Poll

"Marcus" as a permanent character, switchable whenever.

Yes, include "Marcus" along with Beatrix.
3 (60%)
No, only have Beatrix.
2 (40%)

Total Members Voted: 5

Author Topic: none  (Read 40008 times)

dclem

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« on: 2017-05-17 06:11:36 »
Mod Progress?
See "Fraggoso".
He knows it all and I know nothing.
« Last Edit: 2017-06-20 13:44:01 by dclem »

Fraggoso

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Re: FF9 Sound Mod official thread
« Reply #1 on: 2017-05-23 12:44:26 »
Hi Dclem,

as said in the PM, I think it would be better to let an admin move this to the sound subporum http://forums.qhimm.com/index.php?board=22.0 or directly under audio releases so it gets more attention.

Covarr

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Re: FF9 Sound Mod official thread
« Reply #2 on: 2017-05-23 15:57:49 »
Hi Dclem,

as said in the PM, I think it would be better to let an admin move this to the sound subporum http://forums.qhimm.com/index.php?board=22.0 or directly under audio releases so it gets more attention.

In fact, I'm moving it to Other Mods because it affects sound, graphics, and more. I'm only gonna stick it in audio mods if there's a release that only touches audio.

dclem

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Re: FF9 Sound Mod official thread
« Reply #3 on: 2017-05-27 20:13:34 »
PS icons & Black Borders Bars is included in this mod.

Updated May 25
« Last Edit: 2017-05-29 01:58:15 by dclem »

Fraggoso

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Re: FF9 Sound Mod official thread
« Reply #4 on: 2017-05-28 07:56:17 »
Very excited for the sound mod but in particular the rest reads great as well.
Can't wait for a final release.

dclem

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Re: FF9 Sound Mod official thread
« Reply #5 on: 2017-05-29 02:00:22 »
working on Sounds Part 3. (p0data63.bin again).
There are some more broken sounds here.

Mod progress is updated everyday

<Tutorial>

  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:55:01 by dclem »

dclem

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Re: FF9 Sound Mod official thread
« Reply #6 on: 2017-05-31 05:30:36 »
If these icons for card games with NPCs want to be removed, speak now or forever hold your peace.

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #7 on: 2017-05-31 05:31:44 »
If these icons for card games with NPCs want to be removed, speak now or forever hold your peace.


They look pretty cool :D I say go for it.

dclem

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Re: FF9 Sound Mod official thread
« Reply #8 on: 2017-05-31 05:33:12 »
You want it removed?

*Card games with NPCs want to be removed, speak now or forever hold your peace.*




  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:55:07 by dclem »

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #9 on: 2017-05-31 06:01:56 »
You want it removed?

*Card games with NPCs want to be removed, speak now or forever hold your peace.*

My mistake, yes, removing them is fine.

dclem

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Re: FF9 Sound Mod official thread
« Reply #10 on: 2017-05-31 06:08:59 »
Alright, added to the list.

List closes on June 9, 2017.




  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:55:15 by dclem »

Fraggoso

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Re: FF9 Sound Mod official thread
« Reply #11 on: 2017-05-31 07:26:08 »
If I'm not mistaken, you can't just delete the texture information or else the remaining icon is aligned wrong.
Tirlititi posted a fix which ca be made though trough the CIL Code.

dclem

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Re: FF9 Sound Mod official thread
« Reply #12 on: 2017-05-31 23:10:45 »
I did delete the card texture. (Put it back until the list ends) the aligning isn't a problem. And it's a lot simpler than editing the CIL code, especially in my case.



  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:55:22 by dclem »

dclem

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Re: FF9 Sound Mod official thread
« Reply #13 on: 2017-06-04 06:20:44 »
Added some effect on the world map (full).


  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:55:30 by dclem »

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #14 on: 2017-06-04 06:37:46 »
Awesome indeed heh heh :D

dclem

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Re: FF9 Sound Mod official thread
« Reply #15 on: 2017-06-04 06:55:22 »
I hope the filter's not too aggressive.

There where some other pixelated ones, no more.

  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:55:37 by dclem »

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #16 on: 2017-06-04 14:54:44 »
No worries, take your time.

dclem

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Re: FF9 Sound Mod official thread
« Reply #17 on: 2017-06-05 09:41:13 »
  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:56:00 by dclem »

Grandonne

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Re: FF9 Sound Mod official thread
« Reply #18 on: 2017-06-06 14:11:14 »
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #19 on: 2017-06-06 14:33:42 »
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?

All sounds should be fixed, we just wait for completion/release, in due time.   ;D

Grandonne

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Re: FF9 Sound Mod official thread
« Reply #20 on: 2017-06-06 15:01:37 »
All sounds should be fixed, we just wait for completion/release, in due time.   ;D

Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".

the_randomizer85

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Re: FF9 Sound Mod official thread
« Reply #21 on: 2017-06-06 15:27:22 »
Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".

Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."

Grandonne

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Re: FF9 Sound Mod official thread
« Reply #22 on: 2017-06-06 16:40:34 »
Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."

Aaah okay, I read the one far above xD Thanks for the clarification!

dclem

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Re: FF9 Sound Mod official thread
« Reply #23 on: 2017-06-06 18:46:49 »
It's fixed. (Forgot to mention to replace the Sdlib.dll as well with the two files!)
The magic reflecting off of the spell "Reflect", the "vrrrmm" is an engine problem. It is already in the files, but the game engine doesn't use it. Requires internal fixing, like the Prima Vista music room.
The black borders have been changed to black, but it's comes with the said mod, overall.

Also note:
*These custom sfxs ones go with this overall mod only.

except the 3d models (and it's not really that much that successfully ticks me so far):

So, you looking forward or not?
They're gonna be there regardless, I'm just wondering.

  • <Refer to Post#1 for updates>
  • <Introduction FMV completed. FMV showcases the prologue.>
  • <Trailer coming sometime mid June.>
  • <The Prologue's in post#1>
« Last Edit: 2017-06-10 00:56:13 by dclem »

Grandonne

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Re: FF9 Sound Mod official thread
« Reply #24 on: 2017-06-07 02:12:36 »
It's fixed. (Forgot to mention to replace the Sdlib.dll as well with the two files!)
The magic reflecting off of the spell "Reflect", the "vrrrmm" is an engine problem. It is already in the files, but the game engine doesn't use it. Requires internal fixing, like the Prima Vista music room.
The black borders have been changed to black, but it's comes with the said mod, overall.

Also note:
*These custom sfxs ones go with this overall mod only.

So, you looking forward or not?
They're gonna be there regardless, I'm just wondering.

I meant I'm pretty fine with the new 3D models compared to the ones in psx version for the characters n mobs xD so (for me at least) no need for any changes on the 3D character models.

Aww okay, thankfully the black border is not a priority. Just a tiny incy winsy ever so slighty bit ticking me ;p
How about the font? Is it also only with the mod..?

And yes I am looking forward to it if it meant the Reflect sfx and Chocobo's "Kweh" got fixed :)) (and possibly other bugs that I havent yet encounter)