Hello FF lovers,
A few years ago, while playing Final Fantasy VIII on PC, I've noticed some weird blue artifacts on most of the spells (fire effect are more noticeable and looks terrible) and after some research here's a method on how to fix them:
This is the current look casting the bio spell (spell and scene were not the best option for this example, sorry):
Now, let's find this bio texture in the magic.fs file using
Deling:
Let's extract this mag021.tim file and open it with TimViewer:
As you can see the lowest color value can't reach 0,0,0 (7,7,14 wich explains the blue effect) so let's pick the darkest color and tick the "invisible" box:
Nice, the "not so black" background is now gone:
Save your file and let's re-import it to the magic.fs file with Deling:
...And let's try it in-game:
Hurray!
Now, this is just a proof of concept; the problem is that there's at least 100 textures that needs that operation and they're located in several files (even in the main *.exe file) not to mention the different languages and palettes. So, before I start, is there an easier way or maybe some code to make the game reads the lowest color value invisible?
I can share both *.tim files if someone's interested.