Author Topic: FF7 Voices - assessing interest  (Read 44117 times)

Shard

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Re: FF7 Voices - assessing interest
« Reply #50 on: 2014-08-15 20:28:15 »
I agree. The Reunion 01 was all most very good, the only flaws were wrong choice windows.
However it is also needed to discuss where voice needs to be added where no text box is. The interventions of the Jenova cells of Cloud or the people in Midgar when the rocket hit the Meteor came into my mind.
Ficedula's tool + transparent dialogue boxes makes this possible.

ficedula

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Re: FF7 Voices - assessing interest
« Reply #51 on: 2014-08-15 20:36:41 »
Aussie and I will be doing the casting and directing together. He's in Australia, and I'm in the US, so we'll always be able to have a session with any given actor at any time of day. We plan on splitting the sessions up that way, and doing a few of them together for the more important dialogue.

The English script is so badly translated that our choices are to either relocalize the whole game ourselves (which is a lot of work), or wait for Beacause. I've seen some videos of the mod in action and the dialogue is vastly better. The original text is just bad. It's an order of magnitude worse than FF8's dialogue. It's not just spelling and grammar errors - there are far more Japanese phrases that were translated directly and make no sense in English ("Here I am, miss Yuffie" when you defeat a Pagoda boss). Trust me, we're as eager to start this as anyone else, it's just not doable using the original text.

If we could get a current or recent version of Beacause, we could start with that.

Sure, that makes perfect sense.

The link here - http://forums.qhimm.com/index.php?topic=14914.msg215623#msg215623 - works?

Kaldarasha

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Re: FF7 Voices - assessing interest
« Reply #52 on: 2014-08-15 20:39:17 »
Yeah I knew. Check your PM.  ;)
But transparent dialog boxes aren't needed. I could imagine that Jenova has a weird whispering voice in an alien language. And the 'Och!', 'Oh, no!' and 'It's failed' don't need a box.

Seems like ficedula was faster.  :-D

ficedula

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Re: FF7 Voices - assessing interest
« Reply #53 on: 2014-08-15 20:41:48 »
But transparent dialog boxes aren't needed. I could imagine that Jenova has a weird whispering voice in an alien language. And the 'Och!', 'Oh, no!' and 'It's failed' don't need a box.

If it turns out we want to play sound effects/voices that are triggered by things other than dialogue boxes, I'm sure we can implement that. Ultrasound already supports ambient sound effects, after all...

Kaldarasha

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Re: FF7 Voices - assessing interest
« Reply #54 on: 2014-08-15 20:54:03 »
Ultrasound already supports ambient sound effects, after all...
I wish someone would work on ambient sound with me...  :'(

DLPB_

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Re: FF7 Voices - assessing interest
« Reply #55 on: 2014-08-16 15:56:57 »
Beacause is very close to being done.  I am currently going through the game again, and am making every effort to have it done by Monday. I can't give you the text so far since parts have my notes attached for Luksy and myself.

It won't be long.

This is Red XIII talking about his tail wagging:

Old:
{RED XIII}
“Hm, that's interesting.”{NEW}
“It's not as if I'm doing this because I
   want to.”{NEW}
“You see, this tail of mine, moves quite
   independently of my will.”


New:
{RED XIII}
“Hm,how interesting…”{NEW}
“It's not as if I'm
  moving it on purpose.”{NEW}
“It just seems to have
  a mind of its own.”

You can see in this dialogue alone, that even when it is translated correctly, the localization is lacking.

To give you an idea of flow:

old
Code: [Select]
Bugenhagen
“But, Nanaki.
I've been thinking lately.”{NEW}
“I've been thinking if there was
anything WE could do,”{NEW}
“as a part of the Planet, something
to help a Planet already
in misery…”
------------------------------
Bugenhagen
“No matter what happens,
isn't it important to try?”{NEW}
“Am I just wishing against fate?”
------------------------------
Bugenhagen
“I am too old to do
anything about it…”{NEW}
“This year, I'll be 130.
Ho Ho Hoooo.”
------------------------------
Bugenhagen
“That is why, Nanaki, you must
go with them! For my sake.”
------------------------------
{RED XIII}
“Grandpa…”
------------------------------
Bugenhagen
“I wanted to show you your real father
before you left…”{NEW}
Bugenhagen
“I'm so glad that you came back
while I was still alive to show you.”
------------------------------
{RED XIII}
“Grandpa…don't talk like that.
I don't want to think of life…
without you…”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
Well, I've had a long life.”
------------------------------
{RED XIII}
“Grandpa!
You must live!”{NEW}
{RED XIII}
“I'll see to it.”{NEW}
“I'll see to what's happening
to the Planet. And I'll come
back to tell you.”
------------------------------
Bugenhagen
“Nanaki…”
------------------------------
{RED XIII}
“I am Nanaki of
Cosmo Canyon!
The son of the
warrior, Seto!”{NEW}
“I'll come back a
warrior true
to that noble name!
So please, Grandpa…”
------------------------------
Bugenhagen
“That's…Seto's…
Seto…”
------------------------------
{RED XIII}
“Seto…
Fa…Father…”

new
Code: [Select]

