Akari thats exactly what I showed Paul and it would be nice if you could help too since you wrote most of the SDL engine. If we focus on ffvii only and not spend time on scripting languages/converters and fluff we should make a lot of real progress

One of the problems that has plagued Q-Gears is that we lost focus on the real goal of making a replacement ff7.exe and got carried away in making a uber complex engine that requires a lot of conversion to get anything to work.
Another great advantage of using the already existing formats is that we already have a very large library of programs that work and edit them, like Makou Reactor for fields or Kimera (spelling?) for models or Hojo and Proud Clod.