Hello,
I hope this is the right place for this, I am doing a bit of modeling for something and I can't figure out the following questions so far.
Long story short, I made a new foe battle model using Rufus's animations, but they turned out too limited for my purpose, so I switched the model to use Vincent animations. My troubles:
1, Whenever the new model take damage, the fight freeze, it's not a crash, everyone keep moving in their idle animations but noboby will move to do something else, player party included.
2, Depending on which animation I choose in Proud Clod for the attack commands of my model, the game crash in the fight's beginning, and I have made loads of testing to make sure it does come from the physical attack animations choices. Some animations will play without crash, but so far none of them is one that shoot a gun. I had a lucky break with magic casting and found fastly a animation that work, but for the physical I seem to be doom at trying the 40 animations from Vincent one by one? Or can someone tell me which animations numbers are supposed to be the attack in the party members models?
3, Because of the Vincent's skeleton/animations, the model have several weapons attached to it, and of course I can see them in Kimera but how do I choose one for the model in game?
Battle models don't have rsd files that seem editable like the field ones, and I know I can delete the weapons files and give my model a hand with Rufus's gun for example, that was what I did at first, but I realised that the game were actually looking for the weapon(s) file during some crashes, so I tried working with them but not only I can't figure how to make one show up in game, it hasn't solved my 2 other problems above neither.
Please, and thanks in advance for saving my sanity.