can help you.

The opening video as well as in-game-videos needs TRUE MOTION Codec 2.0.
You need to get it from internet.
« Last Edit: 2015-12-15 01:02:23 by Toppanzoo »

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #304 on: 2015-12-16 00:54:38 »
I can help you.

The opening video as well as in-game-videos needs TRUE MOTION Codec 2.0.
You need to get it from internet.


No they don't.  That is not the case when using aali's driver.

picklejar

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #305 on: 2016-02-06 12:31:28 »
Can someone summarize the differences (and pros and cons) of using 0.7.x versus 0.8.x? There appear to be differences around many things like compatibility, 7th heaven, ability to play external music files (ogg/MP3), bugs, config differences, etc., but it always takes a long time to hunt down this info, it's all over the place. Maybe I should hunt this info down and craft a wiki/post and ask Covarr to add it to the forum?

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #306 on: 2016-02-09 19:55:45 »
For me, the main pro of the latest driver is the correct fps of minigames and supports ogg music.  The downside is loss of controller function in ff8 if focus lost, and a very annoying error message for every error that can't be disabled (without editing the driver, which I have).

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #307 on: 2016-02-10 00:19:02 »
If anyone wants to disable error messages, this should do it

file: ff7_opengl.fgd (0.8.1b only).

Patch: HERE

Password is "error".  This is to avoid false positives by Google (the last time I uploaded a small patch file, they sealed my account off until I removed the file and proved who I was.  Which is pathetic.)

You may also find your antivirus deleting the file for the same reason.  There is no virus.
« Last Edit: 2016-02-10 00:21:57 by DLPB »

picklejar

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #308 on: 2016-02-10 02:26:37 »
Thanks DLPB, that helps

Mitroman

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #309 on: 2016-02-21 02:03:57 »
having problems on how to use it i cant get it to work with the game FF7 OR FF8 i get an unknown exception has occured and i dont know how to get round it

picklejar

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #310 on: 2016-02-21 02:22:57 »
Are you trying with a fresh install of FF7 with the 1.02 patch applied? Did you install any other mods?

Also:

Quote
If you find any issues, please post screenshots, relevant information from app.log and if possible, a savegame.
If you get a crash, provide a copy of crash.dmp and app.log (preferably in a zip archive, this will make it 10x smaller)

Mitroman

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #311 on: 2016-02-21 03:28:37 »
Yes it's a fresh install mate and with the patch applied, i could show you the error i get with 7th heaven, it says by means of  Object reference not set to an instance of an object, with a list underneath

picklejar

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #312 on: 2016-02-21 09:29:56 »
Now I'm confused. Are you trying to get Aali's newest driver to work, or 7th Heaven, or both?

If "both", I would recommend changing only one thing at a time, otherwise it's going to be too difficult to troubleshoot anything. In other words, verify whether 1.02 works first, THEN apply Aali's driver and verify it works, THEN try 7th Heaven, etc. If you need help, describe exactly the history of things you did and at which "step" it failed.

If 1.02 worked, then it broke after applying Aali's driver (without any other changes like 7th Heaven), then this is the right thread.

If 1.02 + Aali's driver worked, but 7th Heaven fails, then your question probably belongs in the 7th Heaven thread:
http://forums.qhimm.com/index.php?topic=15520.0

By the way, I'm not sure if 7th Heaven supports the latest Aali's driver. I don't have much experience with 7H but I seem to remember some incompatibility issues around textures. If you want to use 7th Heaven, you might to use the older version of Aali's driver, 0.7.x.

Mitroman

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #313 on: 2016-02-21 17:55:54 »
Sorry i've been trying to get each of them to work but i haven't been having any luck, the only ones that have worked are the ones you load up separately or exchange yourself through data like the advent children mod or the reunion mod or the ones with .lgp at the end, i haven't been able to get any textures working they make no difference in the game, sorry ive been working on this for a while now and im clueless on to why i cant get these to work, now im getting when im trying to install menu overhaul Aali's custom driver is not installed or installation is broken, may continue but it is recommended you exit until the driver is installed properly.  a webpage should now open to the driver download thread.

