If you're looking for a way to combine Mr. Burke's work with 7th Heaven, like me, then you've probably happened on this thread which states without equivocation that Mr. Burke has stated explicitly that his work is not to be combined with 7th Heaven in any way.
I'm a darn songwriter myself, so all of this computer lingo/jargon is utterly Greek to me. But, I will say this, that 7th Heaven's graphical mods (particularly those done by Nino to match Nomura's original concept art, and Cosmos FMV which converts the FMVs to properly-proportioned characters) are phenomenal, and if YOU MUST CHOOSE, then I recommend 7th Heaven, with SE's script. At the very least, you are getting the FF7 script that SE has put out, and you can feel confident that, warts and all, this is the FF7 script that SE has published.
Mr. Burke's scriptwork is fantastic, but I can't play with Lego People forever. SE's officially published script gets the message across well enough. Play 7th Heaven with NinoStyle field models and Cosmos FMV. It's even working in 60fps now with analog controls.
7th Heaven has proven itself the superior choice at this point, and it's my personal biased and slanted and skewed opinion that Mr. Burke ought to just swallow his pride and publish his quite excellent script for the open source community, unless his name happens to be Kazushige Nojima, in which case, whatever.
But if his name is not in fact Kazushige Nojima and Daniel Burke as he has said, then publish the damned script. Stubbornness never got anybody anything but bruised spirits.
This post is completely asinine, like 100%.
First of all, you know damn well that 'Mr. Burke' is banned here. He can't respond to your post, which forces me to respond in his stead.
Second of all, the graphical mods you listed that would make 7th Heaven superior (Ninostyle models and Cosmos FMV) are almost 100% compatible (except in the case of Cosmos FMV you can't use the interpolated ones) with The Reunion, the analog controls are also not only compatible but built-in to it.
"Mr. Burke's scriptwork is fantastic, but I can't play with Lego People forever." Then don't... Reunion's Model Overhaul (heavily based on Kaldarasha's ChaOS) happens to have (by far) the least amount of bugs of any model pack other than Nino's chibi pack, or you can just use Nino's or any other model pack with 100% compatibility.
The only mods I can think of that cannot be used with Reunion (which is only atm as we can and will add compatibility later down the road for some of these) are 60fps, HDR, manual rotating battle camera, widescreen mod, Re-Music, ESUI (which was originally ported from a Reunion mod that we abandoned), and a select few minor gameplay mods (like the Jessie Mod). I'm sure I'm missing a couple more, feel free to correct me, but there's not enough missing to alter my point.
Third of all, the two projects do different things - one is a modding platform focused on adding capabilities to modders and make it easier for users, the other is a restoration project. Your statement of superiority is like saying NyQuil is superior to Pepto Bismol, sure there is some overlap there, but the statement at face value hardly even makes any sense...
Fourth of all, what you ask is not possible at the moment, and even if it was would be completely unfair to us while doing nothing for the modding community. The Beacause translation started off as script only (which is why there were earlier versions that worked with 7H), but it was quickly discovered that a consistent and quality translation cannot be done that way. So we adapted the menu, models, model animations, text boxes, field scenes, FMVs, textures, etc to tie in to Beacause so our script would be consistent throughout the game. If someone ports all that to 7H then all they did was steal the entirety of Beacause and they will still be stuck at square 1 because you can't just go adding work to it without breaking and/or removing our work, which in turn degrades the translation enough that you wouldnt want to use it.
We could just as easily demand from the authors of those mods listed above that they make a version of their mod compatible with The Reunion. But we dont, because thats shitty... Why would they want to double the amount of time they spent on the mod just to make a LESSER version of their mod so its compatible with something it doesnt fit in with anyway? The answer is they don't, and neither do we... which is exactly what you are demanding.
TLDR: Let people who actually know what they are talking about do the suggesting/demanding around here.