Bugenhagen
“But,Nanaki,
  lately I've been thinking…”{NEW}
“Isn't there something… anything
  that we can do as dwellers,no,
  as a part of the planet,when it
  suffers so horribly?”
------------------------------
Bugenhagen
“Regardless of what happens,
  shouldn't we at least try?”{NEW}
“Or are we to sit here and
  meekly accept our fate?”
------------------------------
Bugenhagen
“I am too old to do
  anything now.”{NEW}
“This year,I'll be 130.
  Ho,ho,hoooo.”
------------------------------
Bugenhagen
“That is why you must go,Nanaki!
  You must go in my stead,to see
  with your own eyes.”
------------------------------
{RED XIII}
“Grandpa…”
------------------------------
Bugenhagen
“I wanted to show you the
  truth about your father
  before you left.”{NEW}
“I am so glad that you came
  back while I was still alive.”
------------------------------
{RED XIII}
“Grandpa,don't talk like that.
  I don't want to think about life
  without you…”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  I have lived enough.”
------------------------------
{RED XIII}
“Grandpa!
  You must continue to live!”{NEW}
“But I'll go.”{NEW}
“I'll see what's happening to
  the planet and then return.”
------------------------------
Bugenhagen
“Nanaki…”
------------------------------
{RED XIII}
“I am Nanaki of Cosmo Canyon,
  the son of the warrior,Seto!”{NEW}
“I'll return a warrior true to that
  noble name! So please,Grandpa…”
------------------------------
Bugenhagen
“Seto is…
  Oh,Seto.”
------------------------------
{RED XIII}
“Seto…
  Fa-Father…”
« Last Edit: 2014-08-21 14:34:01 by DLPB »

Shard

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Re: FF7 Voices - assessing interest
« Reply #56 on: 2014-11-24 23:15:45 »
I'm about to finish up prepping the raw script (it will need some formatting and a lot of localization) and wanted to check a few things.

We will be adding dialogue boxes to the game to allow selected dialogue choices to play sounds (the response will pop up right after you choose it). We will be able to update everyone's texts through touphScript, but will we also be able to easily modify the scripts in everyone's flevel?

DLPB_

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Re: FF7 Voices - assessing interest
« Reply #57 on: 2014-11-24 23:49:33 »
Scripts are a problem.  The only way is to ship them and load them directly into the flevel. Luksy was working on a tool to simply edit the script portion once.

Even then, getting mods that edit the same script to be compatible is largely impossible.

Kaldarasha

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Re: FF7 Voices - assessing interest
« Reply #58 on: 2014-11-25 05:51:33 »
7th Heaven is able to only replace the scripts and texts, however as Dan said it isn't possible to let it work with mods that change the same field files without compatibility patches. So it would be wise to make notes which fields have a changed script. Maybe it would be even better if makou reactor can check a moded flevel.lgp against an unaltered flevel.lgp.

Shard

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Re: FF7 Voices - assessing interest
« Reply #59 on: 2014-11-25 23:15:01 »
In the meantime, we'll voice those extra dialogues, but we won't implement them until something like a code patcher is made for the scripts (or we have another way to merge script mods).

ficedula

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Re: FF7 Voices - assessing interest
« Reply #60 on: 2014-12-01 18:17:49 »
I'm about to finish up prepping the raw script (it will need some formatting and a lot of localization) and wanted to check a few things.

We will be adding dialogue boxes to the game to allow selected dialogue choices to play sounds (the response will pop up right after you choose it). We will be able to update everyone's texts through touphScript, but will we also be able to easily modify the scripts in everyone's flevel?

If the only reason you're adding the dialogue boxes is so that, after a choice is made, a sound/voice file is played, then rather than changing the field files it'd be simpler to just add support for that into Ultrasound.

...I'd have to investigate before I could promise that yes, it's definitely possible, but I think it certainly might be.

Shard

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Re: FF7 Voices - assessing interest
« Reply #61 on: 2014-12-02 04:53:46 »
How will you prevent the two sounds from playing on top of each other? It'd be kind of awkward if the choice sound played while the response dialogue was showing.

ficedula

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Re: FF7 Voices - assessing interest
« Reply #62 on: 2014-12-02 20:17:20 »
Oh, I see - the intention is that after the player selects an option, you play the voice file for that choice while [effectively] pausing the game, and then let it progress to the next dialogue window?

That would be trickier to do, but it might be possible. Ultrasound is already overriding certain things (which is why you can use it to replace sound effects).

genesis063

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Re: FF7 Voices - assessing interest
« Reply #63 on: 2014-12-17 01:32:23 »
nvm just saw the topic and the deadline sucks but that's how it goes.
« Last Edit: 2014-12-17 01:35:02 by genesis063 »

TerriblyGrimm

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Re: FF7 Voices - assessing interest
« Reply #64 on: 2014-12-17 02:01:30 »
I haven't read the entire thread yet,

but I would be willing to lend my voice to this cause, I have a decent headset with decent mic,
and i've been told my accent and voice are very enjoyable to listen too

genesis063

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Re: FF7 Voices - assessing interest
« Reply #65 on: 2014-12-17 02:10:51 »
There is another thread as I mentioned and you'll see like I was that it is already closed for auditions.

TerriblyGrimm

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Re: FF7 Voices - assessing interest
« Reply #66 on: 2014-12-17 02:24:32 »
That is unfortunate, I have nothing but time and would be plenty willing to contribute to such an ambitious project