I did what you suppose to and in placed in directory reinstalled and tried again but still no luck, ill inquire about 7th heaven later like you say after this thank you.

Jotaro

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #314 on: 2016-02-21 20:23:41 »
I believe the game converter automatically installs Aali's driver, though I could be wrong.
You did try using the game converter, right? The one on the 7thHeaven tutorial?

Mitroman

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #315 on: 2016-02-22 01:47:38 »
Yes i installed to a non system folder, gotta admit i did find it bit confusing because i'm unsure for certain where the mod path is and whether it can be changed or whether that determines the path or not and what to do with the mods, ill have a run through again and see if there's anything i missed out, thank again for your time and help.

jmp434

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #316 on: 2016-03-03 22:32:41 »
Hi, I do not know if my question is a bit stupid or not, but I'm trying to redo the maps in 3D and I was able to realize that in reality utilsant a mod field we lose light animations etc. , is there a way to reactivate? Besides not inject light into the layers?

Kaldarasha

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #317 on: 2016-03-04 15:55:38 »
No sadly there is no way to replace the light effect layer.
It is broken for PNG in general even a 1:1 replacement don't work.

jmp434

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #318 on: 2016-03-07 18:11:48 »
Thank you for your response Kaldarasha. I still hope that in the future we will find a solution, whether from Palmer or the driver.

Kaldarasha

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #319 on: 2016-03-07 18:46:40 »
Thank you for your response Kaldarasha. I still hope that in the future we will find a solution, whether from Palmer or the driver.

Well it could be that Palmer is the issue and doesn't convert the lightlayer correctly.

jfalcon2k

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #320 on: 2016-05-26 22:58:28 »
I doubt this driver is updated anymore, but I wanted to say that I noticed the elemental icons in the card slots on the triple triad board aren't visible with this driver installed.

Toppanzoo

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #321 on: 2016-05-31 22:49:42 »
I doubt this driver is updated anymore, but I wanted to say that I noticed the elemental icons in the card slots on the triple triad board aren't visible with this driver installed.
Could you specify the scene in the game, for I am willing to test it with my PC running Windows10 64bit + NVIDIA Geforce GT330M.
Naming the savepoint <Hers's the name of them http://www.yinza.com/Fandom/Script.html>as well is also helpful to find the scene.
« Last Edit: 2016-05-31 22:55:52 by Toppanzoo »

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #322 on: 2016-06-01 14:41:33 »
Other problems that exist with the "driver":

1. FF7 Music does not have a small fade out before a new track starts, so there is a clicking sound on new track start.
2. FF8 controller support is lost when focus is lost.
3. FF7 music cuts out when not in focus (it's annoying).
4. Small graphical glitch with ff8?  The hand cursor being transparent in battle.  I can't remember if this is so with PSX.

5. Fields / FMV not centred in screen.  Not a bug, but should be easy to fix.

Ansem

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #323 on: 2016-06-01 14:53:31 »
Other problems that exist with the "driver":

2. FF8 controller support is lost when focus is lost.
4. Small graphical glitch with ff8?  The hand cursor being transparent in battle.  I can't remember if this is so with PSX.

For number 2, I want to add that since 0.8 I have been lacking any and all controller support to begin with. I'm using a normal USB controller which works perfectly in FF7 but not in FF8.

For number 4, I can confirm that the cursor should not be transparent. It very much put me off when I switched from PS to PC. It makes targeting such an irritating task without the menu because the cursor is barely visible.

DLPB_

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Re: Custom graphics driver for FF7/FF8 [v0.8.1b]
« Reply #324 on: 2016-06-01 15:13:36 »
If you're using Roses and Wine, then focus will be lost automatically.  This has been fixed with W06, which will help.  The issue with the driver will still be there, but it won't happen by default because focus won't be lost on game start.